---
title: "Cooking stations and counter: API"
package: "@phaser-ae/cooking-counter"
tier: Pro
version: 3.0.0-6
released: 2026-10-14
updated: 2026-10-20
description: "The rules of a time-management cooking game, with stations that cook and burn, dishes built on plates in order, and customers at a counter who will not wait for ever."
url: https://phaser.io/packs/cooking-counter/api
site: Phaser - https://phaser.io
---

# Cooking stations and counter: API

`@phaser-ae/cooking-counter` — Stations that cook and burn, holders, bins, dishes built on plates in order, and customers at a counter, as in Cooking Fever.

## The pack

### `cookingCounter`

```ts
function cookingCounter(): Pack<{ cookingCounter: CookingCounterApi }>
```

The `cooking-counter` pack: `game.cookingCounter`, Cooking Fever's rules. No options.

## Helpers

### `burgerKitchen`

```ts
const burgerKitchen: KitchenSet
```

The burger joint: a grill that burns, a fryer and a soda machine; burgers with cheese and salad.

### `cafeKitchen`

```ts
const cafeKitchen: KitchenSet
```

The café: espresso and steamed milk built into cups, cakes from the oven.

### `createKitchen`

```ts
function createKitchen(options: KitchenOptions = {}): Kitchen
```

Open a kitchen. Throws, with every fault, on options `validateKitchen` refuses.

### `createKitchenAutopilot`

```ts
function createKitchenAutopilot(kitchen: Kitchen, options: { pace?: number } = {}): KitchenAutopilot
```

A cook for `kitchen`, acting every `pace` seconds (default 0.45).

### `validateKitchen`

```ts
function validateKitchen(options: KitchenOptions = {}): string[]
```

Check a kitchen's options. Empty when it can be played.

## Types

### `CookingCounterApi`

```ts
interface CookingCounterApi
```

What the `cooking-counter` pack adds to a game: `game.cookingCounter`.

- `create: typeof createKitchen` — Open a kitchen.
- `validate: typeof validateKitchen` — Check a kitchen's options.
- `burger: typeof burgerKitchen` — The built-in burger joint.
- `cafe: typeof cafeKitchen` — The built-in café.
- `autopilot: typeof createKitchenAutopilot` — A cook for an attract mode or a test.

### `DishDef`

```ts
interface DishDef
```

A dish: one thing as it is (`serve`), or a stack built on a plate from `base` up through `layers`, in order.

- `id: string` — Unique dish name: the id customers order and `serve` matches.
- `name?: string` — Display name for the menu; optional.
- `price: number` — What a customer pays for the dish, in the shift's money.
- `weight?: number` — How often it is ordered. Default 1.
- `serve?: string` — A single thing served as it is (a station's `makes` or a bin item); set this or `base`, not both.
- `base?: string` — The bin item or station product put on the plate first; set this or `serve`, not both.
- `layers?: string[]` — Things stacked on `base` in this order to finish the dish; default none.

### `Kitchen`

```ts
interface Kitchen
```

A kitchen.

- `readonly state: KitchenState` — The live stations, plates and waste; read it freely, but change it only through the methods.
- `readonly service: Service` — The customers' shift (the `customers` pack): parties, orders, patience and money.
- `readonly set: KitchenSet` — The kitchen definition in use: stations, bins and dishes.
- `cook(station: string): Refusal` — Start cooking at a station, in a free slot.
- `toPlate(plate: number, from: Source): Refusal` — Put something on a plate: it must make the plate's stack the start of some dish.
- `serve(party: string, from: Source): Refusal` — Serve a waiting customer a dish: a finished plate, or something served as it is.
- `trash(from: Source): Refusal` — Throw away a plate's stack or a station's cooked or burnt slot.
- `dishOf(stack: readonly string[]): DishDef | null` — The dish a stack makes, or null.
- `starts(stack: readonly string[]): boolean` — Whether a stack is the start of some dish.
- `step(dt: number): void` — Advances the kitchen and the shift by `dt` seconds in fixed 1/60 s ticks, counting at most 0.25 s per call; does nothing once the shift is over. Throws if `dt` is negative or not a number.
- `view(): KitchenView` — A deep copy of the current state, with the dish each plate makes.
- `drain(): KitchenEvent[]` — Returns and clears the events since the last drain; only the latest 512 are kept.
- `snapshot(): KitchenSave` — Saves the whole kitchen and its shift as plain JSON (a deep copy).
- `restore(save: KitchenSave): void` — Loads a save made by `snapshot`, replacing the kitchen and shift and discarding undrained events.

