---
title: "Pointer Up Event"
description: "Handle the pointerup event on an interactive Game Object to trigger an action when the pointer is released."
phaser: "4.1.0"
size: "1024x768"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/on-up-event
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Pointer Up Event

Handle the pointerup event on an interactive Game Object to trigger an action when the pointer is released.

A Phaser 4.1.0 example in [Input / Game Object](https://phaser.io/oss/examples/v4.1.0/input/game%20object.md). It runs at 1024 × 768, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/on-up-event.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### on up event.js

```js
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
    }

    create ()
    {
        const sprite = this.add.sprite(400, 300, 'eye').setInteractive();

        sprite.on('pointerup', function (pointer)
        {

            this.setTint(Math.random() * 16000000);

        });
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Game Object

- [Custom Shape Hit Area](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/custom-shape-hit-area.md): Demonstrates how to define a custom interactive hit area for a Game Object using a geometric shape and a manual hit-test callback function.
- [Custom Sprite Hit Area Size](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/change-sprite-hitarea-size.md): Demonstrates how to adjust a Sprite's input hit area to be smaller, larger, or offset compared to its texture size using the hitArea.setTo method.
- [Debug Hitareas](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/debug-hitarea.md): Learn how to visualize and debug interactive hit areas using different geometric shapes like Polygons, Circles, Ellipses, Rectangles, and Triangles.
- [Destroy Sprite on Click](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/destroy-sprite-on-down-event.md): Learn how to remove interactive Game Objects from the scene by calling the destroy method within a global 'gameobjectdown' input event listener.
- [Game Object Pointer Move Event](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/on-move-event.md): Demonstrates how to listen for the pointermove event on a specific interactive Game Object, updating its color tint as the pointer moves across it.
- [Input Overlap with Top-Only Disabled](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/top-only-up-down-events.md): Demonstrates how to trigger input events for every overlapping Game Object under the pointer, rather than just the top-most one, by setting input.setTopOnly to false.
- [Interactive Graphics Object](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/graphics-object-example.md): This example demonstrates how to make a Graphics object interactive by assigning a geometric hit area and responding to pointer events.
- [Interactive Hand Cursor](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/use-hand-cursor.md): Demonstrates how to change the mouse cursor to a 'pointer' (hand icon) when hovering over an interactive Game Object.
- [Multiple Game Object Up](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/multiple-up.md): Demonstrates how to use the gameobjectup event to handle pointer release actions on multiple interactive Game Objects.
- [Multiple Object Input Events](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/multiple-down.md): Demonstrates how to handle pointer down and up events across a large grid of interactive GameObjects using scene-level input listeners.
- [Multiple Pointer Over and Out Events](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/multiple-over-out.md): Demonstrates how to use scene-level input events to detect when the pointer enters or leaves any interactive Game Object, applying a tint effect to highlight the target.
- [Pointer Over and Out Events](https://phaser.io/oss/examples/v4.1.0/input/game%20object/view/over-and-out-events.md): Demonstrates how to use the pointerover and pointerout events to detect when a mouse pointer enters or leaves a Game Object's hit area.
- [All 19 examples in Game Object](https://phaser.io/oss/examples/v4.1.0/input/game%20object.md)

---

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