---
title: "Types.Scenes"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-scenes
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Types.Scenes

## CreateSceneFromObjectConfig

### \<static> CreateSceneFromObjectConfig

| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| init | [Phaser.Types.Scenes.SceneInitCallback](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-scenes.md#SceneInitCallback) | Yes | The scene's init callback. |
| preload | [Phaser.Types.Scenes.ScenePreloadCallback](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-scenes.md#ScenePreloadCallback) | Yes | The scene's preload callback. |
| create | [Phaser.Types.Scenes.SceneCreateCallback](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-scenes.md#SceneCreateCallback) | Yes | The scene's create callback. |
| update | [Phaser.Types.Scenes.SceneUpdateCallback](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-scenes.md#SceneUpdateCallback) | Yes | The scene's update callback. See {@link Phaser.Scene#update}. |
| extend | any | Yes | Any additional properties, which will be copied to the Scene after it's created (except `data` or `sys`). |
| extend.data | any | Yes | Any values, which will be merged into the Scene's Data Manager store. |

**Type**: object

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/CreateSceneFromObjectConfig.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/CreateSceneFromObjectConfig.js#L1)  
Since: 3.17.0

---

## SceneCreateCallback

### \<static> SceneCreateCallback


Can be defined on your own Scenes. Use it to create your game objects.

This method is called by the Scene Manager when the scene starts, after `init()` and `preload()`.

If the LoaderPlugin started after `preload()`, then this method is called only after loading is complete.

**Type**: function

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/SceneCreateCallback.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/SceneCreateCallback.js#L1)  
Since: 3.0.0

---

## SceneInitCallback

### \<static> SceneInitCallback


Can be defined on your own Scenes.

This method is called by the Scene Manager when the scene starts, before `preload()` and `create()`.

**Type**: function

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/SceneInitCallback.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/SceneInitCallback.js#L1)  
Since: 3.0.0

---

## ScenePreloadCallback

### \<static> ScenePreloadCallback


Can be defined on your own Scenes. Use it to load assets.

This method is called by the Scene Manager, after `init()` and before `create()`, only if the Scene has a LoaderPlugin.

After this method completes, if the LoaderPlugin's queue isn't empty, the LoaderPlugin will start automatically.

**Type**: function

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/ScenePreloadCallback.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/ScenePreloadCallback.js#L1)  
Since: 3.0.0

---

## SceneTransitionConfig

### \<static> SceneTransitionConfig

| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| target | string | No |  | The Scene key to transition to. |
| duration | number | Yes | 1000 | The duration, in ms, for the transition to last. |
| sleep | boolean | Yes | false | Will the Scene responsible for the transition be sent to sleep on completion (`true`), or stopped? (`false`) |
| remove | boolean | Yes | false | Will the Scene responsible for the transition be removed from the Scene Manager after the transition completes? |
| allowInput | boolean | Yes | false | Will the Scenes Input system be able to process events while it is transitioning in or out? |
| moveAbove | boolean | Yes |  | Move the target Scene to be above this one before the transition starts. |
| moveBelow | boolean | Yes |  | Move the target Scene to be below this one before the transition starts. |
| onUpdate | function | Yes |  | This callback is invoked every frame for the duration of the transition. |
| onUpdateScope | any | Yes |  | The context in which the callback is invoked. |
| onStart | [Phaser.Types.Scenes.SceneTransitionOnStartCallback](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-scenes.md#SceneTransitionOnStartCallback) | Yes |  | This callback is invoked when transition starting. |
| onStartScope | any | Yes |  | The context in which the callback is invoked. |
| data | any | Yes |  | An object containing any data you wish to be passed to the target scene's init / create methods (if sleep is false) or to the target scene's wake event callback (if sleep is true). |

**Type**: object

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/SceneTransitionConfig.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/SceneTransitionConfig.js#L1)  
Since: 3.5.0

---

## SceneTransitionOnStartCallback

### \<static> SceneTransitionOnStartCallback

| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| duration | number | Yes | 1000 | The duration, in ms, for the transition to last. |

**Type**: function

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/SceneTransitionStartCallback.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/SceneTransitionStartCallback.js#L1)  
Since: 3.60.0

