---
title: "Container with Camera Zoom"
description: "Demonstrates how Containers interact with camera zoom and movement controls, featuring nested sprites and interactive camera navigation using SmoothedKeyControl."
phaser: "4.1.0"
size: "800x600"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/container-and-camera-zoom
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Container with Camera Zoom

Demonstrates how Containers interact with camera zoom and movement controls, featuring nested sprites and interactive camera navigation using SmoothedKeyControl.

A Phaser 4.1.0 example in [Game Objects / Container](https://phaser.io/oss/examples/v4.1.0/game%20objects/container.md). It runs at 800 × 600, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/container-and-camera-zoom.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### container and camera zoom.js

```js
class Example extends Phaser.Scene
{
    controls;

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('lemming', 'assets/sprites/lemming.png');
    }

    create ()
    {
        this.cameras.main.zoom = 0.5;

        //  Our container
        const container = this.add.container(400, 300);

        //  Add some sprites - positions are relative to the Container x/y
        const sprite0 = this.add.sprite(0, 0, 'lemming');
        const sprite1 = this.add.sprite(-100, -100, 'lemming');
        const sprite2 = this.add.sprite(100, -100, 'lemming');
        const sprite3 = this.add.sprite(100, 100, 'lemming');
        const sprite4 = this.add.sprite(-100, 100, 'lemming');

        container.add(sprite0);
        container.add(sprite1);
        container.add(sprite2);
        container.add(sprite3);
        container.add(sprite4);

        //  You could also pass them in as an array, to save doing them one by one

        this.tweens.add({
            targets: container,
            angle: 360,
            duration: 6000,
            yoyo: true,
            repeat: -1
        });

        const cursors = this.input.keyboard.createCursorKeys();

        const controlConfig = {
            camera: this.cameras.main,
            left: cursors.left,
            right: cursors.right,
            up: cursors.up,
            down: cursors.down,
            zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
            zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
            acceleration: 0.06,
            drag: 0.0005,
            maxSpeed: 1.0
        };

        this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);

        const cam = this.cameras.main;

        const gui = new dat.GUI();

        const help = {
            line1: 'Cursors to move',
            line2: 'Q & E to zoom'
        };

        const f1 = gui.addFolder('Camera');
        f1.add(cam, 'x').listen();
        f1.add(cam, 'y').listen();
        f1.add(cam, 'scrollX').listen();
        f1.add(cam, 'scrollY').listen();
        f1.add(cam, 'rotation').min(0).step(0.01).listen();
        f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen();
        f1.add(help, 'line1');
        f1.add(help, 'line2');
        f1.open();
    }

    update (time, delta)
    {
        this.controls.update(delta);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#010101',
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Container

- [Add Array of Sprites to Container](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/add-array-of-sprites-to-container.md): Demonstrates how to add multiple Game Objects to a Container simultaneously using an array and shows how transformations applied to the Container affect all its children collectively.
- [Add Array of Sprites to Container at Index](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/add-array-of-sprites-at-index.md): Demonstrates how to add multiple Game Objects to a Container simultaneously while specifying their insertion index in the display list.
- [Add Emitter to Container](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/add-emitter-to-container.md): Demonstrates how to add a Particle Emitter to a Container and apply transformations like rotation to the entire group.
- [Add Sprite To Container](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/add-sprite-to-container.md): Demonstrates how to add multiple sprites as children of a Container, showing how child positions and transformations remain relative to the parent.
- [Add TileSprite to Container](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/add-tilesprite-to-container.md): Demonstrates how to add a TileSprite inside a Container and animate its tile position properties while nested.
- [Animated Sprites in a Container](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/animation-test.md): Demonstrates playing animations on multiple sprites grouped inside a Container and applying transforms to the container itself.
- [Arcade Physics Sprite in Container](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/arcade-physics-sprite-test.md): Demonstrates how Arcade Physics bodies interact when nested inside a Container, featuring collision detection, velocity, and world bounds between standard sprites and containerized ones.
- [Arcade Physics with Containers](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/arcade-physics-body-test.md): Demonstrates how to apply an Arcade Physics body to a Container. It highlights the importance of manually setting the container size before enabling physics to ensure the body correctly matches the grouped sprites.
- [Camera and Container Transform Test](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/camera-transform-test.md): Demonstrates how nested transformations inside a Container interact with Camera properties like zoom, rotation, and scroll while maintaining accurate input detection.
- [Character Assembly with Containers](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/girl-body-sprites.md): Demonstrates how to build a complex character by adding multiple individual sprite parts from a texture atlas into a single Container.
- [Container Alpha](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/container-alpha.md): Demonstrates how setting the alpha transparency on a Container affects all of its children simultaneously, even when children have their own individual alpha values.
- [Container and Child Input](https://phaser.io/oss/examples/v4.1.0/game%20objects/container/view/container-and-child-input.md): Demonstrates how to enable input handling for both a Container and its individual child objects simultaneously, including using a custom shape for the container's hit area.
- [All 52 examples in Container](https://phaser.io/oss/examples/v4.1.0/game%20objects/container.md)

---

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