---
title: "Matterjs: Phaser 4.1.0 examples"
url: https://phaser.io/oss/examples/v4.1.0/physics/matterjs
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Matterjs

67 examples of Phaser 4.1.0, in [Physics](https://phaser.io/oss/examples/v4.1.0/physics.md). Each example's page runs it in the browser with its code beside it; its Markdown (the links below) has the code.

## Examples

- [Add Matter Physics to a TileSprite](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/add-body-to-tilesprite.md): Demonstrates how to apply Matter JS physics to a TileSprite, allowing it to have physical properties like gravity and collisions while maintaining its scrolling texture capabilities.
- [Basic Constraint](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/basic-constraint.md): Demonstrates how to create a basic constraint between two Matter.js physics bodies, specifying the resting length and stiffness.
- [Circle Stack](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/circle-stack.md): Demonstrates creating a grid of circular physics bodies using the Matter.js stack helper and manually syncing sprite positions to the physics engine.
- [Compound Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/compound-body.md): Create a complex physics body in Matter.js by combining multiple primitive shapes, such as rectangles and circles, into a single compound object.
- [Create Matter.js Sensor](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/create-sensor.md): Demonstrates how to create a sensor in Matter.js, allowing a physics body to detect collisions and triggers events without causing a physical reaction.
- [Destroy Matter Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/destroy-body.md): Demonstrates how to remove a Matter.js physics body and its associated Game Object from the simulation using the destroy method.
- [Drag Matter Physics Bodies](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/drag-with-pointer.md): Demonstrates how to enable interactive dragging of Matter.js physics bodies using a pointer constraint or mouse spring.
- [Drag Through Balls](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/drag-through-balls.md): Demonstrates dragging a heavy Matter JS body through a field of particles that are configured to ignore direct pointer interaction.
- [Draw Chain](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/draw-chain.md): Create a dynamic chain of Matter.js physics bodies by dragging the pointer, linking segments with constraints based on movement distance.
- [Draw Matter Triangles](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/draw-triangles.md): Learn how to dynamically create small triangle physics bodies in the Matter.js engine by clicking and dragging the pointer.
- [Draw Stiff Line](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/draw-stiff-line.md): Create a path of static Matter.js bodies connected by constraints while drawing with the mouse, forming a rigid obstacle for falling objects.
- [Drawing Smooth Physics Lines](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/draw-smoother-stiff-line.md): Demonstrates how to create smooth visual paths using Spline curves while simultaneously generating a chain of static Matter.js bodies and constraints to act as physical barriers.
- [Fixed Rotation](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/fixed-rotation.md): Demonstrates Matter.js physics bodies interacting with a tilted static platform while maintaining a fixed orientation.
- [Ignore Gravity](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/ignore-gravity.md): This example demonstrates how to prevent specific Matter.js physics bodies from being affected by world gravity using the setIgnoreGravity method.
- [Is Point Within Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/is-point-within-body.md): Demonstrates how to check if a world coordinate point is contained within different Matter.js physics bodies and dynamically update their visual style.
- [Matter Body Follow Path](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/body-follow-path.md): Demonstrates how to move a Matter.js physics body along a spline curve by manually updating its position based on the curve points.
- [Matter Body from Vertices](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/add-body-to-world.md): Demonstrates how to create a complex physics body from a path of vertices using Matter.js, allowing for custom collision shapes beyond basic primitives.
- [Matter Body Scale](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/body-scale.md): Demonstrates how to scale a Matter.js physics body and its associated sprite dynamically during runtime.
- [Matter Body to JSON](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/body-to-json.md): Demonstrates how to export a Matter.js physics body configuration to a JSON object using the toJSON method.
- [Matter Body Velocity](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/body-velocity.md): Demonstrates how to manually set the horizontal and vertical velocity of a Matter.js physics body using setVelocity and setVelocityX.
- [Matter Custom Polygon Bodies](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/vertices-body.md): Demonstrates how to create complex Matter physics bodies from custom vertex data strings to match the shape of polygon game objects.
- [Matter JS Bridge](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/bridge.md): Create a flexible suspension bridge using a stack of physics bodies linked by a chain and anchored with world constraints.
- [Matter JS Collision Filtering](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/collision-filter.md): Demonstrates how to use collision categories and masks to control which physics bodies interact with each other and which pass through.
