---
title: "Vignette"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-vignette
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Vignette

The Vignette Filter Controller.

This controller manages the vignette effect for a Camera.

The vignette effect is a visual technique where the edges of the screen, or a Game Object, gradually darken or blur, creating a frame-like appearance. This effect is used to draw the player's focus towards the central action or subject, enhance immersion, and provide a cinematic or artistic quality to the game's visuals.

This filter supports colored borders, and a limited set of blend modes, to increase its stylistic power.

A Vignette effect is added to a Camera via the FilterList component:

```js

const camera = this.cameras.main;



camera.filters.internal.addVignette();

camera.filters.external.addVignette();

```

**Constructor**

`new Vignette(camera, [x], [y], [radius], [strength], [color], [blendMode])`

**Parameters**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| camera | [Phaser.Cameras.Scene2D.Camera](https://phaser.io/oss/docs/api-documentation/4.0.0/class/cameras-scene2d-camera.md) | No |  | The camera that owns this filter. |
| x | number | Yes | 0.5 | The horizontal offset of the vignette effect. This value is normalized to the range 0 to 1. |
| y | number | Yes | 0.5 | The vertical offset of the vignette effect. This value is normalized to the range 0 to 1. |
| radius | number | Yes | 0.5 | The radius of the vignette effect. This value is normalized to the range 0 to 1. |
| strength | number | Yes | 0.5 | The strength of the vignette effect. |
| color | number \| string | [Phaser.Types.Display.InputColorObject](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-display.md#InputColorObject) | [Phaser.Display.Color](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/display-color.md) | Yes | "0x000000" | The color of the vignette effect, as a hex code or Color object. |
| blendMode | number | Yes | "Phaser.BlendModes.NORMAL" | The blend mode to use with the vignette. Only NORMAL, ADD, MULTIPLY, and SCREEN are supported. |

---


**Scope**: static


**Extends**

> [Phaser.Filters.Controller](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md)  



> Source: [src/filters/Vignette.js#L11](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Vignette.js#L11)  
Since: 4.0.0

## Inherited Members


**From [Phaser.Filters.Controller](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md):**


 - [active](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#active)
 - [allowBaseDraw](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#allowbasedraw)
 - [camera](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#camera)
 - [currentPadding](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#currentpadding)
 - [ignoreDestroy](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#ignoredestroy)
 - [paddingOverride](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#paddingoverride)
 - [renderNode](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#rendernode)




---

## Public Members

### blendMode

#### blendMode: [Phaser.BlendModes](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/blendmodes.md)


**Description:**

The blend mode used to combine the vignette color with the input. Note that only NORMAL, ADD, MULTIPLY and SCREEN are supported.


> Source: [src/filters/Vignette.js#L111](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Vignette.js#L111)  
Since: 4.0.0


---

### color

#### color: [Phaser.Display.Color](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/display-color.md)


**Description:**

The color of the vignette effect.


> Source: [src/filters/Vignette.js#L102](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Vignette.js#L102)  
Since: 4.0.0


---

### radius

#### radius: number


**Description:**

The radius of the vignette effect. This value is normalized to the range 0 to 1.


> Source: [src/filters/Vignette.js#L82](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Vignette.js#L82)  
Since: 4.0.0


---

### strength

#### strength: number


**Description:**

The strength of the vignette effect. Higher values produce a more intense, opaque vignette overlay at the edges, while lower values produce a subtler, more transparent effect.


> Source: [src/filters/Vignette.js#L91](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Vignette.js#L91)  
Since: 4.0.0


---

### x

#### x: number


**Description:**

The horizontal offset of the vignette effect. This value is normalized to the range 0 to 1.


> Source: [src/filters/Vignette.js#L64](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Vignette.js#L64)  
Since: 4.0.0


---

### y

#### y: number


**Description:**

The vertical offset of the vignette effect. This value is normalized to the range 0 to 1.


> Source: [src/filters/Vignette.js#L73](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Vignette.js#L73)  
Since: 4.0.0


---

## Inherited Methods


**From [Phaser.Filters.Controller](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md):**


 - [destroy](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#destroy)
 - [getPadding](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#getpadding)
 - [setActive](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#setactive)
 - [setPaddingOverride](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#setpaddingoverride)




---

## Public Methods

### setColor

#### \<instance> setColor(color)


**Description:**

Sets the color of the vignette overlay.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| color | number \| string | [Phaser.Types.Display.InputColorObject](https://phaser.io/oss/docs/api-documentation/4.0.0/typedef/types-display.md#InputColorObject) | [Phaser.Display.Color](https://phaser.io/oss/docs/api-documentation/4.0.0/namespace/display-color.md) | No | The color to set. Note that a Color object will be copied, not attached. |


**Returns:** [Phaser.Filters.Vignette](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-vignette.md) - This filter instance.


> Source: [src/filters/Vignette.js#L125](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Vignette.js#L125)  
Since: 4.0.0


---

---

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
