---
title: "Threshold"
docs: "Phaser v4.0.0"
url: https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-threshold
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Threshold

The Threshold Filter Controller.

This controller manages a threshold filter. Input values are compared to a threshold value or range. Values below the threshold are set to 0, and values above the threshold are set to 1. Values within the range are linearly interpolated between 0 and 1.

This is useful for creating effects such as sharp edges from gradients, or for creating binary effects.

The threshold is stored as a range, with two edges. Each edge has a value for each channel, between 0 and 1. If the two edges are the same, the threshold has no interpolation, and will output either 0 or 1. Each channel can also be inverted.

A Threshold effect is added to a Camera via the FilterList component:

```js

const camera = this.cameras.main;



camera.filters.internal.addThreshold();

camera.filters.external.addThreshold();

```

**Constructor**

`new Threshold(camera, [edge1], [edge2], [invert])`

**Parameters**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| camera | [Phaser.Cameras.Scene2D.Camera](https://phaser.io/oss/docs/api-documentation/4.0.0/class/cameras-scene2d-camera.md) | No |  | The Camera that owns this filter. |
| edge1 | number \| Array.\<number> | Yes | 0.5 | The first edge of the threshold. This may be an array of the RGBA channels, or a single number to apply to all 4 channels. |
| edge2 | number \| Array.\<number> | Yes | 0.5 | The second edge of the threshold. This may be an array of the RGBA channels, or a single number to apply to all 4 channels. |
| invert | boolean \| Array.\<boolean> | Yes | false | Whether each channel is inverted. This may be an array of the RGBA channels, or a single boolean to apply to all 4 channels. |

---


**Scope**: static


**Extends**

> [Phaser.Filters.Controller](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md)  



> Source: [src/filters/Threshold.js#L10](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Threshold.js#L10)  
Since: 4.0.0

## Inherited Members


**From [Phaser.Filters.Controller](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md):**


 - [active](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#active)
 - [allowBaseDraw](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#allowbasedraw)
 - [camera](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#camera)
 - [currentPadding](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#currentpadding)
 - [ignoreDestroy](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#ignoredestroy)
 - [paddingOverride](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#paddingoverride)
 - [renderNode](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#rendernode)




---

## Public Members

### edge1

#### edge1: Array.\<number>


**Description:**

The first edge of the threshold. This contains the lowest value for each channel.


> Source: [src/filters/Threshold.js#L54](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Threshold.js#L54)  
Since: 4.0.0


---

### edge2

#### edge2: Array.\<number>


**Description:**

The second edge of the threshold. This contains the highest value for each channel. If it is the same as the first edge, the threshold is a single value.


> Source: [src/filters/Threshold.js#L65](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Threshold.js#L65)  
Since: 4.0.0


---

### invert

#### invert: Array.\<boolean>


**Description:**

Whether each channel is inverted. When a channel is inverted, its output is flipped so that values that would normally output 0 instead output 1, and vice versa. This applies per-channel to the RGBA components of the threshold result.


> Source: [src/filters/Threshold.js#L77](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Threshold.js#L77)  
Since: 4.0.0


---

## Inherited Methods


**From [Phaser.Filters.Controller](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md):**


 - [destroy](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#destroy)
 - [getPadding](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#getpadding)
 - [setActive](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#setactive)
 - [setPaddingOverride](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-controller.md#setpaddingoverride)




---

## Public Methods

### setEdge

#### \<instance> setEdge([edge1], [edge2])


**Description:**

Set the edges of the threshold. If the second edge is not provided, it will be set to the first edge.

This ensures that the first edge is not greater than the second edge. It may swap channels between edges to ensure this.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| edge1 | number \| Array.\<number> | Yes | 0.5 | The first edge of the threshold. This may be an array of the RGBA channels, or a single number to apply to all 4 channels. |
| edge2 | number \| Array.\<number> | Yes | 0.5 | The second edge of the threshold. This may be an array of the RGBA channels, or a single number to apply to all 4 channels. |


**Returns:** [Phaser.Filters.Threshold](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-threshold.md) - This Threshold instance.


> Source: [src/filters/Threshold.js#L94](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Threshold.js#L94)  
Since: 4.0.0


---

### setInvert

#### \<instance> setInvert([invert])


**Description:**

Sets the invert state for each channel of the threshold filter. When a channel is inverted, its output is flipped: pixels that would output 0 instead output 1, and vice versa. This can be used to create negative or reversed threshold effects per channel. If `invert` is not provided, all channels default to `false`.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| invert | boolean \| Array.\<boolean> | Yes | false | Whether each channel is inverted. This may be an array of the RGBA channels, or a single boolean to apply to all 4 channels. |


**Returns:** [Phaser.Filters.Threshold](https://phaser.io/oss/docs/api-documentation/4.0.0/class/filters-threshold.md) - This Threshold instance.


> Source: [src/filters/Threshold.js#L150](https://github.com/phaserjs/phaser/blob/v4.0.0/src/filters/Threshold.js#L150)  
Since: 4.0.0


---

---

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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
