---
title: "Phaser.Math.Angle"
docs: "Phaser v3.90.0"
url: https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/math-angle
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Math.Angle

Scope: 
static
> Source: [src/math/angle/index.js#L7](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/index.js#L7)  


## Static functions

### Between

#### \<static> Between(x1, y1, x2, y2)


**Description:**

Find the angle of a segment from (x1, y1) -> (x2, y2).

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x1 | number | No | The x coordinate of the first point. |
| y1 | number | No | The y coordinate of the first point. |
| x2 | number | No | The x coordinate of the second point. |
| y2 | number | No | The y coordinate of the second point. |


**Returns:** number - The angle in radians.


> Source: [src/math/angle/Between.js#L7](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/Between.js#L7)  
Since: 3.0.0


---

### BetweenPoints

#### \<static> BetweenPoints(point1, point2)


**Description:**

Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).



Calculates the angle of the vector from the first point to the second point.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| point1 | [Phaser.Types.Math.Vector2Like](https://phaser.io/oss/docs/api-documentation/3.90.0/typedef/types-math.md#Vector2Like) | No | The first point. |
| point2 | [Phaser.Types.Math.Vector2Like](https://phaser.io/oss/docs/api-documentation/3.90.0/typedef/types-math.md#Vector2Like) | No | The second point. |


**Returns:** number - The angle in radians.


> Source: [src/math/angle/BetweenPoints.js#L7](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/BetweenPoints.js#L7)  
Since: 3.0.0


---

### BetweenPointsY

#### \<static> BetweenPointsY(point1, point2)


**Description:**

Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).



The difference between this method and [Phaser.Math.Angle.BetweenPoints](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/math-angle.md#BetweenPoints) is that this assumes the y coordinate

travels down the screen.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| point1 | [Phaser.Types.Math.Vector2Like](https://phaser.io/oss/docs/api-documentation/3.90.0/typedef/types-math.md#Vector2Like) | No | The first point. |
| point2 | [Phaser.Types.Math.Vector2Like](https://phaser.io/oss/docs/api-documentation/3.90.0/typedef/types-math.md#Vector2Like) | No | The second point. |


**Returns:** number - The angle in radians.


> Source: [src/math/angle/BetweenPointsY.js#L7](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/BetweenPointsY.js#L7)  
Since: 3.0.0


---

### BetweenY

#### \<static> BetweenY(x1, y1, x2, y2)


**Description:**

Find the angle of a segment from (x1, y1) -> (x2, y2).



The difference between this method and [Phaser.Math.Angle.Between](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/math-angle.md#Between) is that this assumes the y coordinate

travels down the screen.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x1 | number | No | The x coordinate of the first point. |
| y1 | number | No | The y coordinate of the first point. |
| x2 | number | No | The x coordinate of the second point. |
| y2 | number | No | The y coordinate of the second point. |


**Returns:** number - The angle in radians.


> Source: [src/math/angle/BetweenY.js#L7](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/BetweenY.js#L7)  
Since: 3.0.0


---

### CounterClockwise

#### \<static> CounterClockwise(angle)


**Description:**

Takes an angle in Phasers default clockwise format and converts it so that

0 is North, 90 is West, 180 is South and 270 is East,

therefore running counter-clockwise instead of clockwise.



You can pass in the angle from a Game Object using:



```javascript

var converted = CounterClockwise(gameobject.rotation);

```



All values for this function are in radians.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle | number | No | The angle to convert, in radians. |


**Returns:** number - The converted angle, in radians.


> Source: [src/math/angle/CounterClockwise.js#L9](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/CounterClockwise.js#L9)  
Since: 3.16.0


---

### GetClockwiseDistance

#### \<static> GetClockwiseDistance(angle1, angle2)


**Description:**

Gets the shortest nonnegative angular distance from angle1 to angle2.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle1 | number | No | The starting angle in radians. |
| angle2 | number | No | The target angle in radians. |


**Returns:** number - The distance in radians, in the range [0, 2pi).


> Source: [src/math/angle/GetClockwiseDistance.js#L9](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/GetClockwiseDistance.js#L9)  
Since: 4.0.0


---

### GetCounterClockwiseDistance

#### \<static> GetCounterClockwiseDistance(angle1, angle2)


**Description:**

Gets the shortest nonpositive angular distance from angle1 to angle2.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle1 | number | No | The starting angle in radians. |
| angle2 | number | No | The target angle in radians. |


**Returns:** number - The distance in radians, in the range (-2pi, 0].


> Source: [src/math/angle/GetCounterClockwiseDistance.js#L11](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/GetCounterClockwiseDistance.js#L11)  
Since: 4.0.0


---

### GetShortestDistance

#### \<static> GetShortestDistance(angle1, angle2)


**Description:**

Gets the shortest signed angular distance from angle1 to angle2.

