---
title: "Customers and service: API"
package: "@phaser-ae/customers"
tier: Free
version: 3.0.0-3
released: 2026-10-14
updated: 2026-10-19
description: "The guests of a service game from the door to the bill, with arrivals, a queue, seating, patience in hearts, orders, eating, paying and tips."
url: https://phaser.io/packs/customers/api
site: Phaser - https://phaser.io
---

# Customers and service: API

`@phaser-ae/customers` — A service shift's guests from the door to the bill: arrivals, a queue with a limit, seating, patience in hearts, orders, eating, paying and tips.

## The pack

### `customers`

```ts
function customers(): Pack<{ customers: CustomersApi }>
```

The `customers` pack: `game.customers`. No options.

## Helpers

### `createService`

```ts
function createService(options: ServiceOptions = {}): Service
```

Open a shift. Throws, with every fault, on options `validateService` refuses.

### `createServiceAutopilot`

```ts
function createServiceAutopilot(service: Service, options: { pace?: number } = {}): ServiceAutopilot
```

A host for `service`, acting every `pace` seconds (default 0.8).

### `dinerMenu`

```ts
const dinerMenu: MenuItem[]
```

The built-in menu.

### `guestKinds`

```ts
const guestKinds: GuestKind[]
```

The built-in guests.

### `validateService`

```ts
function validateService(options: ServiceOptions = {}): string[]
```

Check a shift's options. Empty when it can be played.

## Types

### `CustomersApi`

```ts
interface CustomersApi
```

What the `customers` pack adds to a game: `game.customers`.

- `create: typeof createService` — Open a shift.
- `validate: typeof validateService` — Check a shift's options.
- `kinds: typeof guestKinds` — The built-in guest kinds.
- `menu: typeof dinerMenu` — The built-in menu.
- `autopilot: typeof createServiceAutopilot` — A host for an attract mode or a test.

### `GuestKind`

```ts
interface GuestKind
```

A kind of guest.

- `id: string` — Its name, unique among the kinds; a party's `kind` and a scheduled arrival's `kind` refer to it.
- `name?: string` — Display name for a presenter to show; the pack itself does not read it.
- `weight?: number` — How often it comes, against the others. Default 1.
- `party?: [number, number]` — People in a party. Default [1, 2].
- `hearts?: number` — Hearts of patience it arrives with, and seconds waiting that cost one. Default 5 and 8.
- `patience?: number` — Seconds a party of this kind waits on the player before it loses a heart; above 0, default 8.
- `tip?: number` — Tips are multiplied by this. Default 1.
- `think?: number` — Seconds looking at the menu, and eating. Default 3 and 8.
- `eat?: number` — Seconds a party of this kind spends eating; default 8.
- `items?: [number, number]` — Items each person orders. Default [1, 1].

### `MenuItem`

```ts
interface MenuItem
```

Something on the menu.

- `id: string` — Its name, unique among the items; an order, `serve` and the events refer to it.
- `name?: string` — Display name for a presenter to show; the pack itself does not read it.
- `price: number` — What one costs on the bill, in the game's money units; 0 or more.
- `weight?: number` — How often it is ordered, against the others. Default 1.

### `Party`

```ts
interface Party
```

A party of guests.

- `id: string` — Its name in the shift, `'g1'`, `'g2'` and so on; the actions and events refer to the party by it.
- `kind: string` — The id of its guest kind.
- `size: number` — People in the party, a whole number; never more than the seats of the biggest place.
- `phase: PartyPhase` — Where it is in its visit.
- `hearts: number` — Hearts of patience left; at 0 it leaves angry.
- `maxHearts: number` — Hearts it arrived with, the most it can have.
- `place: string | null` — The place it sits at.
- `order: string[]` — What it ordered (once it has), and what has come.
- `served: string[]` — The items of its order brought so far, as menu ids.
- `timer: number` — Seconds left thinking or eating; seconds towards losing the next heart while waiting.
- `waited: number` — Seconds of waiting counted towards the next lost heart; back to 0 when something is done for the party.
- `arrived: number` — Shift time, in seconds, at which it arrived.

### `PartyPhase`

```ts
type PartyPhase = 'queue' | 'seated' | 'order' | 'wait' | 'eat' | 'pay'
```

Where a party is: in the queue, seated and thinking, waiting to order, waiting for food, eating, waiting to pay.

### `Place`

```ts
interface Place
```

A table, a counter spot: somewhere a party sits.

- `id: string` — Its name in the shift, `'p1'`, `'p2'` and so on unless the options gave one.
- `seats: number` — The biggest party it takes, in people.
- `party: string | null` — The id of the party sitting there, or null when it is free.
- `dirty: boolean` — True after a party has left and until the place is cleared; no one is seated at a dirty place.

### `Refusal`

```ts
type Refusal = string | null
```

Why an action was refused, or null when it was done.

### `Service`

```ts
interface Service
```

A shift.

