---
title: "Phaser.Physics.Matter.Components.Transform"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/physics-matter-components-transform
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Physics.Matter.Components.Transform

Scope: 
static
> Source: [src/physics/matter-js/components/Transform.js#L17](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L17)  
Since: 3.0.0

## Static functions

### angle

#### angle: number


**Description:**

Use `angle` to set or get the rotation of the physics body associated with this Game Object. Unlike `rotation`, when setting this value it is specified in degrees, which are converted to radians internally.


> Source: [src/physics/matter-js/components/Transform.js#L174](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L174)  
Since: 3.0.0


---

### rotation

#### rotation: number


**Description:**

Use `rotation` to set or get the rotation of the physics body associated with this GameObject. The value when set must be in radians.


> Source: [src/physics/matter-js/components/Transform.js#L196](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L196)  
Since: 3.0.0


---

### scale

#### scale: number


**Description:**

This is a special setter that allows you to set both the horizontal and vertical scale of this Game Object to the same value, at the same time. When reading this value the result returned is `(scaleX + scaleY) / 2`.

Use of this property implies you wish the horizontal and vertical scales to be equal to each other. If this isn't the case, use the `scaleX` or `scaleY` properties instead.


> Source: [src/physics/matter-js/components/Transform.js#L74](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L74)  
Since: 3.88.0


---

### scaleX

#### scaleX: number


**Description:**

The horizontal scale of this Game Object.


> Source: [src/physics/matter-js/components/Transform.js#L99](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L99)  
Since: 3.0.0


---

### scaleY

#### scaleY: number


**Description:**

The vertical scale of this Game Object.


> Source: [src/physics/matter-js/components/Transform.js#L137](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L137)  
Since: 3.0.0


---

### x

#### x: number


**Description:**

The x position of this Game Object.


> Source: [src/physics/matter-js/components/Transform.js#L28](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L28)  
Since: 3.0.0


---

### y

#### y: number


**Description:**

The y position of this Game Object.


> Source: [src/physics/matter-js/components/Transform.js#L51](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L51)  
Since: 3.0.0


---

## Static functions

### setAngle

#### \<instance> setAngle([degrees])


**Description:**

Immediately sets the angle of the Body. Angular velocity, position, force etc. are unchanged.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| degrees | number | Yes | 0 | The angle to set, in degrees. |


**Returns:** [Phaser.Physics.Matter.Components.Transform](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/physics-matter-components-transform.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Transform.js#L283](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L283)  
Since: 3.0.0


---

### setFixedRotation

#### \<instance> setFixedRotation()


**Description:**

Setting fixed rotation sets the Body inertia to Infinity, which stops it from being able to rotate when forces are applied to it.


**Returns:** [Phaser.Physics.Matter.Components.Transform](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/physics-matter-components-transform.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Transform.js#L267](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L267)  
Since: 3.0.0


---

### setPosition

#### \<instance> setPosition([x], [y])


**Description:**

Sets the position of the physics body along the x and y axes. Both parameters are optional and default to 0 if not provided. Velocity, angle, force etc. are unchanged.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | Yes | 0 | The horizontal position of the body. |
| y | number | Yes | "x" | The vertical position of the body. |


**Returns:** [Phaser.Physics.Matter.Components.Transform](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/physics-matter-components-transform.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Transform.js#L220](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L220)  
Since: 3.0.0


---

### setRotation

#### \<instance> setRotation([radians])


**Description:**

Immediately sets the angle of the Body. Angular velocity, position, force etc. are unchanged.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| radians | number | Yes | 0 | The angle of the body, in radians. |


**Returns:** [Phaser.Physics.Matter.Components.Transform](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/physics-matter-components-transform.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Transform.js#L245](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L245)  
Since: 3.0.0


---

### setScale

#### \<instance> setScale([x], [y], [point])


**Description:**

Sets the scale of this Game Object and its underlying Matter.js physics body. The optional `point` parameter specifies the origin from which scaling will occur. If omitted, scaling is applied from the body's current position.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | Yes | 1 | The horizontal scale of this Game Object. |
| y | number | Yes | "x" | The vertical scale of this Game Object. If not set it will use the x value. |
| point | [Phaser.Math.Vector2](https://phaser.io/oss/docs/api-documentation/4.0.0/class/math-vector2.md) | Yes |  | The point (Vector2) from which scaling will occur. |


**Returns:** [Phaser.Physics.Matter.Components.Transform](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/physics-matter-components-transform.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Transform.js#L305](https://github.com/phaserjs/phaser/blob/v4.0.0/src/physics/matter-js/components/Transform.js#L305)  
Since: 3.0.0


---

---

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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
