---
title: "Dynamic Bitmap Text Display Callback"
description: "Demonstrates how to use a display callback to manipulate individual character properties in a Dynamic Bitmap Text object, creating a custom movement effect based on character index."
phaser: "4.1.0"
size: "1024x768"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic/view/display-callback-scale-effect
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Dynamic Bitmap Text Display Callback

Demonstrates how to use a display callback to manipulate individual character properties in a Dynamic Bitmap Text object, creating a custom movement effect based on character index.

A Phaser 4.1.0 example in [Game Objects / Bitmaptext / Dynamic](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic.md). It runs at 1024 × 768, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic/view/display-callback-scale-effect.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### display callback scale effect.js

```js
const scale = { i: -64, x: 16, y: -16 };
//  data = { index: index, charCode: charCode, x: x, y: y, scaleX: scaleX, scaleY: scaleY }

class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');

    }

    create ()
    {
        const text = this.add.dynamicBitmapText(60, 200, 'desyrel', 'Hello World!', 64);

        text.setDisplayCallback(this.textCallback);

        this.tweens.add({
            targets: scale,
            duration: 1000,
            i: 64,
            x: -16,
            y: 16,
            ease: 'Linear',
            repeat: -1,
            yoyo: true
        });
    }

    textCallback (data)
    {
        data.y += scale.y * data.index;

        // if (data.index % 2)
        // {
        //     data.y += scale.x;
        // }
        // else
        // {
        //     data.y += scale.y;
        // }

        return data;
    }
}
const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Dynamic

- [Bitmap Text Following a Path](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic/view/text-follow-path.md): Demonstrates how to use a display callback with Dynamic Bitmap Text to position individual characters along a complex curved path.
- [Display Callback Rotation Effect](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic/view/display-callback-rotation-effect.md): Demonstrates using a display callback on Dynamic Bitmap Text to apply rotation to individual characters.
- [Display Callback Wibble Effect](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic/view/display-callback-wibble-effect.md): Demonstrates how to use a display callback with Dynamic Bitmap Text to manipulate individual character positions in real-time for a jittering movement effect.
- [Dynamic Bitmap Text Display Callback](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic/view/display-callback-index-effect.md): Demonstrates using display callbacks to manipulate individual character properties such as position and color in real-time to create custom text effects like rainbow waves and jiggling specific characters.
- [Dynamic Bitmap Text Parallax](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic/view/canvas-text.md): Shows how to apply different scroll factors to Dynamic Bitmap Text objects to create a parallax depth effect using the Canvas renderer.
- [Dynamic Bitmap Text Tinting](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic/view/tinted-text.md): Demonstrates how to use a display callback to apply dynamic, per-character tinting effects to a Dynamic Bitmap Text object using an HSV color wheel.
- [Vertical Bitmap Text Scroller](https://phaser.io/oss/examples/v4.1.0/game%20objects/bitmaptext/dynamic/view/vertical-scroller.md): Demonstrates how to create a vertical scrolling text effect using DynamicBitmapText and the scrollY property to move a multi-line string within a fixed area.

---

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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
