---
title: "Aspect Mode: Width Controls Height"
description: "Demonstrates using the Size structure aspect mode where the height is automatically calculated based on the width to maintain the aspect ratio."
phaser: "4.1.0"
size: "800x600"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/utils/size/view/aspect-mode-width-controls-height
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Aspect Mode: Width Controls Height

Demonstrates using the Size structure aspect mode where the height is automatically calculated based on the width to maintain the aspect ratio.

A Phaser 4.1.0 example in [Utils / Size](https://phaser.io/oss/examples/v4.1.0/utils/size.md). It runs at 800 × 600, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/utils/size/view/aspect-mode-width-controls-height.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### aspect mode width controls height.js

```js
class Example extends Phaser.Scene
{
    create ()
    {
        const debug = this.add.graphics();
        const text = this.add.text(10, 540, '', { fill: '#00ff00' });

        const parent = new Phaser.Structs.Size(400, 300);
        const child = new Phaser.Structs.Size(300, 200, Phaser.Structs.Size.WIDTH_CONTROLS_HEIGHT, parent);

        const draw = () =>
        {
            debug.clear().translateCanvas(10, 10);
            debug.lineStyle(1.5, 0xffff00).strokeRect(1, 1, parent.width, parent.height);
            debug.fillStyle(0x00ff00, 0.5).fillRect(1, 1, child.width, child.height);

            text.setText([
                `width: ${child.width}`,
                `height: ${child.height}`,
                `aspect ratio: ${child.aspectRatio}`
            ]);
        };

        this.input.on('pointermove', pointer =>
        {

            child.setSize(pointer.x, pointer.y);

            draw();

        });

        draw();
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Size

- [Aspect Mode Fit](https://phaser.io/oss/examples/v4.1.0/utils/size/view/aspect-mode-fit.md): Demonstrates using the FIT aspect mode in the Size component to scale a rectangle within a parent's bounds while preserving its aspect ratio.
- [Aspect Mode None](https://phaser.io/oss/examples/v4.1.0/utils/size/view/aspect-mode-none.md): Demonstrates using Phaser.Structs.Size with the NONE aspect mode, allowing dimensions to be set independently without preserving an aspect ratio.
- [Aspect Mode: Envelop](https://phaser.io/oss/examples/v4.1.0/utils/size/view/aspect-mode-envelop.md): Demonstrates the Envelop aspect mode in Phaser.Structs.Size, which scales a size to be as small as possible while still fully covering a parent area and maintaining its aspect ratio.
- [Aspect Mode: Height Controls Width](https://phaser.io/oss/examples/v4.1.0/utils/size/view/aspect-mode-height-controls-width.md): Demonstrates the Size component using the HEIGHT_CONTROLS_WIDTH aspect mode, where the width is automatically adjusted to maintain aspect ratio based on changes to the height.
- [Min Size](https://phaser.io/oss/examples/v4.1.0/utils/size/view/min-size.md): Demonstrates how to use setMin on a Size object to enforce a minimum width and height when resizing.
- [Size Object Maximum Constraints](https://phaser.io/oss/examples/v4.1.0/utils/size/view/max-size.md): This example demonstrates how to use the setMax method on a Size object to enforce maximum width and height limits.
- [Size Object Min and Max Constraints](https://phaser.io/oss/examples/v4.1.0/utils/size/view/min-max-size.md): Demonstrates how to use the Size structure to manage dimensions while enforcing minimum and maximum width and height limits.
- [Snap Child Size](https://phaser.io/oss/examples/v4.1.0/utils/size/view/snap-child.md): Demonstrates how to use the snap property on a Size object to force dimensions to align with a specific grid increment during resizing.

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
- **The CLI** (https://phaser.io/cli): `npx -y @phaser-ae/cli` builds the game on the user's own machine with their own coding agent (Claude Code, Codex, Cursor and others). In a game's folder every command is an npm script.
- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
- **An account**: sign in with Google, GitHub or Microsoft at https://phaser.io/login. Games made on any plan can be published and sold.

Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
