---
title: "Noise: Phaser 4.1.0 examples"
url: https://phaser.io/oss/examples/v4.1.0/game%20objects/noise
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Noise

33 examples of Phaser 4.1.0, in [Game Objects](https://phaser.io/oss/examples/v4.1.0/game%20objects.md). Each example's page runs it in the browser with its code beside it; its Markdown (the links below) has the code.

## Examples

- [2D Simplex Noise Iterations](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-iterations-2d.md): Demonstrates the effect of the noiseIterations property on 2D Simplex noise, showing how multiple iterations add layers of detail and complexity to the generated texture.
- [Animated Cellular Noise](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-scroll.md): Demonstrates how to animate and scroll 2D, 3D, and 4D cellular noise objects by modifying noise offset values over time.
- [Basic Noise](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/basic-noise.md): Demonstrates how to create a Noise Game Object and modify its noiseOffset property over time to change the generated pattern.
- [Basic Noise Colors](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/basic-noise-colors.md): Demonstrates how to configure and animate colors in a Noise Game Object using hex codes, RGBA arrays for transparency, and channel randomization.
- [Basic Normal Noise Displacement](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/basic-noise-normal.md): Demonstrates how to generate a normal-distributed noise texture and use it as a displacement map to distort an image.
- [Cellular Noise](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise.md): Demonstrates how to generate and display 2D, 3D, and 4D cellular (Worley) noise patterns side-by-side using specialized noise Game Objects.
- [Cellular Noise 4D Loop](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-scroll-loop.md): Create a seamless, high-precision looping animation by rotating the offsets of a 4D cellular noise object over time.
- [Cellular Noise Grid Density](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-cells.md): Demonstrates how to create and animate 2D cellular noise patterns using different grid densities, aspect ratios, and movement offsets.
- [Cellular Noise Iterations](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-iterations.md): This example demonstrates how varying the number of iterations affects the complexity and detail of a 4D cellular noise Game Object.
- [Cellular Noise Normal Map](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-normal-map.md): Demonstrates creating an animated water reflection effect using a 4D cellular noise normal map as a displacement filter.
- [Cellular Noise Scroll Z](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-scroll-z.md): Animate 3D and 4D cellular noise by scrolling the Z-axis offset over time.
- [Cellular Noise Smoothing](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-smooth.md): Demonstrates the difference between standard and smoothed 2D cellular noise using different render modes and smoothing values to create organic patterns.
- [Cellular Noise Variation](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-variation.md): Demonstrates how to create and animate 2D, 3D, and 4D cellular noise Game Objects by dynamically adjusting their noise variation properties.
- [Cellular Noise with Gradient Map](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-indexed.md): Demonstrates creating 3D cellular noise with flat-colored cells and applying a multi-stop color gradient map filter to the output.
- [Cellular Noise Wrap](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/cellular-noise-wrap.md): Create and animate a seamless, wrapping 2D cellular noise texture. This example demonstrates configuring noise cells and wrapping parameters, rendering the output to a texture, and updating noise offsets over time.
- [Clouds With Simplex Noise](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/clouds-with-simplex-noise.md): Generate an atmospheric cloud scene using multiple layers of 3D Simplex noise with parallax scaling, color tinting, and animated noise flow.
- [Fire with Simplex Noise](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/fire-with-simplex-noise.md): Create procedural fire effects using Simplex Noise textures, displacement filters, and gradient mapping. This example shows how to generate dynamic textures, apply stylized filters, and animate fire using Rope game objects.
- [Heat Haze with Simplex Noise](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/heat-haze-with-simplex-noise.md): Apply a displacement filter to an image using a procedural Simplex Noise texture to create an animated heat haze or liquid distortion effect.
- [Noise Power](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/basic-noise-power.md): Demonstrates how the noisePower property affects the visual intensity and contrast of Noise Game Objects.
- [Noise Scrolling Techniques](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/basic-noise-scroll.md): Demonstrates various ways to animate noise patterns, including direct offset manipulation and using a Noise object as a texture for a scrolling TileSprite.
- [Reflections with Simplex Noise](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/reflections-with-simplex-noise.md): Create dynamic animated reflections using Simplex noise as a normal map with the Image Light filter.
- [Simplex Noise 3D Iterations](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-iterations-3d.md): Compare the visual impact of increasing noise iterations on a 3D Simplex noise Game Object, showing how more iterations add complexity and detail.
- [Simplex Noise 3D Warp Iterations](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-warp-iterations-3d.md): Compare the visual effect of increasing warp iterations on 3D Simplex noise textures.
- [Simplex Noise Flow](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-flow.md): Animate 2D and 3D Simplex Noise Game Objects by updating the noiseFlow property to create evolving generative patterns.
- [Simplex Noise Game Objects](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise.md): Demonstrates how to create and display 2D and 3D Simplex noise patterns as Game Objects in your scene.
- [Simplex Noise Iteration Sculpting](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-iteration-sculpting.md): Demonstrates how to sculpt multi-iteration Simplex noise using properties like detail power, contribution decay, and flow speed.
- [Simplex Noise Normal Map](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-normal-map.md): Demonstrates how to generate a normal map from 2D simplex noise by enabling the normal map property on a Simplex Noise Game Object.
- [Simplex Noise Offset](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-offset.md): Demonstrates creating a procedural cloud effect by layering multiple 3D Simplex noise objects and animating their X and Y offsets over time.
- [Simplex Noise Period](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-period.md): A demonstration of using the noisePeriod property in 2D and 3D Simplex noise game objects to control noise repetition and frequency.
- [Simplex Noise Warp](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-warp.md): Demonstrates how to animate the warp amount property on 2D and 3D Simplex noise game objects to create fluid, morphing patterns.
- [Simplex Noise Warp Iteration Sculpting](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-warp-iteration-sculpting.md): Demonstrates how to sculpt the visual appearance and animation of 2D Simplex Noise using warp iteration properties such as detail power, contribution decay, and flow power.
- [Simplex Noise Warp Iterations 2D](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-warp-iterations-2d.md): Compare 2D Simplex noise textures across multiple warp iterations, demonstrating how increasing iterations adds complexity and visual detail to the noise pattern.
- [Simplex Noise Wrap Toggle](https://phaser.io/oss/examples/v4.1.0/game%20objects/noise/view/simplex-noise-wrap-toggle.md): Toggle seamless texture wrapping for Simplex noise by adjusting the noisePeriod property.

---

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