---
title: "Gamepad Debug"
description: "Access and display real-time diagnostic information for all connected gamepads, including button pressures, axis positions, and hardware identifiers."
phaser: "4.1.0"
size: "800x600"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/input/gamepad/view/gamepad-debug
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Gamepad Debug

Access and display real-time diagnostic information for all connected gamepads, including button pressures, axis positions, and hardware identifiers.

A Phaser 4.1.0 example in [Input / Gamepad](https://phaser.io/oss/examples/v4.1.0/input/gamepad.md). It runs at 800 × 600, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/input/gamepad/view/gamepad-debug.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### gamepad debug.js

```js
class Example extends Phaser.Scene
{
    text;

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('sky', 'assets/skies/lightblue.png');
    }

    create ()
    {
        this.add.image(0, 0, 'sky').setOrigin(0);

        this.text = this.add.text(10, 30, '', { font: '16px Courier', fill: '#ffffff' });
    }

    update ()
    {
        if (this.input.gamepad.total === 0)
        {
            return;
        }

        const debug = [];
        const pads = this.input.gamepad.gamepads;

        // var pads = this.input.gamepad.getAll();
        // var pads = navigator.getGamepads();

        for (let i = 0; i < pads.length; i++)
        {
            const pad = pads[i];

            if (!pad)
            {
                continue;
            }

            //  Timestamp, index. ID
            debug.push(pad.id);
            debug.push(`Index: ${pad.index} Timestamp: ${pad.timestamp}`);

            //  Buttons

            let buttons = '';

            for (let b = 0; b < pad.buttons.length; b++)
            {
                const button = pad.buttons[b];

                buttons = buttons.concat(`B${button.index}: ${button.value}  `);

                // buttons = buttons.concat('B' + b + ': ' + button.value + '  ');

                if (b === 8)
                {
                    debug.push(buttons);
                    buttons = '';
                }
            }
            
            debug.push(buttons);

            //  Axis

            let axes = '';

            for (let a = 0; a < pad.axes.length; a++)
            {
                const axis = pad.axes[a];

                axes = axes.concat(`A${axis.index}: ${axis.getValue()}  `);

                // axes = axes.concat('A' + a + ': ' + axis + '  ');

                if (a === 1)
                {
                    debug.push(axes);
                    axes = '';
                }
            }
            
            debug.push(axes);
            debug.push('');
        }
        
        this.text.setText(debug);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    width: 800,
    height: 600,
    input: {
        gamepad: true
    },
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Gamepad

- [Gamepad Across Scenes](https://phaser.io/oss/examples/v4.1.0/input/gamepad/view/gamepad-across-scenes.md): Demonstrates how to use a gamepad to control sprites and trigger scene transitions across multiple different scenes.
- [Gamepad Axes](https://phaser.io/oss/examples/v4.1.0/input/gamepad/view/axes.md): Learn how to use gamepad analog stick data (axes) to control sprite movement and direction.
- [Move Sprite with Gamepad](https://phaser.io/oss/examples/v4.1.0/input/gamepad/view/move-sprite.md): Control sprite movement and horizontal flipping using connected gamepads, with support for multiple controllers simultaneously.
- [Select Gamepad](https://phaser.io/oss/examples/v4.1.0/input/gamepad/view/select-gamepad.md): Demonstrates how to listen for the first gamepad interaction to select a controller and then use its directional properties to move a sprite.

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
- **The CLI** (https://phaser.io/cli): `npx -y @phaser-ae/cli` builds the game on the user's own machine with their own coding agent (Claude Code, Codex, Cursor and others). In a game's folder every command is an npm script.
- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
- **An account**: sign in with Google, GitHub or Microsoft at https://phaser.io/login. Games made on any plan can be published and sold.

Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