- [Matter JS Collision Groups](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/collision-group.md): Demonstrate how to control body interactions using Matter.js collision groups and categories to enable or disable collisions between specific objects.
- [Matter JS Compound Sensors](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/compound-sensors.md): Demonstrates how to create a complex Matter.js body using multiple parts, including sensors with custom labels to detect directional collisions.
- [Matter JS Scene Transition](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/scene-transition.md): Demonstrates how to transition between two different Scenes that both utilize Matter JS physics.
- [Matter JS Shape Bounds and Alignment](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/get-shape-bounds.md): Demonstrates how to use body bounds and center of mass offsets to precisely position Matter JS physics bodies relative to their visual display.
- [Matter JS Thrust](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/thrust.md): Demonstrates using Matter.js thrust methods for omnidirectional movement and linking particle emitter properties to a physics body's speed.
- [Matter JS World Bodies and Camera Navigation](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/100-world-bodies.md): Create a large Matter JS physics world populated with random polygons and rectangles. This example demonstrates world bounds, mouse interaction via mouseSpring, and camera navigation including panning, zooming, and rotation.
- [Matter No Gravity](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/no-gravity.md): Demonstrates how to configure the Matter.js world with zero gravity so that physics bodies remain stationary by default.
- [Matter Physics Balls](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/balls.md): Create multiple circular physics bodies with Matter.js, demonstrating how to set world boundaries, friction, and restitution (bounce) properties.
- [Matter Physics Bullet Pool](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/bullet-pool.md): Learn how to manage a pool of projectiles in Matter Physics by cycling active states and manually adding or removing bodies from the physics world.
- [Matter Physics Circle Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/circle-body.md): This example shows how to change a Matter.js physics body from a default rectangle to a circle with a specific radius and apply velocity and bounce properties.
- [Matter Physics Compound Body from JSON](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/compound-body-from-physics-editor.md): Demonstrates how to import complex collision shapes exported from Physics Editor and assemble them into a compound Matter.js body using JSON data and the PhysicsEditorParser.
- [Matter Physics Debug Options](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/debug-options.md): Demonstrates the extensive debug visualization features available in Matter.js, including the rendering of convex hulls, joint constraints, springs, velocity vectors, and sleep states.
- [Matter Physics Drag Filter](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/drag-filter-with-pointer.md): Demonstrates how to use collision filters with a mouse constraint to restrict which physics bodies can be dragged by the pointer.
- [Matter Physics Simple Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/simple-body.md): An introduction to adding dynamic physics bodies and a static platform using the Matter.js physics engine.
- [Matter Physics with Bitmap Text](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/add-body-to-bitmap-text.md): Demonstrates how to add a Matter.js physics body to a Bitmap Text object, allowing it to fall, bounce, and collide with other physical bodies.
- [Matter Physics with Text Objects](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/add-body-to-text.md): Demonstrates how to add Matter.js physics bodies to Text Game Objects, using both default rectangular bounds and custom polygon shapes.
- [Matter Physics Wrap Bounds](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/wrap.md): Demonstrates how to use the wrapBounds property in Matter.js to automatically wrap physics bodies around the screen when they exit a defined area.
- [Matter Scene Restart](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/scene-restart.md): Demonstrates how to restart a scene containing Matter physics bodies, effectively resetting the simulation and all objects to their initial state on a pointer click.
- [Matter Snake Chain](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/snake.md): Demonstrates how to create a chain of circular bodies connected by springs in Matter.js to simulate a snake-like physics structure that can be manipulated with the mouse.
- [Matter.js Attractors](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/attractors.md): Demonstrates how to use attractors in Matter.js to create gravitational effects, pulling multiple physics bodies toward a specific object.
- [Matter.js Body Scaling](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/increase-body-scale.md): Demonstrates how to dynamically increase the scale of a Matter.js physics body and its associated sprite texture through user interaction.
- [Matter.js Chain](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/chain.md): Demonstrates how to create a physics chain by connecting a sequence of bodies using joints. Includes a keyboard-controlled anchor block and mouse interaction.
