---
title: "Card decks: API"
package: "@phaser-ae/cards"
tier: Free
version: 3.0.0-2
released: 2026-10-14
updated: 2026-10-19
description: "The deck every card game starts from, with suits, ranks and names, seeded shuffles of any deck or subset, piles and the stacking rules card games share."
url: https://phaser.io/packs/cards/api
site: Phaser - https://phaser.io
---

# Card decks: API

`@phaser-ae/cards` — The deck card games start from: suits, ranks and names, decks of any subset shuffled from a seed, piles and the shared stacking rules.

## The pack

### `cards`

```ts
function cards(): Pack<{ cards: CardsApi }>
```

The `cards` pack: the deck and its piles. Pure logic, so it needs no backend and runs headless.

## Helpers

### `buildDeck`

```ts
function buildDeck(decks = 1, faceUp = false, only: DeckOptions = {}): Card[]
```

`decks` ordered decks, suit-major in the order given (Ace→King by default), uid'd in build order.

### `cardId`

```ts
const cardId = (c: Pick<Card, 'suit' | 'rank'>): string=> …
```

Face label "As", "Td", "Kc" — rank + suit initial. NOT unique in 2-deck games.

### `cardName`

```ts
const cardName = (c: Pick<Card, 'suit' | 'rank'>): string=> …
```

Human name, e.g. "Ace of Spades".

### `isCourt`

```ts
const isCourt = (rank: Rank): boolean=> …
```

True for the court cards (J/Q/K) — they get a face panel, not pips.

### `makePile`

```ts
const makePile = (id: string, kind: PileKind, cards: Card[] = []): Pile=> …
```

A pile: its id, its kind and its cards (default none).

### `rankLabel`

```ts
function rankLabel(rank: Rank): string
```

Short rank label: A, 2..10, J, Q, K.

### `RANKS`

```ts
const RANKS: Rank[]
```

All thirteen ranks, Ace to King.

### `shuffle`

```ts
function shuffle<T>(arr: T[], rng: Rng): T[]
```

Fisher–Yates in place, drawing from the kernel's seeded stream (`createRng(seed)`), so a seed reproduces the shuffle.

### `shuffledDeck`

```ts
const shuffledDeck = (seed: number, decks = 1, only: DeckOptions = {}): Card[]=> …
```

A shuffled deck (or `decks` decks, of the cards `only` names). Same seed → same deal.

### `stackAlternating`

```ts
const stackAlternating = (moving: Card, onto: Card): boolean=> …
```

Descending, alternating colour (Klondike/FreeCell tableau build).

### `stackDescending`

```ts
const stackDescending = (moving: Card, onto: Card): boolean=> …
```

Descending, any suit (Spider's looser drop rule).

### `stackFoundation`

```ts
const stackFoundation = (moving: Card, onto: Card): boolean=> …
```

Foundation build: UP in the same suit, A→K.

### `stackSameSuit`

```ts
const stackSameSuit = (moving: Card, onto: Card): boolean=> …
```

Descending, same suit (Spider runs).

### `SUIT_GLYPH`

```ts
const SUIT_GLYPH: Record<Suit, string>
```

The Unicode pip glyph (for a text HUD; the face art draws vector pips).

### `suitColor`

```ts
const suitColor = (suit: Suit): CardColor=> …
```

Diamonds + hearts print red; clubs + spades black.

### `SUITS`

```ts
const SUITS: readonly ["clubs", "diamonds", "hearts", "spades"]
```

The four French suits, in conventional bridge order (♣ ♦ ♥ ♠).

### `top`

```ts
const top = (p: Pile): Card | undefined=> …
```

Returns the top card of a pile, or undefined when the pile is empty.

## Types

### `Card`

```ts
interface Card
```

One card. `uid` is the stable per-INSTANCE key (Spider deals two decks, so
`cardId` alone collides) — key your sprites by `uid`. `faceUp` is presentation
state the journal tells you when to change.

- `uid: number` — Stable per-instance key — unique even across two decks.
- `suit: Suit` — The suit of this card.
- `rank: Rank` — The rank of this card, 1 (Ace) to 13 (King).
- `faceUp: boolean` — True when the face shows. The journal tells you when to change it.

### `CardColor`

```ts
type CardColor = 'red' | 'black'
```

The print colour of a suit.

### `CardsApi`

```ts
type CardsApi = typeof kit
```

`game.cards` — the deck, its shuffles, piles and stacking rules, as one namespace.

### `DeckOptions`

```ts
interface DeckOptions
```

Which cards a deck holds: a subset of the suits and ranks (default all of both). A piquet deck is ranks 1 and 7
to 13; a euchre deck 1 and 9 to 13.

- `suits?: readonly Suit[]` — The suits in each deck, in order. Default all four.
- `ranks?: readonly Rank[]` — The ranks in each suit, in order. Default Ace to King.

### `Pile`

```ts
interface Pile
```

A pile is a kind + an ordered list (index 0 = bottom) + a stable id.

- `id: string` — Stable id: `stock`, `waste`, `t0..`, `f0..`, `c0..` — the presenter's key.
- `kind: PileKind` — The role of this pile.
- `cards: Card[]` — The cards, index 0 at the bottom.

### `PileKind`

```ts
type PileKind = 'stock' | 'waste' | 'foundation' | 'tableau' | 'cell'
```

The role a pile plays on the table.

### `Rank`

```ts
type Rank = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13
```

1 = Ace … 11 = Jack, 12 = Queen, 13 = King.

### `Suit`

```ts
type Suit = (typeof SUITS)[number]
```

One of the four suit names.

---

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