---
title: "Phaser.GameObjects.Components.Transform"
docs: "Phaser v4.1.0"
url: https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.GameObjects.Components.Transform

Scope: 
static
> Source: [src/gameobjects/components/Transform.js#L17](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L17)  
Since: 3.0.0

## Static functions

### angle

#### angle: number


**Description:**

The angle of this Game Object as expressed in degrees.

Phaser uses a right-hand clockwise rotation system, where 0 is right, 90 is down, 180/-180 is left and -90 is up.

If you prefer to work in radians, see the `rotation` property instead.


> Source: [src/gameobjects/components/Transform.js#L211](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L211)  
Since: 3.0.0


---

### hasTransformComponent

#### hasTransformComponent: boolean


**Description:**

A property indicating that a Game Object has this component.


> Source: [src/gameobjects/components/Transform.js#L26](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L26)  
Since: 3.60.0


---

### rotation

#### rotation: number


**Description:**

The angle of this Game Object in radians.

Phaser uses a right-hand clockwise rotation system, where 0 is right, PI/2 is down, +-PI is left and -PI/2 is up.

If you prefer to work in degrees, see the `angle` property instead.


> Source: [src/gameobjects/components/Transform.js#L238](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L238)  
Since: 3.0.0


---

### scale

#### scale: number


**Description:**

This is a special setter that allows you to set both the horizontal and vertical scale of this Game Object to the same value, at the same time. When reading this value the result returned is `(scaleX + scaleY) / 2`.

Use of this property implies you wish the horizontal and vertical scales to be equal to each other. If this isn't the case, use the `scaleX` or `scaleY` properties instead.


> Source: [src/gameobjects/components/Transform.js#L113](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L113)  
Since: 3.18.0


---

### scaleX

#### scaleX: number


**Description:**

The horizontal scale of this Game Object.


> Source: [src/gameobjects/components/Transform.js#L149](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L149)  
Since: 3.0.0


---

### scaleY

#### scaleY: number


**Description:**

The vertical scale of this Game Object.


> Source: [src/gameobjects/components/Transform.js#L180](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L180)  
Since: 3.0.0


---

### w

#### w: number


**Description:**

The w position of this Game Object.


> Source: [src/gameobjects/components/Transform.js#L103](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L103)  
Since: 3.0.0


---

### x

#### x: number


**Description:**

The x position of this Game Object.


> Source: [src/gameobjects/components/Transform.js#L70](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L70)  
Since: 3.0.0


---

### y

#### y: number


**Description:**

The y position of this Game Object.


> Source: [src/gameobjects/components/Transform.js#L80](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L80)  
Since: 3.0.0


---

### z

#### z: number


**Description:**

The z position of this Game Object.

Note: The z position does not control the rendering order of 2D Game Objects. Use [Phaser.GameObjects.Components.Depth#depth](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-depth.md#depth) instead.


> Source: [src/gameobjects/components/Transform.js#L90](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L90)  
Since: 3.0.0


---

## Static functions

### copyPosition

#### \<instance> copyPosition(source)


**Description:**

Copies an object's coordinates to this Game Object's position.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| source | [Phaser.Types.Math.Vector2Like](https://phaser.io/oss/docs/api-documentation/typedef/types-math.md#Vector2Like) \| [Phaser.Types.Math.Vector3Like](https://phaser.io/oss/docs/api-documentation/typedef/types-math.md#Vector3Like) | [Phaser.Types.Math.Vector4Like](https://phaser.io/oss/docs/api-documentation/typedef/types-math.md#Vector4Like) | No | An object with numeric 'x', 'y', 'z', or 'w' properties. Undefined values are not copied. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L293](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L293)  
Since: 3.50.0


---

### getLocalPoint

#### \<instance> getLocalPoint(x, y, [point], [camera])


**Description:**

Takes the given `x` and `y` coordinates and converts them into local space for this Game Object, taking into account parent and local transforms, and the Display Origin.

The returned Vector2 contains the translated point in its properties.

A Camera needs to be provided in order to handle modified scroll factors. If no camera is specified, it will use the `main` camera from the Scene to which this Game Object belongs.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The x position to translate. |
| y | number | No | The y position to translate. |
| point | [Phaser.Math.Vector2](https://phaser.io/oss/docs/api-documentation/class/math-vector2.md) | Yes | A Vector2, or point-like object, to store the results in. |
| camera | [Phaser.Cameras.Scene2D.Camera](https://phaser.io/oss/docs/api-documentation/class/cameras-scene2d-camera.md) | Yes | The Camera which is being tested against. If not given will use the Scene default camera. |


**Returns:** [Phaser.Math.Vector2](https://phaser.io/oss/docs/api-documentation/class/math-vector2.md) - The translated point.


> Source: [src/gameobjects/components/Transform.js#L551](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L551)  
Since: 3.50.0


---

### getLocalTransformMatrix

#### \<instance> getLocalTransformMatrix([tempMatrix])


**Description:**

Gets the local transform matrix for this Game Object.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| tempMatrix | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/class/gameobjects-components-transformmatrix.md) | Yes | The matrix to populate with the values from this Game Object. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/class/gameobjects-components-transformmatrix.md) - The populated Transform Matrix.


