---
title: "Timed anagram rounds"
package: "@phaser-ae/anagram-rounds"
tier: Pro
version: 3.0.0-0
released: 2026-10-21
updated: 2026-10-21
description: "Rounds of jumbled letters to find every word in before the clock runs out, or scrambled words to unscramble one after another, with scoring and pass rules."
url: https://phaser.io/packs/anagram-rounds
site: Phaser - https://phaser.io
---

# Timed anagram rounds

Jumbled letters and a ticking clock. The pack picks a word, jumbles it, works out every word its letters spell and
runs the round: it judges each answer, scores it, decides whether the round was passed and starts the next.

## What it does

A **twist** round puts a word's letters on a rack in an order that spells nothing, and every word of three letters or
more the letters make, from the english-words lexicon or a list of your own, becomes a target. A game shows the
targets as blanks by length and fills them in as they are found. When the clock runs out the round is passed if the
player found a word using every letter (or a number of words, or always, as you choose); passing waits for the next
round, failing ends the game. Finding every word ends the round early with a bonus, and rounds can add a letter as
they go.

An **unscramble** run shows one scrambled word after another. Any word in the list made of exactly those letters is
right, the clock's remaining seconds add to the score, and a skip reveals the word for a cost in points or lives. The
clock is one for the whole run or one for each word, where running out counts as a skip.

The clock is a move like any other, so a save holds the seconds played and replays exactly, and undo takes back a word
without giving back the time it took.

## Features

- **Two modes** — `twist` rounds of every word in a rack, and `unscramble` runs of one word after another.
- **Every word, worked out** — the targets are every word the rack spells, sorted by length.
- **Pass rules** — a word using every letter, a number of words, or nothing; every word clears a round with a bonus.
- **Growing rounds** — one more letter every few rounds, up to a limit you set.
- **A clock that saves** — round, run or per-word clocks, saved and replayed with the moves.
- **Skips that cost** — points or lives, with the skipped word revealed.
- **Scoring** — ten a letter by default, doubled for every letter used, or your own table or function.
- **Fair scrambles** — a rack never shows its own word, or any other word of its length, when another order exists.
- **Hints, shuffles, undo and saves** — the first letter and length of a word to find, a new order for the rack.

## Good for

- **Classic six-letter rounds** against a two-minute clock, passed with a full-length word.
- **Relaxed racks** with no clock, where the goal is every word.
- **Climbing challenges**, five letters growing to eight as the rounds go on.
- **Quick unscramble runs**, ten words against ninety seconds.
- **Lives-based arcade runs**, twenty seconds a word and three skips to lose.
- **Spelling practice** with a themed word list of your own.

## Make it yours

A game takes its `mode`, word list and `exclude`, `minLength`, `letters`, `growEvery` and `maxLetters`, `minWords`,
the `time` (or `Infinity`), the `qualify` rule and `qualifyCount`, the clear `bonus`, and for unscramble `lengths`,
`count`, `perWord`, `skip`, `skipPenalty`, `lives` and `timeBonus`, with `scoring` for either. The pack draws nothing.

Two materially different games: six-letter twist rounds, two minutes each, passed with a full-length word; and five
letters growing to eight, passed with six words of any length, on a clock of your choosing. A third is an unscramble
run of twenty-second words with three lives.

## A quick look

A twist round, from a game's step:

```ts
const game = createAnagramRounds({ seed });              // six letters, two minutes
const view = game.observation();                         // rack, targets by length, found, score, time left
game.submit('stare');                                    // { ok: true, result: { word, points, full } } or a refusal
game.advance(dt);                                        // the round ends with the clock
if (game.observation().phase === 'round-over') game.next();
```

## Works with

- `english-words` — required: the words, and the search that finds what a rack spells.
- `letter-tiles` — draws the rack, the answer row and the target blanks, and animates every verdict.
- `letter-wheel` — when the same letters should fill a crossword, untimed, instead.

## Good to know

- It is the rules only: the game draws the rack, the answer and the clock.
- An unscramble answer is any word of the rack's letters, so `silent` solves a scramble of `listen`.
- Rounds draw from the whole word list, rarer words included; `exclude` or a filtered list keeps them out.
- There are no high scores or multiplayer; keep those from `observation()`.

---

## For AI agents: Phaser AE

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