---
title: "GravityWell"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-gravitywell
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# GravityWell

The Gravity Well Particle Processor applies a force on the particles to draw them towards, or repel them from, a single point.

The force applied is inversely proportional to the square of the distance from the particle to the point, in accordance with Newton's law of gravity.

This simulates the effect of gravity over large distances (as between planets, for example).

**Constructor**

`new GravityWell([x], [y], [power], [epsilon], [gravity])`

**Parameters**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number \| [Phaser.Types.GameObjects.Particles.GravityWellConfig](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-gameobjects-particles.md#GravityWellConfig) | Yes | 0 | The x coordinate of the Gravity Well, in world space. |
| y | number | Yes | 0 | The y coordinate of the Gravity Well, in world space. |
| power | number | Yes | 0 | The strength of the gravity force - larger numbers produce a stronger force. |
| epsilon | number | Yes | 100 | The minimum distance for which the gravity force is calculated. |
| gravity | number | Yes | 50 | The gravitational force of this Gravity Well. |

---


**Scope**: static


**Extends**

> [Phaser.GameObjects.Particles.ParticleProcessor](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md)  



> Source: [src/gameobjects/particles/GravityWell.js#L11](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/GravityWell.js#L11)  
Since: 3.0.0

## Inherited Members


**From [Phaser.GameObjects.Particles.ParticleProcessor](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md):**


 - [active](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#active)
 - [emitter](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#emitter)
 - [x](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#x)
 - [y](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#y)




---

## Public Members

### epsilon

#### epsilon: number


**Description:**

The minimum distance for which the gravity force is calculated, in pixels.

This acts as a lower bound on the distance used in the gravity calculation, preventing extreme or infinite forces when a particle passes very close to the well's position. Increase this value to soften the effect at close range.

Defaults to 100.


> Source: [src/gameobjects/particles/GravityWell.js#L132](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/GravityWell.js#L132)  
Since: 3.0.0


---

### gravity

#### gravity: number


**Description:**

The base gravitational force of this Gravity Well. This value acts as a scalar that is multiplied with `power` to determine the total force applied to particles. Increasing `gravity` amplifies the effect of `power`; setting it to zero will neutralise the well regardless of the `power` value.

Defaults to 50.


> Source: [src/gameobjects/particles/GravityWell.js#L186](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/GravityWell.js#L186)  
Since: 3.0.0


---

### power

#### power: number


**Description:**

The strength of the gravity force - larger numbers produce a stronger attractive force. Negative values reverse the effect, repelling particles away from the well instead.

Internally this value is scaled by `gravity`, so changing `gravity` will also affect the effective force even if `power` remains the same.

Defaults to 0.


> Source: [src/gameobjects/particles/GravityWell.js#L159](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/GravityWell.js#L159)  
Since: 3.0.0


---

## Inherited Methods


**From [Phaser.GameObjects.Particles.ParticleProcessor](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md):**


 - [destroy](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particleprocessor.md#destroy)




---

## Public Methods

### update

#### \<instance> update(particle, delta, step)


**Description:**

Takes a Particle and updates its velocity based on the gravitational force exerted by this Gravity Well. The force is calculated using the squared distance between the particle and the well, clamped by `epsilon` to avoid extreme forces at very close range, then applied to the particle's horizontal and vertical velocity components.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| particle | [Phaser.GameObjects.Particles.Particle](https://phaser.io/oss/docs/api-documentation/4.0.0/class/gameobjects-particles-particle.md) | No | The Particle to update. |
| delta | number | No | The delta time in ms. |
| step | number | No | The delta value divided by 1000. |


**Overrides:** Phaser.GameObjects.Particles.ParticleProcessor#update


> Source: [src/gameobjects/particles/GravityWell.js#L95](https://github.com/phaserjs/phaser/blob/v4.0.0/src/gameobjects/particles/GravityWell.js#L95)  
Since: 3.0.0


---

---

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