---
title: "Particle Emitter: Phaser 4.1.0 examples"
url: https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Particle Emitter

44 examples of Phaser 4.1.0, in [Game Objects](https://phaser.io/oss/examples/v4.1.0/game%20objects.md). Each example's page runs it in the browser with its code beside it; its Markdown (the links below) has the code.

## Examples

- [Direct Value Particle Emitter](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/direct-value.md): Demonstrates a basic particle emitter using constant numeric values for properties like speed, lifespan, and gravity.
- [Dynamic Particle Emitter Tint](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/change-emitter-tint.md): Demonstrates how to change a particle emitter's tint property in real-time, cycling through colors using an HSV color wheel.
- [Emit Particles at Pointer](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/emit-at-pointer.md): Demonstrates how to manually trigger a specific number of particles at the mouse pointer's location using the emitParticleAt method.
- [Emit Zone Loop](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/emit-zone-loop.md): Demonstrates how to use the particle emitter 'complete' event to manually restart emission after a specific number of particles have been released along a geometric edge.
- [Emitter Alpha Tween](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/emitter-alpha.md): Demonstrates how to apply a tween to the alpha property of a particle emitter to fade the entire effect in and out.
- [Emitter Duration](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/emitter-duration.md): Demonstrates how to trigger a particle emitter to run for a specific duration using the start method when an interactive event occurs.
- [Fire and Smoke Particle Effects](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/fire-effects.md): Demonstrates how to create fire, magical wisp, and smoky flame effects using particle color arrays, easing, and the advance property.
- [Get Particle Bounds](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/get-particle-bounds.md): Demonstrates how to retrieve the bounding box of individual particles using the getBounds method and iterate through active particles with forEachAlive.
- [Get Particle Emitter Bounds](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/get-emitter-bounds.md): Demonstrates how to calculate the bounding rectangle of a particle emitter, including both current active particle bounds and pre-calculating bounds over a specific time duration.
- [Hold Particle](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/hold-particle.md): Demonstrates the hold property in a particle emitter, allowing particles to remain visible for a set duration after their active lifespan has completed.
- [Move Particles to Dynamic Target](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/move-to-dynamic.md): Demonstrates how to use onUpdate callbacks with particle moveTo properties to make particles track a moving target like the mouse pointer.
- [Multiple Death Zones](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/multiple-death-zones.md): Learn how to define multiple geometric shapes as death zones to instantly kill particles that enter those areas.
- [Multiple Edge Emit Zones](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/emitter-zone-total.md): Demonstrates using multiple geometric shapes as edge emission zones for a single particle emitter, utilizing the total and quantity properties to control point distribution.
- [Particle Bring To Top](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/bring-to-top.md): Demonstrates how to toggle whether newly emitted particles are rendered on top of or behind older particles using the particleBringToTop property.
- [Particle Emitter Bounds](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/particle-bounds.md): Demonstrates how to confine particles within a specific rectangular area and make them bounce off the edges using the bounds and bounce properties.
- [Particle Emitter Custom Callbacks](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/custom-callback.md): Demonstrates how to use custom callback functions for particle emitter properties to dynamically update the emission coordinates based on user input.
- [Particle Emitter Events](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/emitter-events.md): Demonstrates how to listen for and respond to particle emitter lifecycle events, including start, stop, and complete events when using timed durations.
- [Particle Emitter Explosion](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/explode-emitter.md): Trigger a sudden burst of particles using the explode method on a non-continuous emitter when a user clicks or touches the screen.
- [Particle Emitter Move To](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/move-to.md): Demonstrates how to use the moveToX and moveToY properties to direct particles toward a specific destination coordinate.
- [Particle Emitter Overlap with Physics Body](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/particle-physics-body-overlap.md): Demonstrates how to detect overlaps between individual particles and an Arcade Physics body to trigger collisions and destruction effects.
- [Particle Emitter Property Ranges](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/min-max.md): Demonstrates how to use min and max values to assign a random range to particle emitter properties, such as the initial starting position.
- [Particle Emitter Sort Order](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/sort-order.md): Demonstrates how to control the rendering depth of particles using the sortProperty and sortOrderAsc properties to draw particles based on their horizontal position.