> Source: [src/gameobjects/components/Transform.js#L484](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L484)  
Since: 3.4.0


---

### getParentRotation

#### \<instance> getParentRotation()


**Description:**

Gets the sum total rotation of all of this Game Object's parent Containers.

The returned value is in radians and will be zero if this Game Object has no parent container.


**Returns:** number - The sum total rotation, in radians, of all parent containers of this Game Object.


> Source: [src/gameobjects/components/Transform.js#L635](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L635)  
Since: 3.18.0


---

### getWorldPoint

#### \<instance> getWorldPoint([point], [tempMatrix], [parentMatrix])


**Description:**

Gets the world position of this Game Object, factoring in any parent Containers.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| point | [Phaser.Math.Vector2](https://phaser.io/oss/docs/api-documentation/class/math-vector2.md) | Yes | A Vector2, or point-like object, to store the result in. |
| tempMatrix | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/class/gameobjects-components-transformmatrix.md) | Yes | A temporary matrix to hold the Game Object's values. |
| parentMatrix | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/class/gameobjects-components-transformmatrix.md) | Yes | A temporary matrix to hold parent values. |


**Returns:** [Phaser.Math.Vector2](https://phaser.io/oss/docs/api-documentation/class/math-vector2.md) - The world position of this Game Object.


> Source: [src/gameobjects/components/Transform.js#L601](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L601)  
Since: 3.88.0


---

### getWorldTransformMatrix

#### \<instance> getWorldTransformMatrix([tempMatrix], [parentMatrix])


**Description:**

Gets the world transform matrix for this Game Object, factoring in any parent Containers.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| tempMatrix | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/class/gameobjects-components-transformmatrix.md) | Yes | The matrix to populate with the values from this Game Object. |
| parentMatrix | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/class/gameobjects-components-transformmatrix.md) | Yes | A temporary matrix to hold parent values during the calculations. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/class/gameobjects-components-transformmatrix.md) - The populated Transform Matrix.


> Source: [src/gameobjects/components/Transform.js#L501](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L501)  
Since: 3.4.0


---

### setAngle

#### \<instance> setAngle([degrees])


**Description:**

Sets the angle of this Game Object.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| degrees | number | Yes | 0 | The rotation of this Game Object, in degrees. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L364](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L364)  
Since: 3.0.0


---

### setPosition

#### \<instance> setPosition([x], [y], [z], [w])


**Description:**

Sets the position of this Game Object.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | Yes | 0 | The x position of this Game Object. |
| y | number | Yes | "x" | The y position of this Game Object. If not set it will use the `x` value. |
| z | number | Yes | 0 | The z position of this Game Object. |
| w | number | Yes | 0 | The w position of this Game Object. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L265](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L265)  
Since: 3.0.0


---

### setRandomPosition

#### \<instance> setRandomPosition([x], [y], [width], [height])


**Description:**

Sets the position of this Game Object to be a random position within the confines of the given area.

If no area is specified a random position between 0 x 0 and the game width x height is used instead.

The position does not factor in the size of this Game Object, meaning that only the origin is guaranteed to be within the area.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | Yes | 0 | The x position of the top-left of the random area. |
| y | number | Yes | 0 | The y position of the top-left of the random area. |
| width | number | Yes |  | The width of the random area. |
| height | number | Yes |  | The height of the random area. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L313](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L313)  
Since: 3.8.0


---

### setRotation

#### \<instance> setRotation([radians])


**Description:**

Sets the rotation of this Game Object.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| radians | number | Yes | 0 | The rotation of this Game Object, in radians. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L345](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L345)  
Since: 3.0.0


---

### setScale

#### \<instance> setScale([x], [y])


**Description:**

Sets the scale of this Game Object.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | Yes | 1 | The horizontal scale of this Game Object. |
| y | number | Yes | "x" | The vertical scale of this Game Object. If not set it will use the `x` value. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L383](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L383)  
Since: 3.0.0


---

### setW

#### \<instance> setW([value])


**Description:**

Sets the w position of this Game Object.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| value | number | Yes | 0 | The w position of this Game Object. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L465](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L465)  
Since: 3.0.0


---

### setX

#### \<instance> setX([value])


**Description:**

Sets the x position of this Game Object.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| value | number | Yes | 0 | The x position of this Game Object. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L405](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L405)  
Since: 3.0.0


---

### setY

#### \<instance> setY([value])


**Description:**

Sets the y position of this Game Object.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| value | number | Yes | 0 | The y position of this Game Object. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L424](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L424)  
Since: 3.0.0


---

### setZ

#### \<instance> setZ([value])


**Description:**

Sets the z position of this Game Object.

Note: The z position does not control the rendering order of 2D Game Objects. Use [Phaser.GameObjects.Components.Depth#setDepth](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-depth.md#setDepth) instead.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| value | number | Yes | 0 | The z position of this Game Object. |


**Returns:** [Phaser.GameObjects.Components.Transform](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-transform.md) - This Game Object instance.


> Source: [src/gameobjects/components/Transform.js#L443](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/Transform.js#L443)  
Since: 3.0.0


---

---

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