---
title: "Phaser.Data.Events"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/data-events
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Data.Events

Scope: 
static
> Source: [src/data/events/index.js#L7](https://github.com/phaserjs/phaser/blob/v4.0.0/src/data/events/index.js#L7)  


## Static functions

### CHANGE_DATA

#### CHANGE_DATA


**Description:**

The Change Data Event.

This event is dispatched by a Data Manager when an item in the data store is changed.

Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for a change data event from a Game Object you would use: `sprite.on('changedata', listener)`.

This event is dispatched for all items that change in the Data Manager. To listen for the change of a specific item, use the `CHANGE_DATA_KEY_EVENT` event.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| parent | any | No | A reference to the object that the Data Manager responsible for this event belongs to. |
| key | string | No | The unique key of the data item within the Data Manager. |
| value | any | No | The new value of the item in the Data Manager. |
| previousValue | any | No | The previous value of the item in the Data Manager. |


> Source: [src/data/events/CHANGE_DATA_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.0.0/src/data/events/CHANGE_DATA_EVENT.js#L7)  
Since: 3.0.0


---

### CHANGE_DATA_KEY

#### CHANGE_DATA_KEY


**Description:**

The Change Data Key Event.

This event is dispatched by a Data Manager when an item in the data store is changed.

Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for the change of a specific data item from a Game Object you would use: `sprite.on('changedata-key', listener)`, where `key` is the unique string key of the data item. For example, if you have a data item stored called `gold` then you can listen for `sprite.on('changedata-gold')`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| parent | any | No | A reference to the object that owns the instance of the Data Manager responsible for this event. |
| value | any | No | The item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |
| previousValue | any | No | The previous item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |


> Source: [src/data/events/CHANGE_DATA_KEY_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.0.0/src/data/events/CHANGE_DATA_KEY_EVENT.js#L7)  
Since: 3.16.1


---

### DESTROY

#### DESTROY


**Description:**

The Data Manager Destroy Event.

The Data Manager will listen for the destroy event from its parent, and then close itself down.


> Source: [src/data/events/DESTROY_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.0.0/src/data/events/DESTROY_EVENT.js#L7)  
Since: 3.50.0


---

### REMOVE_DATA

#### REMOVE_DATA


**Description:**

The Remove Data Event.

This event is dispatched by a Data Manager when an item is removed from it.

Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for the removal of a data item on a Game Object you would use: `sprite.on('removedata', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| parent | any | No | A reference to the object that owns the instance of the Data Manager responsible for this event. |
| key | string | No | The unique key of the data item within the Data Manager. |
| data | any | No | The item that was removed from the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |


> Source: [src/data/events/REMOVE_DATA_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.0.0/src/data/events/REMOVE_DATA_EVENT.js#L7)  
Since: 3.0.0


---

### SET_DATA

#### SET_DATA


**Description:**

The Set Data Event.

This event is dispatched by a Data Manager when a new item is added to the data store.

Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for the addition of a new data item on a Game Object you would use: `sprite.on('setdata', listener)`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| parent | any | No | A reference to the object that owns the instance of the Data Manager responsible for this event. |
| key | string | No | The unique key of the data item within the Data Manager. |
| data | any | No | The item that was added to the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. |


> Source: [src/data/events/SET_DATA_EVENT.js#L7](https://github.com/phaserjs/phaser/blob/v4.0.0/src/data/events/SET_DATA_EVENT.js#L7)  
Since: 3.0.0


---

---

## For AI agents: Phaser AE

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- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
