---
title: "Phaser.GameObjects.Components.Tint"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/gameobjects-components-tint
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.GameObjects.Components.Tint

Scope: 
static
> Source: [src/gameobjects/components/Tint.js#L9](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L9)  
Since: 3.0.0

## Static functions

### isTinted

#### isTinted: boolean


**Description:**

Does this Game Object have a tint applied?

Returns `true` if any of the four corner tint values differ from 0xffffff, or if the `tintMode` property is set to anything other than `MULTIPLY`. Returns `false` when all four tint values are 0xffffff and the tint mode is `MULTIPLY`, which is the default untinted state.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/Tint.js#L218](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L218)  
Since: 3.11.0


---

### tint

#### tint: number


**Description:**

The tint value being applied to the whole of the Game Object. Returns the value of `tintTopLeft` when read. When written, the same color value is applied to all four corner tint properties (`tintTopLeft`, `tintTopRight`, `tintBottomLeft`, and `tintBottomRight`) simultaneously.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/Tint.js#L194](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L194)  
Since: 3.0.0


---

### tintBottomLeft

#### tintBottomLeft: number


**Description:**

The tint value being applied to the bottom-left vertex of the Game Object. This value is interpolated from the corner to the center of the Game Object. The value should be set as a hex number, i.e. 0xff0000 for red, or 0xff00ff for purple.


> Source: [src/gameobjects/components/Tint.js#L44](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L44)  
Since: 3.0.0


---

### tintBottomRight

#### tintBottomRight: number


**Description:**

The tint value being applied to the bottom-right vertex of the Game Object. This value is interpolated from the corner to the center of the Game Object. The value should be set as a hex number, i.e. 0xff0000 for red, or 0xff00ff for purple.


> Source: [src/gameobjects/components/Tint.js#L56](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L56)  
Since: 3.0.0


---

### tintMode

#### tintMode: [Phaser.TintModes](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/tintmodes.md)


**Description:**

The tint mode to use when applying the tint to the texture.

Available modes are:

- Phaser.TintModes.MULTIPLY (default)

- Phaser.TintModes.FILL

- Phaser.TintModes.ADD

- Phaser.TintModes.SCREEN

- Phaser.TintModes.OVERLAY

- Phaser.TintModes.HARD_LIGHT

Note that in Phaser 3, tint mode and color were set at the same time. In Phaser 4 they are separate settings.


> Source: [src/gameobjects/components/Tint.js#L68](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L68)  
Since: 4.0.0


---

### tintTopLeft

#### tintTopLeft: number


**Description:**

The tint value being applied to the top-left vertex of the Game Object. This value is interpolated from the corner to the center of the Game Object. The value should be set as a hex number, i.e. 0xff0000 for red, or 0xff00ff for purple.


> Source: [src/gameobjects/components/Tint.js#L20](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L20)  
Since: 3.0.0


---

### tintTopRight

#### tintTopRight: number


**Description:**

The tint value being applied to the top-right vertex of the Game Object. This value is interpolated from the corner to the center of the Game Object. The value should be set as a hex number, i.e. 0xff0000 for red, or 0xff00ff for purple.


> Source: [src/gameobjects/components/Tint.js#L32](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L32)  
Since: 3.0.0


---

## Static functions

### clearTint

#### \<instance> clearTint()


**Description:**

Clears all tint values associated with this Game Object.

Immediately sets the color values back to 0xffffff and the tint mode to `MULTIPLY`, which results in no visible change to the texture.

**Tags:**

 - webglOnly


**Returns:** [Phaser.GameObjects.Components.Tint](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/gameobjects-components-tint.md) - This Game Object instance.


> Source: [src/gameobjects/components/Tint.js#L89](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L89)  
Since: 3.0.0


---

### setTint

#### \<instance> setTint([topLeft], [topRight], [bottomLeft], [bottomRight])


**Description:**

Sets the tint color on this Game Object.

The tint works by taking the pixel color values from the Game Objects texture, and then combining it with the color value of the tint. You can provide either one color value, in which case the whole Game Object will be tinted in that color. Or you can provide a color per corner. The colors are blended together across the extent of the Game Object.

To modify the tint color once set, either call this method again with new values or use the `tint` property to set all colors at once. Or, use the properties `tintTopLeft`, `tintTopRight`, `tintBottomLeft` and `tintBottomRight` to set the corner color values independently.

To remove a tint call `clearTint`.

The tint color is combined according to the tint mode. By default, this is `MULTIPLY`.

Note that, in Phaser 3, this would also swap the tint mode if it was set to fill. In Phaser 4, the tint mode is separate: use `setTintMode`.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| topLeft | number | Yes | "0xffffff" | The tint being applied to the top-left of the Game Object. If no other values are given this value is applied evenly, tinting the whole Game Object. |
| topRight | number | Yes |  | The tint being applied to the top-right of the Game Object. |
| bottomLeft | number | Yes |  | The tint being applied to the bottom-left of the Game Object. |
| bottomRight | number | Yes |  | The tint being applied to the bottom-right of the Game Object. |


**Returns:** [Phaser.GameObjects.Components.Tint](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/gameobjects-components-tint.md) - This Game Object instance.


> Source: [src/gameobjects/components/Tint.js#L109](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L109)  
Since: 3.0.0


---

### setTintFill

#### \<instance> setTintFill()


**Description:**

Deprecated method which does nothing. In Phaser 3, this would set the tint color, and set the tint mode to fill. In Phaser 4, use `gameObject.setTint(color).setTintMode(Phaser.TintModes.FILL)` instead.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/Tint.js#L178](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L178)  
Since: 3.11.0


---

### setTintMode

#### \<instance> setTintMode(mode)


**Description:**

Sets the tint mode to use when applying the tint to the texture.

Note that, in Phaser 3, tint mode and color were set at the same time. In Phaser 4 they are separate settings.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| mode | number \| [Phaser.TintModes](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/tintmodes.md) | No | The tint mode to use. |


**Returns:** [Phaser.GameObjects.Components.Tint](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/gameobjects-components-tint.md) - This Game Object instance.


> Source: [src/gameobjects/components/Tint.js#L159](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/Tint.js#L159)  
Since: 4.0.0


---

---

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