---
title: "Phaser.Physics.Matter.Events"
docs: "Phaser v4.1.0"
url: https://phaser.io/oss/docs/api-documentation/namespace/physics-matter-events
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Physics.Matter.Events

Scope: 
static
> Source: [src/physics/matter-js/events/index.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/index.js#L7)  


## Static functions

### AfterAddEvent

#### AfterAddEvent


> Source: [src/physics/matter-js/events/AFTER_ADD_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/AFTER_ADD_EVENT.js#L7)  



---

### AfterRemoveEvent

#### AfterRemoveEvent


> Source: [src/physics/matter-js/events/AFTER_REMOVE_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/AFTER_REMOVE_EVENT.js#L7)  



---

### AfterUpdateEvent

#### AfterUpdateEvent


> Source: [src/physics/matter-js/events/AFTER_UPDATE_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/AFTER_UPDATE_EVENT.js#L7)  



---

### BeforeAddEvent

#### BeforeAddEvent


> Source: [src/physics/matter-js/events/BEFORE_ADD_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/BEFORE_ADD_EVENT.js#L7)  



---

### BeforeRemoveEvent

#### BeforeRemoveEvent


> Source: [src/physics/matter-js/events/BEFORE_REMOVE_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/BEFORE_REMOVE_EVENT.js#L7)  



---

### BeforeUpdateEvent

#### BeforeUpdateEvent


> Source: [src/physics/matter-js/events/BEFORE_UPDATE_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/BEFORE_UPDATE_EVENT.js#L7)  



---

### CollisionActiveEvent

#### CollisionActiveEvent


> Source: [src/physics/matter-js/events/COLLISION_ACTIVE_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/COLLISION_ACTIVE_EVENT.js#L7)  



---

### CollisionEndEvent

#### CollisionEndEvent


> Source: [src/physics/matter-js/events/COLLISION_END_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/COLLISION_END_EVENT.js#L7)  



---

### CollisionStartEvent

#### CollisionStartEvent


> Source: [src/physics/matter-js/events/COLLISION_START_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/COLLISION_START_EVENT.js#L7)  



---

### SleepEndEvent

#### SleepEndEvent


> Source: [src/physics/matter-js/events/SLEEP_END_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/SLEEP_END_EVENT.js#L7)  



---

### SleepStartEvent

#### SleepStartEvent


> Source: [src/physics/matter-js/events/SLEEP_START_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/SLEEP_START_EVENT.js#L7)  



---

## Static functions

### AFTER_ADD

#### AFTER_ADD


**Description:**

The Matter Physics After Add Event.

This event is dispatched by a Matter Physics World instance at the end of the process when a new Body or Constraint has just been added to the world.

Listen to it from a Scene using: `this.matter.world.on('afteradd', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.AfterAddEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#AfterAddEvent) | No | The Add Event object. |


> Source: [src/physics/matter-js/events/AFTER_ADD_EVENT.js#L15](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/AFTER_ADD_EVENT.js#L15)  
Since: 3.22.0


---

### AFTER_REMOVE

#### AFTER_REMOVE


**Description:**

The Matter Physics After Remove Event.

This event is dispatched by a Matter Physics World instance at the end of the process when a Body or Constraint was removed from the world.

Listen to it from a Scene using: `this.matter.world.on('afterremove', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.AfterRemoveEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#AfterRemoveEvent) | No | The Remove Event object. |


> Source: [src/physics/matter-js/events/AFTER_REMOVE_EVENT.js#L15](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/AFTER_REMOVE_EVENT.js#L15)  
Since: 3.22.0


---

### AFTER_UPDATE

#### AFTER_UPDATE


**Description:**

The Matter Physics After Update Event.

This event is dispatched by a Matter Physics World instance after the engine has updated and all collision events have resolved.

Listen to it from a Scene using: `this.matter.world.on('afterupdate', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.AfterUpdateEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#AfterUpdateEvent) | No | The Update Event object. |


> Source: [src/physics/matter-js/events/AFTER_UPDATE_EVENT.js#L15](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/AFTER_UPDATE_EVENT.js#L15)  
Since: 3.0.0


---

### BEFORE_ADD

#### BEFORE_ADD


**Description:**

The Matter Physics Before Add Event.

