---
title: "Brick-collecting stair race: API"
package: "@phaser-ae/collect-build"
tier: Pro
version: 3.0.0-3
released: 2026-10-14
updated: 2026-10-20
description: "A stack-and-build race where runners collect bricks of their colour, pave staircases one step at a time, knock smaller stacks over and race rivals to the top."
url: https://phaser.io/packs/collect-build/api
site: Phaser - https://phaser.io
---

# Brick-collecting stair race: API

`@phaser-ae/collect-build` — A stair race: collect bricks of your colour, lay one on each step of a staircase, knock smaller stacks over and race rivals to the top, as in Bridge Race.

## The pack

### `collectBuild`

```ts
function collectBuild(): Pack<{ collectBuild: CollectBuildApi }>
```

The `collect-build` pack: `game.collectBuild`, Bridge Race's rules. No options.

## Helpers

### `courseDefaults`

```ts
const courseDefaults: Required<CourseOptions>
```

The value used for each course option left out of `CourseOptions`.

### `createBridgeAutopilot`

```ts
function createBridgeAutopilot(game: BridgeRaceGame, id = 'you'): BridgeAutopilot
```

The player's autopilot.

### `createBridgeRace`

```ts
function createBridgeRace(options: BridgeRaceOptions = {}): BridgeRaceGame
```

Start a race. Throws, with every fault, on options `validateBridgeRace` refuses.

### `planCourse`

```ts
function planCourse(options: CourseOptions, colours: number, rng: Rng): Course
```

Lay out a course for `colours` players.

### `validateBridgeRace`

```ts
function validateBridgeRace(options: BridgeRaceOptions = {}): string[]
```

Check a race's options. Empty when it can be played.

## Types

### `BridgeAutopilot`

```ts
interface BridgeAutopilot
```

A player that picks the way to go.

- `next(): { x: number; y: number }` — The way to go now: x across, y up the course.

### `BridgeEvent`

```ts
type BridgeEvent = | { kind: 'pick'; runner: string; loose: boolean } | { kind: 'lay'; runner: string; stair: number; step: number; over: number } | { kind: 'blocked'; runner: string; stair: number } | { kind: 'floor'; runner: string; floor: number } | { kind: 'knock'; runner: string; victim: string; dropped: number } | { kind: 'finish'; runner: string; place: number } | { kind: 'end'; winner: string }
```

Something that happened.

### `BridgeRaceGame`

```ts
interface BridgeRaceGame
```

A race.

- `readonly state: BridgeRaceState` — The live state, changed in place as the race advances; use `view().state` for a copy.
- `readonly course: Course` — The course laid out from the seed and the course options.
- `readonly options: Readonly<{ speed: number; climb: number; carry: number; knock: boolean; players: number }>` — The speed, climb, carry, knock and players actually in use, after defaults are filled in.
- `move(x: number, y: number): void` — The player's way to go: x across, y up the course (towards the finish).
- `step(dt: number): void` — Advance, in fixed steps of 1/60 s.
- `suggest(id: string): { x: number; y: number }` — The way a rival would go now, for any runner: what the autopilot plays by.
- `view(): BridgeView` — What is where now: a copy of the state and the bricks lying on floors.
- `drain(): BridgeEvent[]` — Take the events since the last drain, oldest first (at most the latest 512), and clear them.
- `snapshot(): BridgeRaceSave` — Save the race as plain JSON; the course is not included, as it follows from the seed and options.
- `restore(save: BridgeRaceSave): void` — Return to a saved race and discard pending events; the save must come from a race with the same seed and options.

### `BridgeRaceOptions`

```ts
interface BridgeRaceOptions
```

A race's options.

- `seed?: number` — Default 1.
- `players?: number` — Runners, the player's first. Default 4.
- `course?: CourseOptions` — The course.
- `speed?: number` — Units a second on a floor. Default 6.
- `climb?: number` — Speed on a staircase, as a share of `speed`. Default 0.75.
- `respawn?: number` — Seconds before a picked-up brick comes back. Default 3.
- `carry?: number` — The most bricks a runner carries. Default 40.
- `knock?: boolean` — Runners knock each other down. Default true.
- `stun?: number` — Seconds a knocked runner lies down. Default 1.2.
- `skill?: number` — How sharp the rivals are, 0 to 1. Default 0.7.
- `names?: string[]` — Runners' names.

### `BridgeRaceSave`

```ts
interface BridgeRaceSave
```

A race saved as plain JSON (the course follows from the seed).

- `state: BridgeRaceState` — The race state: time, phase, winner, runners and the colour laid on each step.
- `spots: SpotState[]` — Whether each brick spot has its brick and, if not, the seconds until it returns; in `Course.spots` order.
- `loose: Loose[]` — The scattered bricks lying where runners fell, each with its floor and position.
- `serial: number` — Count of scattered bricks made so far, used to give each a fresh id.
- `rng: RngState` — State of the random generator that scatters bricks and varies the rivals' thinking time.
- `carry: number` — Seconds of `step` time not yet spent, less than one 1/60 s tick.

### `BridgeRaceState`

```ts
interface BridgeRaceState
```

Where the race stands.

- `time: number` — Seconds of play so far; stops when the race is over.
- `phase: 'play' | 'over'` — `'play'` while the race runs, `'over'` once the first runner reaches the finish.
- `winner: string | null` — Id of the first runner to finish, or null while the race is on.
- `runners: Runner[]` — Every runner, the player's first; the runner's index is its colour.
- `steps: number[][]` — Each staircase's steps, by the colour laid on them (-1 for none).