---

## SceneType

### \<static> SceneType

**Type**: [Phaser.Scene](https://phaser.io/oss/docs/api-documentation/4.0.0/class/scene.md) | [Phaser.Types.Scenes.SettingsConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-scenes.md#SettingsConfig) | [Phaser.Types.Scenes.CreateSceneFromObjectConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-scenes.md#CreateSceneFromObjectConfig) | function

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/SceneType.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/SceneType.js#L1)  
Since: 3.60.0

---

## SceneUpdateCallback

### \<static> SceneUpdateCallback

**Type**: function

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/SceneUpdateCallback.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/SceneUpdateCallback.js#L1)  
Since: 3.0.0

---

## SettingsConfig

### \<static> SettingsConfig

| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| key | string | Yes |  | The unique key of this Scene. Must be unique within the entire Game instance. |
| active | boolean | Yes | false | Does the Scene start as active or not? An active Scene updates each step. |
| visible | boolean | Yes | true | Does the Scene start as visible or not? A visible Scene renders each step. |
| pack | false \| [Phaser.Types.Loader.FileTypes.PackFileSection](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-loader-filetypes.md#PackFileSection) | Yes | false | Files to be loaded before the Scene begins. |
| cameras | [Phaser.Types.Cameras.Scene2D.CameraConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-cameras-scene2d.md#CameraConfig) \| Array.\<[Phaser.Types.Cameras.Scene2D.CameraConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-cameras-scene2d.md#CameraConfig)> | Yes | null | An optional Camera configuration object. |
| map | Object.\<string, string> | Yes |  | Overwrites the default injection map for a scene. |
| mapAdd | Object.\<string, string> | Yes |  | Extends the injection map for a scene. |
| physics | [Phaser.Types.Core.PhysicsConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-core.md#PhysicsConfig) | Yes | "{}" | The physics configuration object for the Scene. |
| loader | [Phaser.Types.Core.LoaderConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-core.md#LoaderConfig) | Yes | "{}" | The loader configuration object for the Scene. |
| plugins | false \| * | Yes | false | The plugin configuration object for the Scene. |

**Type**: object

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/SettingsConfig.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/SettingsConfig.js#L1)  
Since: 3.0.0

---

## SettingsObject

### \<static> SettingsObject

| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| status | number | No | The current status of the Scene. Maps to the Scene constants. |
| key | string | No | The unique key of this Scene. Unique within the entire Game instance. |
| active | boolean | No | The active state of this Scene. An active Scene updates each step. |
| visible | boolean | No | The visible state of this Scene. A visible Scene renders each step. |
| isBooted | boolean | No | Has the Scene finished booting? |
| isTransition | boolean | No | Is the Scene in a state of transition? |
| transitionFrom | [Phaser.Scene](https://phaser.io/oss/docs/api-documentation/4.0.0/class/scene.md) | No | The Scene this Scene is transitioning from, if set. |
| transitionDuration | number | No | The duration of the transition, if set. |
| transitionAllowInput | boolean | No | Is this Scene allowed to receive input during transitions? |
| data | object | No | a data bundle passed to this Scene from the Scene Manager. |
| pack | false \| [Phaser.Types.Loader.FileTypes.PackFileSection](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-loader-filetypes.md#PackFileSection) | No | Files to be loaded before the Scene begins. |
| cameras | [Phaser.Types.Cameras.Scene2D.CameraConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-cameras-scene2d.md#CameraConfig) \| Array.\<[Phaser.Types.Cameras.Scene2D.CameraConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-cameras-scene2d.md#CameraConfig)> | No | The Camera configuration object. |
| map | Object.\<string, string> | No | The Scene's Injection Map. |
| physics | [Phaser.Types.Core.PhysicsConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-core.md#PhysicsConfig) | No | The physics configuration object for the Scene. |
| loader | [Phaser.Types.Core.LoaderConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-core.md#LoaderConfig) | No | The loader configuration object for the Scene. |
| plugins | false \| * | No | The plugin configuration object for the Scene. |

**Type**: object

**Member of**: Phaser.Types.Scenes
> Source: [src/scene/typedefs/SettingsObject.js#L1](https://github.com/phaserjs/phaser/blob/v4.0.0/src/scene/typedefs/SettingsObject.js#L1)  
Since: 3.0.0

---

---

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