---
title: "Multi-Touch Game Object Events"
description: "Demonstrates how to enable multiple simultaneous touch pointers and handle pointer events on several Game Objects at once."
phaser: "4.1.0"
size: "800x600"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/input/multitouch/view/multi-down-test
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Multi-Touch Game Object Events

Demonstrates how to enable multiple simultaneous touch pointers and handle pointer events on several Game Objects at once.

A Phaser 4.1.0 example in [Input / Multitouch](https://phaser.io/oss/examples/v4.1.0/input/multitouch.md). It runs at 800 × 600, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/input/multitouch/view/multi-down-test.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### multi down test.js

```js
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.setPath('assets/input');
        this.load.image([ 'p', 'h', 'a', 's', 'e', 'r' ]);
    }

    create ()
    {
        this.input.addPointer(5);

        const p = this.add.image(0, 0, 'p').setInteractive();
        const h = this.add.image(0, 0, 'h').setInteractive();
        const a = this.add.image(0, 0, 'a').setInteractive();
        const s = this.add.image(0, 0, 's').setInteractive();
        const e = this.add.image(0, 0, 'e').setInteractive();
        const r = this.add.image(0, 0, 'r').setInteractive();

        Phaser.Actions.GridAlign([ p, h, a, s, e, r ], {
            width: 6,
            cellWidth: 132,
            cellHeight: 200,
            x: 68,
            y: 300
        });

        this.input.on('gameobjectdown', (pointer, gameObject) =>
        {

            gameObject.setTint(0xffff00, 0xffff00, 0xff0000, 0xff0000).setTintMode(Phaser.TintModes.FILL);

        });

        this.input.on('gameobjectup', (pointer, gameObject) =>
        {

            gameObject.clearTint();

        });
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    parent: 'game-container',
    width: 800,
    height: 600,
    backgroundColor: '#efefef',
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Multitouch

- [Multi-Touch Drag](https://phaser.io/oss/examples/v4.1.0/input/multitouch/view/multi-drag.md): Demonstrates how to enable multi-touch dragging by adding extra input pointers and making multiple Game Objects interactive and draggable simultaneously.
- [Multi-Touch Hover States](https://phaser.io/oss/examples/v4.1.0/input/multitouch/view/multi-over-test.md): Demonstrates how multiple pointers can independently trigger 'over' and 'out' events on interactive objects simultaneously, enabling multi-touch hover detection.
- [Multi-Touch Input with Multiple Pointers](https://phaser.io/oss/examples/v4.1.0/input/multitouch/view/two-touch-inputs.md): Demonstrates how to enable support for multiple simultaneous touch points by adding extra pointers to the input manager and tracking their individual states.
- [Multi-Touch Piano](https://phaser.io/oss/examples/v4.1.0/input/multitouch/view/multi-touch-test.md): A demonstration of multi-touch support using a playable piano. It shows how to enable multiple simultaneous pointers and handle interaction events across several objects at once.

---

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- **The CLI** (https://phaser.io/cli): `npx -y @phaser-ae/cli` builds the game on the user's own machine with their own coding agent (Claude Code, Codex, Cursor and others). In a game's folder every command is an npm script.
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- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
