---
title: "Phaser.Types.Physics.Matter"
docs: "Phaser v3.90.0"
url: https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/types-physics-matter
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Types.Physics.Matter

Scope: 
static
> Source: [src/physics/matter-js/typedefs/index.js#L7](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/index.js#L7)  


## Static functions

### MatterBody

#### MatterBody


> Source: [src/physics/matter-js/typedefs/MatterBody.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterBody.js#L1)  
Since: 3.22.0


---

### MatterBodyConfig

#### MatterBodyConfig


> Source: [src/physics/matter-js/typedefs/MatterBodyConfig.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterBodyConfig.js#L1)  
Since: 3.22.0


---

### MatterBodyRenderConfig

#### MatterBodyRenderConfig


> Source: [src/physics/matter-js/typedefs/MatterBodyRenderConfig.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterBodyRenderConfig.js#L1)  
Since: 3.22.0


---

### MatterBodyTileOptions

#### MatterBodyTileOptions


> Source: [src/physics/matter-js/typedefs/MatterBodyTileOptions.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterBodyTileOptions.js#L1)  
Since: 3.0.0


---

### MatterChamferConfig

#### MatterChamferConfig


> Source: [src/physics/matter-js/typedefs/MatterChamferConfig.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterChamferConfig.js#L1)  
Since: 3.22.0


---

### MatterCollisionData

#### MatterCollisionData


> Source: [src/physics/matter-js/typedefs/MatterCollisionData.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterCollisionData.js#L1)  
Since: 3.22.0


---

### MatterCollisionFilter

#### MatterCollisionFilter


**Description:**

An `Object` that specifies the collision filtering properties of this body.



Collisions between two bodies will obey the following rules:

- If the two bodies have the same non-zero value of `collisionFilter.group`,

  they will always collide if the value is positive, and they will never collide

  if the value is negative.

- If the two bodies have different values of `collisionFilter.group` or if one

  (or both) of the bodies has a value of 0, then the category/mask rules apply as follows:



Each body belongs to a collision category, given by `collisionFilter.category`. This

value is used as a bit field and the category should have only one bit set, meaning that

the value of this property is a power of two in the range [1, 2^31]. Thus, there are 32

different collision categories available.



Each body also defines a collision bitmask, given by `collisionFilter.mask` which specifies

the categories it collides with (the value is the bitwise AND value of all these categories).



Using the category/mask rules, two bodies `A` and `B` collide if each includes the other's

category in its mask, i.e. `(categoryA & maskB) !== 0` and `(categoryB & maskA) !== 0`

are both true.


> Source: [src/physics/matter-js/typedefs/MatterCollisionFilter.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterCollisionFilter.js#L1)  
Since: 3.22.0


---

### MatterCollisionPair

#### MatterCollisionPair


> Source: [src/physics/matter-js/typedefs/MatterCollisionPair.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterCollisionPair.js#L1)  
Since: 3.22.0


---

### MatterConstraintConfig

#### MatterConstraintConfig


> Source: [src/physics/matter-js/typedefs/MatterConstraintConfig.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterConstraintConfig.js#L1)  
Since: 3.22.0


---

### MatterConstraintRenderConfig

#### MatterConstraintRenderConfig


> Source: [src/physics/matter-js/typedefs/MatterConstraintRenderConfig.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterConstraintRenderConfig.js#L1)  
Since: 3.22.0


---

### MatterDebugConfig

#### MatterDebugConfig


> Source: [src/physics/matter-js/typedefs/MatterDebugConfig.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterDebugConfig.js#L1)  
Since: 3.22.0


---

### MatterRunnerConfig

#### MatterRunnerConfig


**Description:**

Configuration for the Matter Physics Runner.



Set only one of `fps` and `delta`.



`delta` is the size of the Runner's fixed time step (one physics update).

The "frame delta" is the time elapsed since the last game step.

Depending on the size of the frame delta, the Runner makes zero or more updates per game step.


> Source: [src/physics/matter-js/typedefs/MatterRunnerConfig.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterRunnerConfig.js#L1)  
Since: 3.22.0


---

### MatterSetBodyConfig

#### MatterSetBodyConfig


> Source: [src/physics/matter-js/typedefs/MatterSetBodyConfig.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterSetBodyConfig.js#L1)  
Since: 3.22.0


---

### MatterTileOptions

#### MatterTileOptions


> Source: [src/physics/matter-js/typedefs/MatterTileOptions.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterTileOptions.js#L1)  
Since: 3.0.0


---

### MatterWalls

#### MatterWalls


> Source: [src/physics/matter-js/typedefs/MatterWalls.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterWalls.js#L1)  
Since: 3.0.0


---

### MatterWorldConfig

#### MatterWorldConfig


> Source: [src/physics/matter-js/typedefs/MatterWorldConfig.js#L1](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/typedefs/MatterWorldConfig.js#L1)  
Since: 3.0.0


---

---

## For AI agents: Phaser AE

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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
