---
title: "ParticleBounds"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particlebounds
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# ParticleBounds

The Particle Bounds Processor.

Defines a rectangular region, in world space, within which particle movement is restrained.

Use the properties `collideLeft`, `collideRight`, `collideTop` and `collideBottom` to control if a particle will rebound off the sides of this boundary, or not.

This happens when the particles worldPosition x/y coordinate hits the boundary.

The strength of the rebound is determined by the `Particle.bounce` property.

**Constructor**

`new ParticleBounds(x, y, width, height, [collideLeft], [collideRight], [collideTop], [collideBottom])`

**Parameters**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | No |  | The x position (top-left) of the bounds, in world space. |
| y | number | No |  | The y position (top-left) of the bounds, in world space. |
| width | number | No |  | The width of the bounds. |
| height | number | No |  | The height of the bounds. |
| collideLeft | boolean | Yes | true | Whether particles interact with the left edge of the bounds. |
| collideRight | boolean | Yes | true | Whether particles interact with the right edge of the bounds. |
| collideTop | boolean | Yes | true | Whether particles interact with the top edge of the bounds. |
| collideBottom | boolean | Yes | true | Whether particles interact with the bottom edge of the bounds. |

---


**Scope**: static


**Extends**

> [Phaser.GameObjects.Particles.ParticleProcessor](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md)  



> Source: [src/gameobjects/particles/ParticleBounds.js#L11](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/ParticleBounds.js#L11)  
Since: 3.60.0

## Inherited Members


**From [Phaser.GameObjects.Particles.ParticleProcessor](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md):**


 - [active](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#active)
 - [emitter](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#emitter)
 - [x](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#x)
 - [y](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#y)




---

## Public Members

### bounds

#### bounds: [Phaser.Geom.Rectangle](https://phaser.io/oss/docs/api-documentation/4.0.0/class/geom-rectangle.md)


**Description:**

A rectangular boundary constraining particle movement. Use the ParticleBounds properties `collideLeft`, `collideRight`, `collideTop` and `collideBottom` to control if a particle will rebound off the sides of this boundary, or not. This happens when the particles x/y coordinate hits the boundary.


> Source: [src/gameobjects/particles/ParticleBounds.js#L56](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/ParticleBounds.js#L56)  
Since: 3.60.0


---

### collideBottom

#### collideBottom: boolean


**Description:**

Whether particles interact with the bottom edge of the emitter [Phaser.GameObjects.Particles.ParticleBounds#bounds](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particlebounds.md#bounds).


> Source: [src/gameobjects/particles/ParticleBounds.js#L98](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/ParticleBounds.js#L98)  
Since: 3.60.0


---

### collideLeft

#### collideLeft: boolean


**Description:**

Whether particles interact with the left edge of the [Phaser.GameObjects.Particles.ParticleBounds#bounds](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particlebounds.md#bounds).


> Source: [src/gameobjects/particles/ParticleBounds.js#L68](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/ParticleBounds.js#L68)  
Since: 3.60.0


---

### collideRight

#### collideRight: boolean


**Description:**

Whether particles interact with the right edge of the emitter [Phaser.GameObjects.Particles.ParticleBounds#bounds](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particlebounds.md#bounds).


> Source: [src/gameobjects/particles/ParticleBounds.js#L78](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/ParticleBounds.js#L78)  
Since: 3.60.0


---

### collideTop

#### collideTop: boolean


**Description:**

Whether particles interact with the top edge of the emitter [Phaser.GameObjects.Particles.ParticleBounds#bounds](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particlebounds.md#bounds).


> Source: [src/gameobjects/particles/ParticleBounds.js#L88](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/ParticleBounds.js#L88)  
Since: 3.60.0


---

## Inherited Methods


**From [Phaser.GameObjects.Particles.ParticleProcessor](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md):**


 - [destroy](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#destroy)




---

## Public Methods

### update

#### \<instance> update(particle)


**Description:**

Checks the given Particle against the boundary rectangle. If the particle's world position crosses an active edge, its position is clamped back inside the boundary and its velocity along that axis is negated and scaled by the particle's `bounce` value, causing it to rebound.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| particle | [Phaser.GameObjects.Particles.Particle](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particle.md) | No | The Particle to update. |


**Overrides:** Phaser.GameObjects.Particles.ParticleProcessor#update


> Source: [src/gameobjects/particles/ParticleBounds.js#L109](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/ParticleBounds.js#L109)  
Since: 3.0.0


---

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
- **The CLI** (https://phaser.io/cli): `npx -y @phaser-ae/cli` builds the game on the user's own machine with their own coding agent (Claude Code, Codex, Cursor and others). In a game's folder every command is an npm script.
- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
- **An account**: sign in with Google, GitHub or Microsoft at https://phaser.io/login. Games made on any plan can be published and sold.

Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