This event is dispatched by a Matter Physics World instance at the start of the process when a new Body or Constraint is being added to the world.

Listen to it from a Scene using: `this.matter.world.on('beforeadd', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.BeforeAddEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#BeforeAddEvent) | No | The Add Event object. |


> Source: [src/physics/matter-js/events/BEFORE_ADD_EVENT.js#L15](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/BEFORE_ADD_EVENT.js#L15)  
Since: 3.22.0


---

### BEFORE_REMOVE

#### BEFORE_REMOVE


**Description:**

The Matter Physics Before Remove Event.

This event is dispatched by a Matter Physics World instance at the start of the process when a Body or Constraint is being removed from the world.

Listen to it from a Scene using: `this.matter.world.on('beforeremove', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.BeforeRemoveEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#BeforeRemoveEvent) | No | The Remove Event object. |


> Source: [src/physics/matter-js/events/BEFORE_REMOVE_EVENT.js#L15](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/BEFORE_REMOVE_EVENT.js#L15)  
Since: 3.22.0


---

### BEFORE_UPDATE

#### BEFORE_UPDATE


**Description:**

The Matter Physics Before Update Event.

This event is dispatched by a Matter Physics World instance right before all the collision processing takes place.

Listen to it from a Scene using: `this.matter.world.on('beforeupdate', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.BeforeUpdateEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#BeforeUpdateEvent) | No | The Update Event object. |


> Source: [src/physics/matter-js/events/BEFORE_UPDATE_EVENT.js#L15](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/BEFORE_UPDATE_EVENT.js#L15)  
Since: 3.0.0


---

### COLLISION_ACTIVE

#### COLLISION_ACTIVE


**Description:**

The Matter Physics Collision Active Event.

This event is dispatched by a Matter Physics World instance after the engine has updated. It provides a list of all pairs that are colliding in the current tick (if any).

Listen to it from a Scene using: `this.matter.world.on('collisionactive', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.CollisionActiveEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#CollisionActiveEvent) | No | The Collision Event object. |
| bodyA | MatterJS.BodyType | No | The first body of the first colliding pair. The `event.pairs` array may contain more colliding bodies. |
| bodyB | MatterJS.BodyType | No | The second body of the first colliding pair. The `event.pairs` array may contain more colliding bodies. |


> Source: [src/physics/matter-js/events/COLLISION_ACTIVE_EVENT.js#L16](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/COLLISION_ACTIVE_EVENT.js#L16)  
Since: 3.0.0


---

### COLLISION_END

#### COLLISION_END


**Description:**

The Matter Physics Collision End Event.

This event is dispatched by a Matter Physics World instance after the engine has updated. It provides a list of all pairs that have finished colliding in the current tick (if any).

Listen to it from a Scene using: `this.matter.world.on('collisionend', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.CollisionEndEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#CollisionEndEvent) | No | The Collision Event object. |
| bodyA | MatterJS.BodyType | No | The first body of the first colliding pair. The `event.pairs` array may contain more colliding bodies. |
| bodyB | MatterJS.BodyType | No | The second body of the first colliding pair. The `event.pairs` array may contain more colliding bodies. |


> Source: [src/physics/matter-js/events/COLLISION_END_EVENT.js#L16](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/COLLISION_END_EVENT.js#L16)  
Since: 3.0.0


---

### COLLISION_START

#### COLLISION_START


**Description:**

The Matter Physics Collision Start Event.

This event is dispatched by a Matter Physics World instance after the engine has updated. It provides a list of all pairs that have started to collide in the current tick (if any).

Listen to it from a Scene using: `this.matter.world.on('collisionstart', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.CollisionStartEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#CollisionStartEvent) | No | The Collision Event object. |
| bodyA | MatterJS.BodyType | No | The first body of the first colliding pair. The `event.pairs` array may contain more colliding bodies. |
| bodyB | MatterJS.BodyType | No | The second body of the first colliding pair. The `event.pairs` array may contain more colliding bodies. |


> Source: [src/physics/matter-js/events/COLLISION_START_EVENT.js#L16](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/COLLISION_START_EVENT.js#L16)  
Since: 3.0.0


---

### DRAG

#### DRAG


**Description:**

The Matter Physics Drag Event.

This event is dispatched by a Matter Physics World instance when a Pointer Constraint is actively dragging a body. It is emitted each time the pointer moves.

