---
title: "Phaser.GameObjects.Components.PathFollower"
docs: "Phaser v4.1.0"
url: https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-pathfollower
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.GameObjects.Components.PathFollower

Scope: 
static
> Source: [src/gameobjects/components/PathFollower.js#L13](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L13)  
Since: 3.17.0

## Static functions

### path

#### path: [Phaser.Curves.Path](https://phaser.io/oss/docs/api-documentation/class/curves-path.md)


**Description:**

The Path this PathFollower is following. It can only follow one Path at a time.


> Source: [src/gameobjects/components/PathFollower.js#L25](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L25)  
Since: 3.0.0


---

### pathRotationOffset

#### pathRotationOffset: number


**Description:**

If the PathFollower is rotating to match the Path (@see Phaser.GameObjects.Components.PathFollower#rotateToPath) this value is added to the rotation value, in degrees. This allows you to rotate objects to a path but control the angle of the rotation as well.


> Source: [src/gameobjects/components/PathFollower.js#L44](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L44)  
Since: 3.0.0


---

### rotateToPath

#### rotateToPath: boolean


**Description:**

Should the PathFollower automatically rotate to point in the direction of the Path?


> Source: [src/gameobjects/components/PathFollower.js#L34](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L34)  
Since: 3.0.0


---

## Static functions

### isFollowing

#### \<instance> isFollowing()


**Description:**

Is this PathFollower actively following a Path or not?

To be considered as `isFollowing` it must be currently moving on a Path, and not paused.


**Returns:** boolean - `true` if this PathFollower is actively following a Path, otherwise `false`.


> Source: [src/gameobjects/components/PathFollower.js#L169](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L169)  
Since: 3.0.0


---

### pathUpdate

#### \<instance> pathUpdate()


**Description:**

Internal update handler that advances this PathFollower along the path.

Called automatically by the Scene step, should not typically be called directly.


> Source: [src/gameobjects/components/PathFollower.js#L352](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L352)  
Since: 3.17.0


---

### pauseFollow

#### \<instance> pauseFollow()


**Description:**

Pauses this PathFollower. It will still continue to render, but it will remain motionless at the point on the Path at which you paused it.


**Returns:** [Phaser.GameObjects.Components.PathFollower](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-pathfollower.md) - This Game Object.


> Source: [src/gameobjects/components/PathFollower.js#L287](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L287)  
Since: 3.3.0


---

### resumeFollow

#### \<instance> resumeFollow()


**Description:**

Resumes a previously paused PathFollower.

If the PathFollower was not paused this has no effect.


**Returns:** [Phaser.GameObjects.Components.PathFollower](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-pathfollower.md) - This Game Object.


> Source: [src/gameobjects/components/PathFollower.js#L308](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L308)  
Since: 3.3.0


---

### setPath

#### \<instance> setPath(path, [config])


**Description:**

Set the Path that this PathFollower should follow.

Optionally accepts [Phaser.Types.GameObjects.PathFollower.PathConfig](https://phaser.io/oss/docs/api-documentation/typedef/types-gameobjects-pathfollower.md#PathConfig) settings.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| path | [Phaser.Curves.Path](https://phaser.io/oss/docs/api-documentation/class/curves-path.md) | No | The Path this PathFollower is following. It can only follow one Path at a time. |
| config | number \| [Phaser.Types.GameObjects.PathFollower.PathConfig](https://phaser.io/oss/docs/api-documentation/typedef/types-gameobjects-pathfollower.md#PathConfig) | [Phaser.Types.Tweens.NumberTweenBuilderConfig](https://phaser.io/oss/docs/api-documentation/typedef/types-tweens.md#NumberTweenBuilderConfig) | Yes | Settings for the PathFollower. |


**Returns:** [Phaser.GameObjects.Components.PathFollower](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-pathfollower.md) - This Game Object.


> Source: [src/gameobjects/components/PathFollower.js#L113](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L113)  
Since: 3.0.0


---

### setRotateToPath

#### \<instance> setRotateToPath(value, [offset])


**Description:**

Set whether the PathFollower should automatically rotate to point in the direction of the Path.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| value | boolean | No |  | Whether the PathFollower should automatically rotate to point in the direction of the Path. |
| offset | number | Yes | 0 | Rotation offset in degrees. |


**Returns:** [Phaser.GameObjects.Components.PathFollower](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-pathfollower.md) - This Game Object.


> Source: [src/gameobjects/components/PathFollower.js#L147](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L147)  
Since: 3.0.0


---

### startFollow

#### \<instance> startFollow([config], [startAt])


**Description:**

Starts this PathFollower following its given Path.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| config | number \| [Phaser.Types.GameObjects.PathFollower.PathConfig](https://phaser.io/oss/docs/api-documentation/typedef/types-gameobjects-pathfollower.md#PathConfig) | [Phaser.Types.Tweens.NumberTweenBuilderConfig](https://phaser.io/oss/docs/api-documentation/typedef/types-tweens.md#NumberTweenBuilderConfig) | Yes | "{}" | The duration of the follow, or a PathFollower config object. |
| startAt | number | Yes | 0 | Optional start position of the follow, between 0 and 1. |


**Returns:** [Phaser.GameObjects.Components.PathFollower](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-pathfollower.md) - This Game Object.


> Source: [src/gameobjects/components/PathFollower.js#L186](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L186)  
Since: 3.3.0


---

### stopFollow

#### \<instance> stopFollow()


**Description:**

Stops this PathFollower from following the path any longer.

This will invoke any 'stop' conditions that may exist on the Path, or for the follower.


**Returns:** [Phaser.GameObjects.Components.PathFollower](https://phaser.io/oss/docs/api-documentation/namespace/gameobjects-components-pathfollower.md) - This Game Object.


> Source: [src/gameobjects/components/PathFollower.js#L330](https://github.com/phaserjs/phaser/blob/v4.1.0/src/gameobjects/components/PathFollower.js#L330)  
Since: 3.3.0


---

---

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