### `KitchenAutopilot`

```ts
interface KitchenAutopilot
```

A cook that acts on a kitchen.

- `act(dt: number): string | null` — Advance its clock; when it is ready, do the most urgent thing and say what.

### `KitchenEvent`

```ts
type KitchenEvent = | { kind: 'cook'; station: string } | { kind: 'cooked'; station: string } | { kind: 'burnt'; station: string } | { kind: 'plate'; plate: number; item: string; dish: string | null } | { kind: 'trash'; item: string } | ServiceEvent
```

Something that happened in the kitchen, or with the customers.

### `KitchenOptions`

```ts
interface KitchenOptions
```

A kitchen's options.

- `seed?: number` — Default 1.
- `kitchen?: KitchenSet` — Stations, bins and dishes. Default `burgerKitchen`.
- `plates?: number` — Plates to build dishes on. Default 3.
- `spots?: number` — Places at the counter. Default 4.
- `service?: Omit<ServiceOptions, 'menu' | 'flow' | 'places' | 'seed'>` — The customers' shift (kinds, arrivals, duration, goal...): the counter's flow and menu are set by the kitchen.

### `KitchenSave`

```ts
interface KitchenSave
```

A kitchen saved as plain JSON.

- `kitchen: KitchenState` — The stations, plates and waste.
- `service: ServiceSave` — The customers' shift, as saved by the `customers` pack.
- `carry: number` — Seconds of `step` time not yet spent, under one 1/60 s tick.

### `KitchenSet`

```ts
interface KitchenSet
```

A whole kitchen.

- `stations: StationDef[]` — The cooking stations.
- `bins: string[]` — Things ready at once, without cooking.
- `dishes: DishDef[]` — What customers can order; at least one.

### `KitchenState`

```ts
interface KitchenState
```

Where the kitchen stands.

- `stations: { id: string; slots: Slot[]; held: number }[]` — Each station's live state, in the kitchen's station order: its `slots` (null when empty) and `held`, the finished things waiting in its holder.
- `plates: string[][]` — Each plate's stack, bottom first.
- `waste: number` — Things thrown away.

### `KitchenView`

```ts
interface KitchenView
```

What is where.

- `kitchen: KitchenState` — A copy of the kitchen's stations, plates and waste.
- `service: ServiceState` — A copy of the customers' shift state: clock, phase, money and parties.
- `dishes: (string | null)[]` — The dish each plate makes as it stands, or null while unfinished.

### `Slot`

```ts
type Slot = null | { state: 'cooking' | 'done' | 'burnt'; t: number }
```

A station's slot: empty, or cooking (`t` seconds in), cooked (`t` seconds waiting), or burnt.

### `Source`

```ts
type Source = { bin: string } | { station: string; slot?: number } | { plate: number }
```

Where to take something from: a bin, a station (its holder, or a cooked slot), or a plate.

### `StationDef`

```ts
interface StationDef
```

A station: it cooks one thing in each of its slots.

- `id: string` — Unique station name, used by `cook`, by `Source` and in events.
- `makes: string` — What it makes.
- `slots: number` — How many things it can cook at once; a whole number, 1 or more.
- `time: number` — Seconds to cook.
- `burn?: number` — Seconds a cooked thing can wait in its slot before it burns. Default it never does.
- `hold?: number` — Cooked things go on to a holder of this many, freeing the slot (fries to the tray, drinks to the rack).
- `auto?: boolean` — It starts again by itself while there is room.

---

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