Listen to it from a Scene using: `this.matter.world.on('drag', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| body | MatterJS.BodyType | No | The Body that is being dragged. This is a Matter Body, not a Phaser Game Object. |
| constraint | [Phaser.Physics.Matter.PointerConstraint](https://phaser.io/oss/docs/api-documentation/class/physics-matter-pointerconstraint.md) | No | The Pointer Constraint that is dragging the body. |


> Source: [src/physics/matter-js/events/DRAG_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/DRAG_EVENT.js#L7)  
Since: 3.16.2


---

### DRAG_END

#### DRAG_END


**Description:**

The Matter Physics Drag End Event.

This event is dispatched by a Matter Physics World instance when a Pointer Constraint stops dragging a body.

Listen to it from a Scene using: `this.matter.world.on('dragend', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| body | MatterJS.BodyType | No | The Body that has stopped being dragged. This is a Matter Body, not a Phaser Game Object. |
| constraint | [Phaser.Physics.Matter.PointerConstraint](https://phaser.io/oss/docs/api-documentation/class/physics-matter-pointerconstraint.md) | No | The Pointer Constraint that was dragging the body. |


> Source: [src/physics/matter-js/events/DRAG_END_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/DRAG_END_EVENT.js#L7)  
Since: 3.16.2


---

### DRAG_START

#### DRAG_START


**Description:**

The Matter Physics Drag Start Event.

This event is dispatched by a Matter Physics World instance when a Pointer Constraint starts dragging a body.

Listen to it from a Scene using: `this.matter.world.on('dragstart', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| body | MatterJS.BodyType | No | The Body that has started being dragged. This is a Matter Body, not a Phaser Game Object. |
| part | MatterJS.BodyType | No | The part of the body that was clicked on. |
| constraint | [Phaser.Physics.Matter.PointerConstraint](https://phaser.io/oss/docs/api-documentation/class/physics-matter-pointerconstraint.md) | No | The Pointer Constraint that is dragging the body. |


> Source: [src/physics/matter-js/events/DRAG_START_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/DRAG_START_EVENT.js#L7)  
Since: 3.16.2


---

### PAUSE

#### PAUSE


**Description:**

The Matter Physics World Pause Event.

This event is dispatched by an Matter Physics World instance when it is paused.

Listen to it from a Scene using: `this.matter.world.on('pause', listener)`.


> Source: [src/physics/matter-js/events/PAUSE_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/PAUSE_EVENT.js#L7)  
Since: 3.0.0


---

### RESUME

#### RESUME


**Description:**

The Matter Physics World Resume Event.

This event is dispatched by an Matter Physics World instance when it resumes from a paused state.

Listen to it from a Scene using: `this.matter.world.on('resume', listener)`.


> Source: [src/physics/matter-js/events/RESUME_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/RESUME_EVENT.js#L7)  
Since: 3.0.0


---

### SLEEP_END

#### SLEEP_END


**Description:**

The Matter Physics Sleep End Event.

This event is dispatched by a Matter Physics World instance when a Body stop sleeping.

Listen to it from a Scene using: `this.matter.world.on('sleepend', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.SleepEndEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#SleepEndEvent) | No | The Sleep Event object. |
| body | MatterJS.BodyType | No | The body that has stopped sleeping. |


> Source: [src/physics/matter-js/events/SLEEP_END_EVENT.js#L14](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/SLEEP_END_EVENT.js#L14)  
Since: 3.0.0


---

### SLEEP_START

#### SLEEP_START


**Description:**

The Matter Physics Sleep Start Event.

This event is dispatched by a Matter Physics World instance when a Body goes to sleep.

Listen to it from a Scene using: `this.matter.world.on('sleepstart', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| event | [Phaser.Physics.Matter.Events.SleepStartEvent](https://phaser.io/oss/docs/api-documentation/typedef/physics-matter-events.md#SleepStartEvent) | No | The Sleep Event object. |
| body | MatterJS.BodyType | No | The body that has gone to sleep. |


> Source: [src/physics/matter-js/events/SLEEP_START_EVENT.js#L14](https://github.com/phaserjs/phaser/blob/v4.1.0/src/physics/matter-js/events/SLEEP_START_EVENT.js#L14)  
Since: 3.0.0


---

---

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