---
title: "Align In Top Center"
description: "Demonstrates how to align one Game Object to the inner top-center position of another Game Object using the Display Align utility."
phaser: "4.1.0"
size: "800x600"
files: 1
url: https://phaser.io/oss/examples/v4.1.0/display/align/view/in-top-center
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Align In Top Center

Demonstrates how to align one Game Object to the inner top-center position of another Game Object using the Display Align utility.

A Phaser 4.1.0 example in [Display / Align](https://phaser.io/oss/examples/v4.1.0/display/align.md). It runs at 800 × 600, and loads its assets from https://cdn.phaserfiles.com/v410. See it running, with its code, at https://phaser.io/oss/examples/v4.1.0/display/align/view/in-top-center.

To run it, load Phaser 4.1.0 (`https://cdn.jsdelivr.net/npm/phaser@4.1.0/dist/phaser.min.js`), then the file, on a page with a `<div id="game-container">`.

## Code

### in top center.js

```js
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v410');
        this.load.image('pic', 'assets/pics/barbarian-loading.png');
        this.load.image('block', 'assets/sprites/block.png');
    }

    create ()
    {
        const pic = this.add.image(0, 0, 'pic');
        const block = this.add.image(0, 0, 'block');

        //  Center the picture in the game
        Phaser.Display.Align.In.Center(pic, this.add.zone(400, 300, 800, 600));

        //  Center the sprite to the picture
        Phaser.Display.Align.In.TopCenter(block, pic);
    }
}

const config = {
    scale: { mode: Phaser.Scale.FIT },
    type: Phaser.WEBGL,
    parent: 'game-container',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);
```

## More in Align

- [Align Bottom Center](https://phaser.io/oss/examples/v4.1.0/display/align/view/in-bottom-center.md): Demonstrates how to align a Game Object to the bottom-center position inside another Game Object.
- [Align Bottom Right](https://phaser.io/oss/examples/v4.1.0/display/align/view/in-bottom-right.md): Demonstrates how to use the BottomRight alignment helper to position one Game Object relative to the bottom-right corner of another.
- [Align In Bottom Left](https://phaser.io/oss/examples/v4.1.0/display/align/view/in-bottom-left.md): Demonstrates how to align a Game Object to the inner bottom-left corner of another Game Object.
- [Align In Center](https://phaser.io/oss/examples/v4.1.0/display/align/view/in-center.md): Demonstrates how to use Phaser.Display.Align.In.Center to align Game Objects to the exact center of other objects, such as zones or images.
- [Align In Right Center](https://phaser.io/oss/examples/v4.1.0/display/align/view/in-right-center.md): Position a Game Object so it is aligned to the right-center interior of another Game Object.
- [Align In Top Left](https://phaser.io/oss/examples/v4.1.0/display/align/view/in-top-left.md): Demonstrates how to position a Game Object inside the top-left corner of another Game Object using the alignment utility.
- [Align In Top Right](https://phaser.io/oss/examples/v4.1.0/display/align/view/in-top-right.md): Demonstrates how to align one Game Object to the top-right corner of another using the Phaser.Display.Align utility.
- [In Left Center Alignment](https://phaser.io/oss/examples/v4.1.0/display/align/view/in-left-center.md): Demonstrates using the LeftCenter alignment helper to position one Game Object relative to the middle of the left edge of another.

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
- **The CLI** (https://phaser.io/cli): `npx -y @phaser-ae/cli` builds the game on the user's own machine with their own coding agent (Claude Code, Codex, Cursor and others). In a game's folder every command is an npm script.
- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
