---
title: "Phaser.Physics.Matter.Components.Sleep"
docs: "Phaser v3.90.0"
url: https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/physics-matter-components-sleep
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Physics.Matter.Components.Sleep

Scope: 
static
> Source: [src/physics/matter-js/components/Sleep.js#L11](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/components/Sleep.js#L11)  
Since: 3.0.0

## Static functions

### setAwake

#### \<instance> setAwake()


**Description:**

Wakes this Body if asleep.


**Returns:** [Phaser.Physics.Matter.Components.Sleep](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/physics-matter-components-sleep.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Sleep.js#L34](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/components/Sleep.js#L34)  
Since: 3.22.0


---

### setSleepEndEvent

#### \<instance> setSleepEndEvent(value)


**Description:**

Enables or disables the Sleep End event for this body.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| value | boolean | No | `true` to enable the sleep event, or `false` to disable it. |


**Returns:** [Phaser.Physics.Matter.Components.Sleep](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/physics-matter-components-sleep.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Sleep.js#L121](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/components/Sleep.js#L121)  
Since: 3.0.0


---

### setSleepEvents

#### \<instance> setSleepEvents(start, end)


**Description:**

Enable sleep and wake events for this body.



By default when a body goes to sleep, or wakes up, it will not emit any events.



The events are emitted by the Matter World instance and can be listened to via

the `SLEEP_START` and `SLEEP_END` events.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| start | boolean | No | `true` if you want the sleep start event to be emitted for this body. |
| end | boolean | No | `true` if you want the sleep end event to be emitted for this body. |


**Returns:** [Phaser.Physics.Matter.Components.Sleep](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/physics-matter-components-sleep.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Sleep.js#L68](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/components/Sleep.js#L68)  
Since: 3.0.0


---

### setSleepStartEvent

#### \<instance> setSleepStartEvent(value)


**Description:**

Enables or disables the Sleep Start event for this body.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| value | boolean | No | `true` to enable the sleep event, or `false` to disable it. |


**Returns:** [Phaser.Physics.Matter.Components.Sleep](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/physics-matter-components-sleep.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Sleep.js#L92](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/components/Sleep.js#L92)  
Since: 3.0.0


---

### setSleepThreshold

#### \<instance> setSleepThreshold([value])


**Description:**

Sets the number of updates in which this body must have near-zero velocity before it is set as sleeping (if sleeping is enabled by the engine).

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| value | number | Yes | 60 | A `Number` that defines the number of updates in which this body must have near-zero velocity before it is set as sleeping. |


**Returns:** [Phaser.Physics.Matter.Components.Sleep](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/physics-matter-components-sleep.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Sleep.js#L49](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/components/Sleep.js#L49)  
Since: 3.0.0


---

### setToSleep

#### \<instance> setToSleep()


**Description:**

Sets this Body to sleep.


**Returns:** [Phaser.Physics.Matter.Components.Sleep](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/physics-matter-components-sleep.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/Sleep.js#L19](https://github.com/phaserjs/phaser/blob/v3.90.0/src/physics/matter-js/components/Sleep.js#L19)  
Since: 3.22.0


---

---

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