---
title: "Rectangle Ceil All"
description: "Demonstrates using the CeilAll method to round up the position and dimensions of a Rectangle to the nearest integer values."
phaser: "4.1.0"
size: "800x600"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/ceil-all
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Rectangle Ceil All

Demonstrates using the CeilAll method to round up the position and dimensions of a Rectangle to the nearest integer values.

A Phaser 4.1.0 example in [Geom / Rectangle](https://phaser.io/oss/examples/v4.1.0/geom/rectangle.md). It runs at 800 × 600, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/ceil-all.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### ceil all.js

```js
class Example extends Phaser.Scene
{
    size = 50;
    y = 0;
    graphics;
    rect2;
    rect1;

    create ()
    {
        this.graphics = this.add.graphics({ fillStyle: { color: 0x0000aa } });

        this.rect1 = new Phaser.Geom.Rectangle(100, 0, 50, 50);
        this.rect2 = new Phaser.Geom.Rectangle(450, 0, 50, 50);
    }

    update ()
    {
        this.y += 0.05;
        this.size += 0.05;

        this.rect1.y = this.rect2.y = this.y;
        this.rect1.setSize(this.size);
        this.rect2.setSize(this.size);

        Phaser.Geom.Rectangle.CeilAll(this.rect2);

        this.graphics.clear();
        this.graphics.fillRectShape(this.rect1);
        this.graphics.fillRectShape(this.rect2);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Rectangle

- [Clone a Rectangle](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/clone.md): Demonstrates using the Rectangle Clone method to create independent copies of a source rectangle.
- [Copy From Rectangle](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/copy-from.md): Demonstrates how to use the Rectangle.CopyFrom method to copy the position and dimensions of one rectangle geometry object to another.
- [Create Rectangle Geometry](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/create.md): Demonstrates how to define a basic rectangle geometry object and render it filled with color using a Graphics object.
- [Decompose Rectangle into Points](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/decompose.md): Demonstrates how to use the Rectangle.Decompose method to extract the four corner coordinates of a Rectangle geometry object into an array of points.
- [Floor Rectangle](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/floor.md): Demonstrates the effect of rounding a rectangle's coordinates down to the nearest integer using the Floor utility method.
- [Get Points along Rectangle](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/get-points.md): Demonstrates how to extract an array of points from a rectangle's perimeter using a specific step distance between each point.
- [Get Rectangle Center](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/get-center.md): Demonstrates how to use the GetCenter method to calculate and retrieve the center point of multiple Rectangle geometry objects.
- [Marching Ants Rectangle](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/marching-ants.md): Demonstrates how to use the Marching Ants function to distribute a specific number of points or sprites evenly along the perimeter of a Rectangle geometry object.
- [Merge Rectangle with XY Point](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/merge-xy.md): Demonstrates how to expand a rectangle's dimensions to encompass a new set of X and Y coordinates using the MergeXY method.
- [Random Point Outside Rectangle](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/get-random-point-outside.md): Demonstrates how to generate random points that lie within an outer rectangle but outside of an inner rectangle.
- [Rectangle Area](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/area.md): Calculate the area of a Rectangle based on pointer movement and use the result to resize a secondary square.
- [Rectangle Aspect Ratio](https://phaser.io/oss/examples/v4.1.0/geom/rectangle/view/get-aspect-ratio.md): Calculate and display the aspect ratio of a rectangle as its width and height change dynamically based on pointer movement.
- [All 46 examples in Rectangle](https://phaser.io/oss/examples/v4.1.0/geom/rectangle.md)

---

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