A positive distance is a clockwise rotation.

A negative distance is a counter-clockwise rotation.



For calculation in degrees use [Phaser.Math.Angle.ShortestBetween](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/math-angle.md#ShortestBetween) instead.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle1 | number | No | The first angle in radians. |
| angle2 | number | No | The second angle in radians. |


**Returns:** number - The distance in radians, in the range [-pi, pi).


> Source: [src/math/angle/GetShortestDistance.js#L9](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/GetShortestDistance.js#L9)  
Since: 4.0.0


---

### Normalize

#### \<static> Normalize(angle)


**Description:**

Normalize an angle to the [0, 2pi] range.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle | number | No | The angle to normalize, in radians. |


**Returns:** number - The normalized angle, in radians.


> Source: [src/math/angle/Normalize.js#L7](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/Normalize.js#L7)  
Since: 3.0.0


---

### Random

#### \<static> Random()


**Description:**

Returns a random angle in the range [-pi, pi].


**Returns:** number - The angle, in radians.


> Source: [src/math/angle/Random.js#L10](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/Random.js#L10)  
Since: 3.23.0


---

### RandomDegrees

#### \<static> RandomDegrees()


**Description:**

Returns a random angle in the range [-180, 180].


**Returns:** number - The angle, in degrees.


> Source: [src/math/angle/RandomDegrees.js#L10](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/RandomDegrees.js#L10)  
Since: 3.23.0


---

### Reverse

#### \<static> Reverse(angle)


**Description:**

Reverse the given angle.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle | number | No | The angle to reverse, in radians. |


**Returns:** number - The reversed angle, in radians.


> Source: [src/math/angle/Reverse.js#L9](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/Reverse.js#L9)  
Since: 3.0.0


---

### RotateTo

#### \<static> RotateTo(currentAngle, targetAngle, [lerp])


**Description:**

Rotates `currentAngle` towards `targetAngle`, taking the shortest rotation distance. The `lerp` argument is the amount to rotate by in this call.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| currentAngle | number | No |  | The current angle, in radians. |
| targetAngle | number | No |  | The target angle to rotate to, in radians. |
| lerp | number | Yes | 0.05 | The lerp value to add to the current angle. |


**Returns:** number - The adjusted angle.


> Source: [src/math/angle/RotateTo.js#L9](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/RotateTo.js#L9)  
Since: 3.0.0


---

### ShortestBetween

#### \<static> ShortestBetween(angle1, angle2)


**Description:**

Gets the shortest angle between `angle1` and `angle2`.



Both angles must be in the range -180 to 180, which is the same clamped

range that `sprite.angle` uses, so you can pass in two sprite angles to

this method and get the shortest angle back between the two of them.



The angle returned will be in the same range. If the returned angle is

greater than 0 then it's a counter-clockwise rotation, if < 0 then it's

a clockwise rotation.



For calculation in radians use [Phaser.Math.Angle.GetShortestDistance](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/math-angle.md#GetShortestDistance) instead.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle1 | number | No | The first angle in the range -180 to 180. |
| angle2 | number | No | The second angle in the range -180 to 180. |


**Returns:** number - The shortest angle, in degrees. If greater than zero it's a counter-clockwise rotation.


> Source: [src/math/angle/ShortestBetween.js#L7](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/ShortestBetween.js#L7)  
Since: 3.0.0


---

### Wrap

#### \<static> Wrap(angle)


**Description:**

Wrap an angle.



Wraps the angle to a value in the range of -PI to PI.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle | number | No | The angle to wrap, in radians. |


**Returns:** number - The wrapped angle, in radians.


> Source: [src/math/angle/Wrap.js#L9](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/Wrap.js#L9)  
Since: 3.0.0


---

### WrapDegrees

#### \<static> WrapDegrees(angle)


**Description:**

Wrap an angle in degrees.



Wraps the angle to a value in the range of -180 to 180.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle | number | No | The angle to wrap, in degrees. |


**Returns:** number - The wrapped angle, in degrees.


> Source: [src/math/angle/WrapDegrees.js#L9](https://github.com/phaserjs/phaser/blob/v3.90.0/src/math/angle/WrapDegrees.js#L9)  
Since: 3.0.0


---

---

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