---
title: "Phaser.Display.Canvas.CanvasPool"
docs: "Phaser v4.1.0"
url: https://phaser.io/oss/docs/api-documentation/namespace/display-canvas-canvaspool
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Display.Canvas.CanvasPool

Scope: 
static
> Source: [src/display/canvas/CanvasPool.js#L16](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L16)  
Since: 3.0.0

## Static functions

### create

#### \<static> create(parent, [width], [height], [canvasType], [selfParent])


**Description:**

Creates a new Canvas DOM element, or pulls one from the pool if free.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| parent | * | No |  | The parent of the Canvas object. |
| width | number | Yes | 1 | The width of the Canvas. |
| height | number | Yes | 1 | The height of the Canvas. |
| canvasType | number | Yes | "Phaser.CANVAS" | The type of the Canvas. Either `Phaser.CANVAS` or `Phaser.WEBGL`. |
| selfParent | boolean | Yes | false | Use the generated Canvas element as the parent? |


**Returns:** HTMLCanvasElement - The canvas element that was created or pulled from the pool.


> Source: [src/display/canvas/CanvasPool.js#L29](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L29)  
Since: 3.0.0


---

### create2D

#### \<static> create2D(parent, [width], [height])


**Description:**

Creates a new 2D Canvas DOM element, or pulls one from the pool if free.

This is a convenience wrapper around `create` that forces `canvasType` to `Phaser.CANVAS`, ensuring the returned canvas is always intended for use with a 2D rendering context.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| parent | * | No |  | The parent of the Canvas object. |
| width | number | Yes | 1 | The width of the Canvas. |
| height | number | Yes | 1 | The height of the Canvas. |


**Returns:** HTMLCanvasElement - The canvas element that was created or pulled from the pool.


> Source: [src/display/canvas/CanvasPool.js#L91](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L91)  
Since: 3.0.0


---

### createWebGL

#### \<static> createWebGL(parent, [width], [height])


**Description:**

Creates a new WebGL Canvas DOM element.

This is a convenience wrapper around `create` that forces `canvasType` to `Phaser.WEBGL`. WebGL canvases are never added to the pool, because once a WebGL context's options are set they cannot be changed, making pooling unsuitable for them.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| parent | * | No |  | The parent of the Canvas object. |
| width | number | Yes | 1 | The width of the Canvas. |
| height | number | Yes | 1 | The height of the Canvas. |


**Returns:** HTMLCanvasElement - The created WebGL canvas.


> Source: [src/display/canvas/CanvasPool.js#L111](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L111)  
Since: 3.0.0


---

### disableSmoothing

#### \<static> disableSmoothing()


**Description:**

Disable context smoothing on any new Canvas element created.


> Source: [src/display/canvas/CanvasPool.js#L225](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L225)  
Since: 3.0.0


---

### enableSmoothing

#### \<static> enableSmoothing()


**Description:**

Enable context smoothing on any new Canvas element created.


> Source: [src/display/canvas/CanvasPool.js#L236](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L236)  
Since: 3.0.0


---

### first

#### \<static> first([canvasType])


**Description:**

Gets the first free canvas container from the pool.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| canvasType | number | Yes | "Phaser.CANVAS" | The type of the Canvas. Either `Phaser.CANVAS` or `Phaser.WEBGL`. |


**Returns:** HTMLCanvasElement - The first free canvas, or `null` if a WebGL canvas was requested or if the pool doesn't have free canvases.


> Source: [src/display/canvas/CanvasPool.js#L132](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L132)  
Since: 3.0.0


---

### free

#### \<static> free()


**Description:**

Gets the total number of free canvas elements in the pool.


**Returns:** number - The number of free canvases.


> Source: [src/display/canvas/CanvasPool.js#L212](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L212)  
Since: 3.0.0


---

### remove

#### \<static> remove(parent)


**Description:**

Looks up a canvas based on its parent, and if found puts it back in the pool, freeing it up for re-use. The canvas has its width and height set to 1, and its parent attribute nulled.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| parent | * | No | The canvas or the parent of the canvas to free. |


> Source: [src/display/canvas/CanvasPool.js#L164](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L164)  
Since: 3.0.0


---

### total

#### \<static> total()


**Description:**

Gets the total number of used canvas elements in the pool.


**Returns:** number - The number of used canvases.


> Source: [src/display/canvas/CanvasPool.js#L189](https://github.com/phaserjs/phaser/blob/v4.1.0/src/display/canvas/CanvasPool.js#L189)  
Since: 3.0.0


---

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
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- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
- **An account**: sign in with Google, GitHub or Microsoft at https://phaser.io/login. Games made on any plan can be published and sold.

Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