### `BridgeView`

```ts
interface BridgeView
```

What is where.

- `state: BridgeRaceState` — A deep copy of the race state, safe to keep after the race moves on.
- `bricks: { id: number; floor: number; x: number; y: number; z: number; colour: number }[]` — Bricks lying on floors: a colour's own, or loose (colour -1) after a fall.

### `CollectBuildApi`

```ts
interface CollectBuildApi
```

What the `collect-build` pack adds to a game: `game.collectBuild`.

- `create: typeof createBridgeRace` — Start a race.
- `validate: typeof validateBridgeRace` — Check a race's options.
- `course: typeof courseDefaults` — The built-in course's numbers.
- `autopilot: typeof createBridgeAutopilot` — A player for an attract mode or a test.

### `Course`

```ts
interface Course
```

A course.

- `floors: Floor[]` — The floors from the ground up; the last is the finish platform, so there are `options.floors + 1`.
- `stairs: Stair[]` — Every staircase, floor by floor; `options.bridges` leave each floor but the finish.
- `spots: Spot[]` — Every brick spot on every floor but the finish: `options.bricks` of each colour per floor.
- `options: Required<CourseOptions>` — The layout options after filling in `courseDefaults`.

### `CourseOptions`

```ts
interface CourseOptions
```

How a course is laid out.

- `floors?: number` — Floors to cross before the finish. Default 3.
- `bridges?: number` — Staircases from each floor to the next. Default 3.
- `steps?: number` — Steps on a staircase. Default 14.
- `width?: number` — A floor's width, across. Default 26.
- `depth?: number` — A floor's depth, from its bottom edge to the staircases. Default 20.
- `run?: number` — A staircase's length on the ground. Default 14.
- `rise?: number` — How high each floor is above the last. Default 6.
- `stairWidth?: number` — A staircase's width. Default 2.6.
- `bricks?: number` — Brick spots of each colour on a floor. Default 10.

### `Floor`

```ts
interface Floor
```

A floor: a rectangle at a height. The last is the finish platform.

- `index: number` — Position in `Course.floors`, 0 for the ground floor; the last is the finish platform.
- `x: number` — Left edge across the course, in world units; 0 for every floor.
- `y: number` — Near edge, in world units along the course (the y axis); the next floor starts `depth + run` further on.
- `w: number` — Width across (the x axis), in world units.
- `h: number` — Depth along the course (the y axis), in world units; the finish platform is 8.
- `z: number` — Height of the floor's surface, in world units: `index * rise`.
- `finish: boolean` — Whether this is the finish platform at the top, which has no staircases leading up from it.

### `Runner`

```ts
interface Runner
```

A runner.

- `id: string` — Stable identifier: `'you'` for the player, `'rival1'`, `'rival2'` and so on for the rest.
- `name: string` — Display name from `BridgeRaceOptions.names` (cycled if there are fewer names than runners).
- `colour: number` — Its colour: its place in the list of runners.
- `player: boolean` — Whether the player steers this runner; true only for the first.
- `x: number` — Position across the course, in world units.
- `y: number` — Position along the course (towards the finish), in world units, measured from the course start.
- `z: number` — Its height: a floor's, or partway up a staircase.
- `floor: number` — The floor it is on, or last left; the highest it has reached.
- `reached: number` — Index of the highest floor it has reached, 0 at the start; its colour's bricks show on floors up to this one.
- `stair: number | null` — The staircase it is on, and the top step it stands on (-1 at the foot).
- `step: number` — Index of the top step it stands on while climbing; -1 at the foot of a staircase or when on no staircase.
- `stack: number` — Bricks it carries, up to the `carry` option.
- `stunned: number` — Seconds it still lies down, and still cannot be knocked again.
- `immune: number` — Seconds before it can be knocked down again; set to the stun time plus 1 s after a knock.
- `place: number` — Its place at the finish, or 0.
- `dx: number` — The way it is going.
- `dy: number` — Its heading along the course, positive towards the finish; a heading longer than 1 is cut to 1 when it moves.
- `plan: { mode: 'collect' | 'climb'; want: number; stair: number | null; think: number }` — A rival's plan.

### `Spot`

```ts
interface Spot
```

A brick spot.

- `id: number` — Unique within the course, counting from 1; a brick lying on the spot reports this id.
- `floor: number` — Index of the floor the spot is on.
- `colour: number` — Colour of the runner who may pick the brick up: that runner's place in the race, from 0.
- `x: number` — Position across the course (the x axis), in world units.
- `y: number` — Position along the course (the y axis), in world units, measured from the course start rather than the floor's edge.

### `Stair`

```ts
interface Stair
```

A staircase from floor `from` to the next, up the y axis from `y0` to `y1`.

- `index: number` — Position in `Course.stairs`; also the staircase's row in the race's `steps`.
- `from: number` — Index of the floor this staircase leaves; it arrives on the next one up.
- `x: number` — Centre of the staircase across the course (the x axis), in world units.
- `y0: number` — Where the staircase starts along the course (the y axis), in world units: the far edge of floor `from`.
- `y1: number` — Where the staircase ends along the course (the y axis), in world units: the near edge of the next floor.
- `z0: number` — Height at the foot, in world units: the surface of floor `from`.
- `z1: number` — Height at the head, in world units: the surface of the next floor.
- `width: number` — Width across the course (the x axis), in world units.
- `steps: number` — Number of steps, each `(y1 - y0) / steps` long.

---

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