- `readonly state: ServiceState` — Where the shift stands; it changes as the shift runs.
- `readonly options: Readonly<{ kinds: GuestKind[]; menu: MenuItem[]; flow: Required<ServiceFlow>; duration: number; goal: number }>` — The options with defaults filled in.
- `seat(party: string, place: string): Refusal` — Seat a queued party at a free, clear place with enough seats.
- `takeOrder(party: string): Refusal` — Take the order of a party waiting to order.
- `serve(party: string, item: string): Refusal` — Bring a party an item of its order.
- `collect(party: string): Refusal` — Take the money of a party waiting to pay.
- `clear(place: string): Refusal` — Clear a place after a party has left.
- `step(dt: number): void` — Advance, in fixed steps of 1/60 s.
- `bill(party: Party): number` — A party's bill: the menu prices of what it ordered.
- `drain(): ServiceEvent[]` — Events since the last call; the latest 512 are kept.
- `snapshot(): ServiceSave` — The shift as plain JSON.
- `restore(save: ServiceSave): void` — Pick up a saved shift made with the same options; pending events are dropped.

### `ServiceAutopilot`

```ts
interface ServiceAutopilot
```

A host that acts on a shift.

- `act(dt: number): string | null` — Advance its clock; when it is ready, do the most urgent thing and say what.

### `ServiceEvent`

```ts
type ServiceEvent = | { kind: 'arrive'; party: string } | { kind: 'walkout'; party: string } | { kind: 'seat'; party: string; place: string } | { kind: 'ready'; party: string } | { kind: 'ordered'; party: string; order: string[] } | { kind: 'served'; party: string; item: string } | { kind: 'eat'; party: string } | { kind: 'done'; party: string } | { kind: 'paid'; party: string; bill: number; tip: number } | { kind: 'heart'; party: string; hearts: number } | { kind: 'angry'; party: string } | { kind: 'cleared'; place: string } | { kind: 'over'; won: boolean }
```

Something that happened.

### `ServiceFlow`

```ts
interface ServiceFlow
```

Which steps a game uses.

- `order?: boolean` — The order waits for someone to take it; without this the party orders as it sits. Default true.
- `eat?: boolean` — The party eats before paying. Default true.
- `pay?: boolean` — The party waits for someone to take its money; without this it pays as it finishes. Default true.
- `dirty?: boolean` — The place needs clearing after a party leaves. Default true.
- `autoSeat?: boolean` — The next party in the queue takes a free place by itself. Default false.

### `ServiceOptions`

```ts
interface ServiceOptions
```

A shift's options.

- `seed?: number` — Default 1.
- `kinds?: GuestKind[]` — Guest kinds. Default `guestKinds`.
- `menu?: MenuItem[]` — The menu. Default `dinerMenu`.
- `places?: number | { id?: string; seats?: number }[]` — The places: how many (two seats each), or each with its seats. Default four of two and two of four.
- `flow?: ServiceFlow` — Which steps it uses.
- `arrivals?: { every?: [number, number]; ramp?: number; schedule?: { at: number; kind?: string; size?: number }[] }` — Seconds between parties, from the start to the end of `ramp`; or exact arrivals. Default [14, 6] over the shift.
- `queue?: number` — The most parties waiting in the queue; another walks away. Default 4.
- `duration?: number` — Seconds in the shift, and the money that wins it. Default 180 and 0.
- `goal?: number` — The money that wins the shift: it is won when money is at least this at the end. Default 0, which any shift wins.
- `tip?: number` — The tip at full hearts, as a share of the bill. Default 0.3.
- `restore?: number` — Hearts each thing done for a party wins back. Default 1.

### `ServiceSave`

```ts
interface ServiceSave
```

A shift saved as plain JSON.

- `state: ServiceState` — The shift state.
- `next: number` — Seconds until the next arrival at the rising rate.
- `serial: number` — The count of party ids handed out so far.
- `schedule: number` — How many scheduled arrivals have already happened.
- `carry: number` — Seconds of `step` time not yet spent, less than one fixed step of 1/60 s.
- `rng: RngState` — The state of the shift's random stream.

### `ServiceState`

```ts
interface ServiceState
```

Where the shift stands.

- `time: number` — Seconds into the shift.
- `phase: 'open' | 'over'` — `'open'` while it runs; `'over'` once the time is up and the last party has left, or 120 s after the time is up.
- `won: boolean` — Whether the shift was won: set when it ends, true if money reached the goal.
- `money: number` — Money taken so far: the bills and the tips.
- `tips: number` — The part of `money` that is tips.
- `served: number` — Parties that paid, left angry, or walked away from a full queue.
- `lost: number` — Parties that left angry or walked away from a full queue.
- `walkouts: number` — Parties that walked away from a full queue; each is also counted in `lost`.
- `parties: Party[]` — The parties in the shop now, queueing or seated.
- `places: Place[]` — Every place, with who is at it.

---

## For AI agents: Phaser AE

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