- [Particle Emitter Start and End Properties](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/start-end.md): This example demonstrates how to animate particle properties over their lifespan by defining start and end values, including the use of easing functions for movement and scale.
- [Particle Emitter Start End Easing](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/start-end-ease.md): Demonstrates how to apply easing functions to particle properties, such as position and rotation, as they transition from a start value to an end value over their lifespan.
- [Particle Emitter Start End Random Range](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/start-end-random.md): Demonstrates how to use a range with start, end, and random properties to define initial particle positions.
- [Particle Emitter View Bounds](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/view-bounds.md): Demonstrates how to calculate the estimated area covered by a particle emitter using getBounds and use it for visibility checking and camera culling.
- [Particle Emitter with Multiple Emit Zones](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/add-emit-zone.md): Demonstrates how to attach multiple geometric shapes as emit zones to a single particle emitter, constraining particle creation to the edges of various shapes.
- [Particle Gravity Well](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/gravity-processor.md): Demonstrates how to use a Gravity Well to exert gravitational force on particles, attracting them toward a specific point in the scene.
- [Particle onEmit and onUpdate Callbacks](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/onemit-and-onupdate.md): Learn how to use the onEmit and onUpdate callback functions to dynamically set and update particle properties, such as simulating custom movement effects during a particle's lifespan.
- [Particle Overlap](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/particle-overlap.md): Demonstrates how to use the particle emitter overlap method to detect intersections between active particles and a geometric shape, such as a Rectangle, to trigger actions like killing the particles.
- [Particle Property Interpolation](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/interpolation-ease.md): Demonstrates how to use linear, bezier, and Catmull-Rom interpolation to calculate particle property values from an array of coordinates over time.
- [Random Particle Property](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/random-object.md): Demonstrates how to use the random configuration object to assign a random value from a specified range to a particle property, such as its starting X position.
- [Random Particle Tint](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/random-tint.md): Demonstrates how to apply a random color to each particle by passing an array of hex colors to the emitter's tint property.
- [Random Position Array](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/random-array.md): Use an array of values to define multiple specific spawn points for a single particle emitter.
- [Set Emitter Zone By Instance](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/set-emitter-zone-by-instance.md): Demonstrates how to dynamically switch a particle emitter's active emission zone by passing specific EdgeZone instances during pointer events.
- [Stepped Emitter With Yoyo](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/stepped-emitter-with-yoyo.md): Demonstrates a particle emitter where the spawn position increments in discrete steps across a horizontal range and then reverses back.
- [Stepped Particle Emitter](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/stepped-emitter.md): Use the 'steps' property in a particle emitter configuration to distribute particles across a range of discrete, incremental positions.
- [Stop After Particle Emitter](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/stop-after.md): Use the stopAfter property to limit a particle emitter to release a specific number of particles before automatically stopping.
- [Switching Particle Emit Zones](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/set-emitter-zone.md): Demonstrates how to define multiple emission zones and switch between them dynamically using the setEmitZone method, using interactive images to trigger the changes.
- [Tween Particle Emitter Alpha](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/tween-alpha.md): Demonstrates how to apply a tween directly to a Particle Emitter object to animate its overall alpha transparency and position.
- [Tween Particle Emitter Speed](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/tween-speed.md): Demonstrates how to use a Tween to dynamically animate the speed property of a Particle Emitter over time.
- [Tween Particle Speed X](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/tween-speed-x.md): This example shows how to use a tween to dynamically animate the horizontal speed property of a particle emitter over time.
- [Tween Speed Y](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/tween-speed-y.md): Demonstrates how to animate the vertical speed of a particle emitter using a Tween, causing the emission velocity to change dynamically over time.
- [Tweening Particle Emitter Position](https://phaser.io/oss/examples/v4.1.0/game%20objects/particle%20emitter/view/tween-xy.md): This example shows how to move a particle emitter using independent tweens on its X and Y coordinates to create a dynamic motion path.

---

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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
