---
title: "Load, Remove and Reload Atlas"
description: "Demonstrates how to load a texture atlas, remove it from the texture manager, and then reload a different atlas file using the same key in another scene."
phaser: "4.1.0"
size: "800x600"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/load-remove-and-reload-atlas
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Load, Remove and Reload Atlas

Demonstrates how to load a texture atlas, remove it from the texture manager, and then reload a different atlas file using the same key in another scene.

A Phaser 4.1.0 example in [Loader / Texture Atlas Json](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json.md). It runs at 800 × 600, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/load-remove-and-reload-atlas.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### load remove and reload atlas.js

```js
class SceneA extends Phaser.Scene
{
    constructor ()
    {
        super('SceneA');
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.atlas('megaset', 'assets/atlas/megaset-0.png', 'assets/atlas/megaset-0.json');
    }

    create ()
    {
        const atlasTexture = this.textures.get('megaset');

        const frames = atlasTexture.getFrameNames();

        for (let i = 0; i < frames.length; i++)
        {
            let x = Phaser.Math.Between(0, 800);
            let y = Phaser.Math.Between(0, 600);

            this.add.image(x, y, 'megaset', frames[i]);
        }

        this.input.once('pointerdown', pointer => {

            this.textures.remove('megaset');

            this.scene.start('SceneB');

        });
    }
}

class SceneB extends Phaser.Scene
{
    constructor ()
    {
        super('SceneB');
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.atlas('megaset', 'assets/atlas/megaset-1.png', 'assets/atlas/megaset-1.json');
    }

    create ()
    {
        const atlasTexture = this.textures.get('megaset');

        const frames = atlasTexture.getFrameNames();

        for (let i = 0; i < frames.length; i++)
        {
            let x = Phaser.Math.Between(0, 800);
            let y = Phaser.Math.Between(0, 600);

            this.add.image(x, y, 'megaset', frames[i]);
        }

        this.input.once('pointerdown', pointer => {

            this.textures.remove('megaset');

            this.scene.start('SceneA');

        });
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    parent: 'game-container',
    scene: [ SceneA, SceneB ]
};

const game = new Phaser.Game(config);
```

## More in Texture Atlas Json

- [Accessing Texture Atlas Metadata](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/get-atlas-meta-data.md): Demonstrates how to load a texture atlas using an inline JSON object and retrieve its custom metadata, such as version and image format, via the texture's customData property.
- [Atlas with Normal Map from Configuration Object](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/load-texture-atlas-with-normal-map-from-object.md): Demonstrates how to load a Texture Atlas and its associated Normal Map using a single configuration object, enabling dynamic lighting for all frames within the atlas.
- [Get Atlas Custom Frame Data](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/get-atlas-custom-frame-data.md): Demonstrates how to access and use custom data fields defined within a Texture Atlas JSON, such as using custom properties to set sprite tints.
- [Load Atlas with JSON Object](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/mixed-json-test.md): Demonstrates how to load a Texture Packer atlas by passing a local JSON object directly to the loader instead of using an external file.
- [Load Atlas With Local JSON](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/load-atlas-with-local-json.md): This example demonstrates how to load a Texture Atlas by passing a local JavaScript object as the frame data instead of loading an external JSON file.
- [Load Texture Atlas From Payload](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/load-texture-atlas-from-payload.md): Demonstrates how to load a Texture Atlas using a pack object in the Scene configuration, allowing assets to be loaded automatically when the Scene starts.
- [Load Texture Atlas via Asset Pack](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/load-texture-atlas-from-pack.md): Demonstrates how to load a texture atlas by defining it within an external JSON Asset Pack file and then accessing its frames.
- [Load Texture Atlas via Configuration Object](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/load-texture-atlas-from-object.md): Demonstrates how to load a texture atlas by passing a configuration object to the loader and accessing its frames to display images.
- [Load Texture Atlas with JSON](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/load-texture-atlas.md): Demonstrates how to load a texture atlas using a JSON file, retrieve all available frame names, and display them randomly on the screen.
- [Load Texture Atlas with Normal Map](https://phaser.io/oss/examples/v4.1.0/loader/texture%20atlas%20json/view/load-texture-atlas-with-normal-map.md): Demonstrates how to load a Texture Packer JSON atlas alongside a normal map to enable dynamic lighting effects on individual atlas frames.

---

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