---
title: "Phaser.GameObjects.Components.RenderNodes"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/gameobjects-components-rendernodes
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.GameObjects.Components.RenderNodes

Scope: 
static
> Source: [src/gameobjects/components/RenderNodes.js#L9](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/RenderNodes.js#L9)  
Since: 4.0.0

## Static functions

### customRenderNodes

#### customRenderNodes: object


**Description:**

Customized WebGL render nodes of this Game Object. RenderNodes are responsible for managing the rendering process of this Game Object. A default set of RenderNodes is coded into the engine, but the renderer will check this object first to see if a custom node has been set.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/RenderNodes.js#L17](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/RenderNodes.js#L17)  
Since: 4.0.0


---

### defaultRenderNodes

#### defaultRenderNodes: object


**Description:**

The default RenderNodes for this Game Object. RenderNodes are responsible for managing the rendering process of this Game Object. These are the nodes that are used if no custom ones are set.

RenderNodes are identified by a unique key for their role.

Common role keys include:

- 'Submitter': responsible for running other node roles for each element.

- 'Transformer': responsible for providing vertex coordinates for an element.

- 'Texturer': responsible for handling textures for an element.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/RenderNodes.js#L30](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/RenderNodes.js#L30)  
Since: 4.0.0


---

### renderNodeData

#### renderNodeData: object


**Description:**

An object to store render node specific data in, to be read by the render nodes this Game Object uses.

Render nodes store their data under their own name, not their role.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/RenderNodes.js#L50](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/RenderNodes.js#L50)  
Since: 4.0.0


---

## Static functions

### initRenderNodes

#### \<instance> initRenderNodes(defaultNodes)


**Description:**

Initializes the render nodes for this Game Object.

This method is called when the Game Object is added to the Scene. It is responsible for setting up the default render nodes this Game Object will use.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| defaultNodes | Map.\<string, string> | No | The default render nodes to set for this Game Object. |


> Source: [src/gameobjects/components/RenderNodes.js#L62](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/RenderNodes.js#L62)  
Since: 4.0.0


---

### setRenderNodeData

#### \<instance> setRenderNodeData(renderNode, key, value)


**Description:**

Sets or removes a property in the data object for a specific render node within `renderNodeData`.

If `key` is not set, it is created. If it is set, it is updated.

If `value` is undefined and `key` exists, the key is removed.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| renderNode | string \| [Phaser.Renderer.WebGL.RenderNodes.RenderNode](https://phaser.io/oss/docs/api-documentation/4.0.0/class/renderer-webgl-rendernodes-rendernode.md) | No | The render node to set the data for. If a string, it should be the name of the render node. |
| key | string | No | The key of the property to set. |
| value | * | No | The value to set the property to. |


**Returns:** [Phaser.GameObjects.Components.RenderNodes](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/gameobjects-components-rendernodes.md) - This Game Object instance.


> Source: [src/gameobjects/components/RenderNodes.js#L167](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/RenderNodes.js#L167)  
Since: 4.0.0


---

### setRenderNodeRole

#### \<instance> setRenderNodeRole(key, renderNode, [renderNodeData], [copyData])


**Description:**

Sets the RenderNode for a given role.

Also sets the relevant render node data object, if specified.

If the node cannot be set, no changes are made.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| key | string | No |  | The key of the role to set the render node for. |
| renderNode | string \| [Phaser.Renderer.WebGL.RenderNodes.RenderNode](https://phaser.io/oss/docs/api-documentation/4.0.0/class/renderer-webgl-rendernodes-rendernode.md) | null | No |  | The render node to set on this Game Object. Either a string, or a RenderNode instance. If `null`, the render node is removed, along with its data. |
| renderNodeData | object | Yes |  | An object to store render node specific data in, to be read by the render nodes this Game Object uses. |
| copyData | boolean | Yes | false | Should the data be copied from the `renderNodeData` object? |


**Returns:** [Phaser.GameObjects.Components.RenderNodes](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/gameobjects-components-rendernodes.md) - This Game Object instance.


> Source: [src/gameobjects/components/RenderNodes.js#L101](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/components/RenderNodes.js#L101)  
Since: 4.0.0


---

---

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