- [Matter.js Chamfer Bodies](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/chamfer-body.md): Demonstrates how to create physics bodies with rounded corners (chamfering) using uniform or per-vertex radius settings for rectangles and polygons.
- [Matter.js Circular Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/circular-body.md): Demonstrates how to create a circular physics body in Matter.js, including setting friction, bounce, and initial velocity.
- [Matter.js Cloth](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/cloth.md): Create a cloth-like simulation using a soft body composed of particles and constraints. The example demonstrates how to pin the top row of particles to make it hang and interact with it using a mouse spring.
- [Matter.js Collision Event](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/collision-event.md): Listen for the collisionstart event in the Matter physics world to detect when two bodies collide and manipulate their parent Game Objects.
- [Matter.js Container Collision](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/container-collision.md): This example demonstrates how to apply Matter.js physics to a Container. It highlights the requirement of setting the container size before enabling physics and shows how to handle collision events for a physics-enabled container and its children.
- [Matter.js Custom Physics Shapes from JSON](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/advanced-shape-creation.md): Demonstrates how to load complex Matter.js physics bodies from a JSON file exported by PhysicsEditor and apply them to sprites.
- [Matter.js Point Intersections](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/get-bodies-below-point.md): Demonstrates how to use the intersectPoint method to detect and retrieve all Matter.js physics bodies located at a specific coordinate, such as under the mouse pointer.
- [Mixed Bodies](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/mixed-bodies.md): Demonstrates creating a variety of Matter.js physics bodies, including random polygons and rectangles, with mouse spring interaction enabled.
- [Move Matter Body with Cursors](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/move-body-with-cursors.md): Demonstrates how to control a Matter.js physics body using keyboard cursor keys to set horizontal and vertical velocity in a zero-gravity environment.
- [Multiple Physics Scenes](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/multiple-physics-scenes.md): Demonstrates how Matter.js physics worlds are independent and isolated within each Scene, allowing for smooth transitions between different physics-enabled levels.
- [Offset Matter.js Physics Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/offset-body.md): Demonstrates how to adjust the render offset of a sprite to correctly align its texture with a custom-shaped Matter.js physics body.
- [Pachinko](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/pachinko.md): A Pachinko game demonstration using Matter.js collision categories and masks, featuring a moving bucket sensor and static pins.
- [Particles Follow Matter Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/particles-follow-body.md): Demonstrates how to attach a particle emitter to a Matter.js physics body and dynamically adjust particle speed, lifespan, and alpha based on the body's current velocity.
- [Physics Editor with Matter.js](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/physics-editor.md): Demonstrates how to load and apply complex custom body shapes, exported from a physics editor JSON file, to Matter.js game objects and containers.
- [Polygon Physics Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/polygon-body.md): Demonstrates how to create a regular polygon-shaped physics body in Matter.js by defining the number of sides and a radius.
- [Rectangle Physics Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/rectangle-body.md): Learn how to define a custom-sized rectangular physics body for a sprite in Matter.js, overriding the default texture dimensions.
- [Restart Physics Scene](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/restart-physics-scene.md): This example demonstrates how to transition between scenes and restart a Matter.js physics-enabled scene, showing how the physics world is automatically managed when scenes stop and start.
- [Rotate Body With Cursors](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/rotate-body-with-cursors.md): Control a Matter.js physics body using keyboard input to apply angular velocity for rotation and thrust for movement, featuring a particle trail that reacts to speed.
- [Sleep Events](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/sleep-events.md): Demonstrates how to use Matter.js sleep events to track when physics bodies come to rest or wake up. Objects are tinted red when they enter a sleeping state and return to normal when moved.
- [Top Down Car Movement](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/top-down-car-body.md): Demonstrates top-down vehicle physics using Matter.js, including thrust, air friction, and applying steering forces at specific points on the physics body.
- [Trapezoid Matter Body](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/trapezoid-body.md): Demonstrates how to create a custom trapezoid-shaped physics body in Matter.js using the slope property.
- [Wrecking Ball](https://phaser.io/oss/examples/v4.1.0/physics/matterjs/view/wrecking-ball.md): Demonstrates creating a stable stack of crates in Matter.js by increasing physics solver iterations and adding mouse interaction.

---

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- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
