---
title: "Phaser.Math.Easing.Cubic"
docs: "Phaser v4.1.0"
url: https://phaser.io/oss/docs/api-documentation/namespace/math-easing-cubic
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Math.Easing.Cubic

Scope: 
static
> Source: [src/math/easing/cubic/index.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/math/easing/cubic/index.js#L7)  


## Static functions

### In

#### \<static> In(v)


**Description:**

Cubic ease-in. Starts slowly and accelerates sharply, following a cubic curve (v³). This produces a gradual start that builds into a fast finish, making it well suited for animations where an object should appear to gather momentum from rest.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| v | number | No | The value to be eased, typically in the range [0, 1]. |


**Returns:** number - The eased value, in the range [0, 1].


> Source: [src/math/easing/cubic/In.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/math/easing/cubic/In.js#L7)  
Since: 3.0.0


---

### InOut

#### \<static> InOut(v)


**Description:**

Cubic ease-in/out. Produces an S-curve that accelerates from zero, reaches maximum speed at the midpoint, then decelerates back to zero. The acceleration and deceleration both follow a cubic (t³) curve, giving a stronger ease than the quadratic equivalent. Typically used to animate values that should start and end smoothly while moving briskly through the middle of the transition.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| v | number | No | The value to be eased, in the range [0, 1]. |


**Returns:** number - The eased value, in the range [0, 1].


> Source: [src/math/easing/cubic/InOut.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/math/easing/cubic/InOut.js#L7)  
Since: 3.0.0


---

### Out

#### \<static> Out(v)


**Description:**

Cubic ease-out.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| v | number | No | The value to be eased. |


**Returns:** number - The eased value.


> Source: [src/math/easing/cubic/Out.js#L7](https://github.com/phaserjs/phaser/blob/v4.1.0/src/math/easing/cubic/Out.js#L7)  
Since: 3.0.0


---

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
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- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
