---
title: "Bring to Top"
description: "Demonstrates how to move a specific item to the end of an array using the BringToTop utility function."
phaser: "4.1.0"
size: "1024x768"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/utils/array/view/bring-to-top
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Bring to Top

Demonstrates how to move a specific item to the end of an array using the BringToTop utility function.

A Phaser 4.1.0 example in [Utils / Array](https://phaser.io/oss/examples/v4.1.0/utils/array.md). It runs at 1024 × 768, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/utils/array/view/bring-to-top.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### bring to top.js

```js
class Example extends Phaser.Scene
{
    create ()
    {
        const data = [ 'a', 'b', 'c', 'd', 'e', 'f', 'g' ];

        this.add.text(10, 10, `Before: ${data.join(' - ')}`, { font: '16px Courier', fill: '#00ff00' });

        Phaser.Utils.Array.BringToTop(data, 'c');

        this.add.text(10, 40, `After:  ${data.join(' - ')}`, { font: '16px Courier', fill: '#00ff00' });
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Array

- [Array Range Utility](https://phaser.io/oss/examples/v4.1.0/utils/array/view/range.md): Demonstrates creating a patterned array from two input arrays using the Range utility with options for repeating, yoyo effects, and randomization.
- [Reverse Matrix Columns](https://phaser.io/oss/examples/v4.1.0/utils/array/view/reverse-matrix-columns.md): Demonstrates how to flip a 2D array horizontally using the Matrix Reverse Columns utility.
- [Reverse Matrix Rows](https://phaser.io/oss/examples/v4.1.0/utils/array/view/reverse-matrix-rows.md): Demonstrates how to use Phaser's matrix utility to reverse the order of rows within a 2D array.
- [Rotate Matrix](https://phaser.io/oss/examples/v4.1.0/utils/array/view/rotate-matrix.md): Demonstrates rotating a 2D array (matrix) clockwise using Phaser's Matrix utility functions.
- [Rotate Matrix 180](https://phaser.io/oss/examples/v4.1.0/utils/array/view/rotate-matrix-180.md): Demonstrates how to rotate a 2D array (matrix) 180 degrees using Phaser array matrix utilities.
- [Rotate Matrix Left](https://phaser.io/oss/examples/v4.1.0/utils/array/view/rotate-matrix-left.md): Demonstrates how to rotate a 2D array (matrix) counter-clockwise using Phaser's matrix utility functions.
- [Rotate Matrix Right](https://phaser.io/oss/examples/v4.1.0/utils/array/view/rotate-matrix-right.md): Demonstrates how to rotate a 2D array (matrix) 90 degrees clockwise using Phaser's Matrix utility functions.
- [Translate Matrix](https://phaser.io/oss/examples/v4.1.0/utils/array/view/translate-matrix.md): Shift the contents of a 2D array (matrix) horizontally or vertically using the Matrix Translate utility.
- [Transpose Matrix](https://phaser.io/oss/examples/v4.1.0/utils/array/view/transpose-matrix.md): Demonstrates how to use Phaser's matrix utility to transpose a 2D array, swapping its rows and columns.

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
- **The CLI** (https://phaser.io/cli): `npx -y @phaser-ae/cli` builds the game on the user's own machine with their own coding agent (Claude Code, Codex, Cursor and others). In a game's folder every command is an npm script.
- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
- **An account**: sign in with Google, GitHub or Microsoft at https://phaser.io/login. Games made on any plan can be published and sold.

Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
