---
title: "Retro Text Mega Scroll"
description: "Demonstrates creating a bitmap font from an image sheet and animating multiple lines of scrolling text using the scrollX property for a classic retro effect."
phaser: "4.1.0"
size: "640x400"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/retro%20font/view/retro-text-mega-scroll
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Retro Text Mega Scroll

Demonstrates creating a bitmap font from an image sheet and animating multiple lines of scrolling text using the scrollX property for a classic retro effect.

A Phaser 4.1.0 example in [Game Objects / Bitmaptext / Retro Font](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/retro%20font.md). It runs at 640 × 400, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/retro%20font/view/retro-text-mega-scroll.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### retro text mega scroll.js

```js
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('171', 'assets/fonts/retro/171.png');
        this.load.image('rain', 'assets/pics/shadow-of-the-beast2-karamoon.png');
        this.load.image('contra', 'assets/pics/contra2.png');
    }

    create ()
    {
        this.add.image(0, 0, 'rain').setOrigin(0).setScale(2);

        const config = {
            image: '171',
            width: 16,
            height: 18,
            chars: 'ABCDEFGHIJKLMNOPQRSTUVWXYZ| 0123456789*#!@:.,\\?-+=^$£()\'',
            charsPerRow: 19,
            spacing: { x: 0, y: 1 }
        };

        this.cache.bitmapFont.add('171', Phaser.GameObjects.RetroFont.Parse(this, config));

        this.scrollers = this.add.group();

        for (let i = 0; i < 20; i++)
        {
            const t = this.add.dynamicBitmapText(0, i * 40, '171', '                                 PHASER 3 IS IN THE HOUSE ... WELCOME TO THIS BITMAP TEXT SCROLLER DEMO, SHOWING OFF A NICE NEW FEATURE!!! AND WRAPP........');

            t.setSize(640, 18);

            t.setScale(2);

            this.scrollers.add(t);
        }

        this.add.image(640, 800, 'contra').setOrigin(0.5, 1).setScale(2);
    }

    update (time, delta)
    {
        this.scrollers.children.forEach(function (child, index) {

            child.scrollX += 2.5 + Math.sin((0.01 * index) * delta);

            if (child.scrollX > 2800)
            {
                child.scrollX = -200;
            }

        });
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    pixelArt: true,
    width: 640 * 2,
    height: 400 * 2,
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Retro Font

- [Retro Font from Image](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/retro%20font/view/retro-text-1.md): Create a dynamic bitmap font by parsing a sprite sheet containing retro-style characters and updating the text content in real-time.
- [Retro Font Scroll with Display Callback](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/retro%20font/view/retro-text-scroll-callback.md): Demonstrates using a display callback to manipulate individual character positions in a scrolling Dynamic Bitmap Text object, creating a custom sine wave animation effect.
- [Retro Font with Dynamic Text](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/retro%20font/view/retro-text-2.md): Demonstrates how to create a Bitmap Text object from an image-based retro font and update its content dynamically in the update loop.
- [Retro Text Scroll](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/retro%20font/view/retro-text-scroll.md): Demonstrates how to create a scrolling marquee effect using Dynamic Bitmap Text and a retro font parsed from a sprite sheet.
- [Scrolling Retro Text](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/retro%20font/view/scrolling-retro-text.md): Create a classic horizontal marquee scrolling effect using a Retro Font and dynamic bitmap text.
- [Tinted Retro Text](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/retro%20font/view/tinted-retro-text.md): Demonstrates how to create a Bitmap Font from an image sheet using RetroFont.Parse and apply dynamic, per-character color tinting through a display callback.

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
- **The CLI** (https://phaser.io/cli): `npx -y @phaser-ae/cli` builds the game on the user's own machine with their own coding agent (Claude Code, Codex, Cursor and others). In a game's folder every command is an npm script.
- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
