---
title: "Phaser.GameObjects.RetroFont"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/gameobjects-retrofont
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.GameObjects.RetroFont

Scope: 
static
> Source: [src/gameobjects/bitmaptext/RetroFont.js#L10](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/RetroFont.js#L10)  
Since: 3.6.0

## Static functions

### Parse

#### \<static> Parse(scene, config)


**Description:**

Parses a Retro Font configuration object and builds a `BitmapFontData` structure that can be passed to the BitmapText constructor to render text using a fixed-width retro font.

A retro font is a texture containing a uniform grid of characters, each cell being the same width and height. This function reads the configuration, looks up the source texture frame, then iterates over every character defined in `config.chars`, calculating its pixel position and normalised UV coordinates within the texture. The resulting data object maps each character code to its own glyph entry and is suitable for registering in the Bitmap Font cache.

If `config.chars` is an empty string the function returns `undefined` without producing any data.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| scene | [Phaser.Scene](https://phaser.io/oss/docs/api-documentation/4.0.0/class/scene.md) | No | A reference to the Phaser Scene. |
| config | [Phaser.Types.GameObjects.BitmapText.RetroFontConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-gameobjects-bitmaptext.md#RetroFontConfig) | No | The font configuration object. |


**Returns:** [Phaser.Types.GameObjects.BitmapText.BitmapFontData](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-gameobjects-bitmaptext.md#BitmapFontData) - A parsed Bitmap Font data entry containing per-character glyph data and UV coordinates, ready for the Bitmap Font cache.


> Source: [src/gameobjects/bitmaptext/ParseRetroFont.js#L9](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/ParseRetroFont.js#L9)  
Since: 3.0.0


---

## Static functions

### TEXT_SET1

#### TEXT_SET1: string


**Description:**

A RetroFont character set containing the full printable ASCII range (space through tilde), including both uppercase and lowercase letters, digits, and symbols.

Text Set 1 = !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~


> Source: [src/gameobjects/bitmaptext/const.js#L9](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L9)  
Since: 3.6.0


---

### TEXT_SET10

#### TEXT_SET10: string


**Description:**

A RetroFont character set containing only the 26 uppercase letters of the alphabet. Use this for font sprite sheets that contain no digits, spaces, or punctuation glyphs.

Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ


> Source: [src/gameobjects/bitmaptext/const.js#L118](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L118)  
Since: 3.6.0


---

### TEXT_SET11

#### TEXT_SET11: string


**Description:**

A RetroFont character set containing uppercase letters, a broad selection of punctuation symbols including quotes and arithmetic operators, followed by digits.

Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789


> Source: [src/gameobjects/bitmaptext/const.js#L130](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L130)  
Since: 3.6.0


---

### TEXT_SET2

#### TEXT_SET2: string


**Description:**

A RetroFont character set containing printable ASCII characters from space through uppercase Z, including digits and common symbols but no lowercase letters.

Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ


> Source: [src/gameobjects/bitmaptext/const.js#L21](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L21)  
Since: 3.6.0


---

### TEXT_SET3

#### TEXT_SET3: string


**Description:**

A RetroFont character set containing uppercase letters followed by digits, with a trailing space.

Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789


> Source: [src/gameobjects/bitmaptext/const.js#L33](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L33)  
Since: 3.6.0


---

### TEXT_SET4

#### TEXT_SET4: string


**Description:**

A RetroFont character set containing uppercase letters, a space, then digits. The space character appears between the alphabet and the digits rather than at the end.

Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789


> Source: [src/gameobjects/bitmaptext/const.js#L44](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L44)  
Since: 3.6.0


---

### TEXT_SET5

#### TEXT_SET5: string


**Description:**

A RetroFont character set containing uppercase letters followed by common punctuation symbols and digits. Useful for fonts that include sentence punctuation such as periods, commas, parentheses, and question marks.

Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789


> Source: [src/gameobjects/bitmaptext/const.js#L56](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L56)  
Since: 3.6.0


---

### TEXT_SET6

#### TEXT_SET6: string


**Description:**

A RetroFont character set containing uppercase letters, digits, and a range of punctuation symbols including quotes, parentheses, and a trailing space.

Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.`


> Source: [src/gameobjects/bitmaptext/const.js#L69](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L69)  
Since: 3.6.0


---

### TEXT_SET7

#### TEXT_SET7: string


**Description:**

A RetroFont character set where the characters are arranged in a non-sequential, interleaved order. This matches the sprite layout of certain retro font sheets where every fifth character continues the sequence (A, G, M, S, Y, then B, H, N, T, Z, etc.).

Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39


> Source: [src/gameobjects/bitmaptext/const.js#L81](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L81)  
Since: 3.6.0


---

### TEXT_SET8

#### TEXT_SET8: string


**Description:**

A RetroFont character set where digits come first, followed by a space, period, and then uppercase letters. Use this when the font sprite sheet places numerals before the alphabet.

Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ


> Source: [src/gameobjects/bitmaptext/const.js#L94](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L94)  
Since: 3.6.0


---

### TEXT_SET9

#### TEXT_SET9: string


**Description:**

A RetroFont character set containing uppercase letters, parentheses and a hyphen, digits, and common sentence punctuation including quotes and an exclamation mark.

Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!


> Source: [src/gameobjects/bitmaptext/const.js#L106](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/bitmaptext/const.js#L106)  
Since: 3.6.0


---

---

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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
