---
title: "Phaser.GameObjects.Components.Tint"
docs: "Phaser v3.90.0"
url: https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/gameobjects-components-tint
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.GameObjects.Components.Tint

Scope: 
static
> Source: [src/gameobjects/components/Tint.js#L7](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L7)  
Since: 3.0.0

## Static functions

### isTinted

#### isTinted: boolean


**Description:**

Does this Game Object have a tint applied?



It checks to see if the 4 tint properties are set to the value 0xffffff

and that the `tintFill` property is `false`. This indicates that a Game Object isn't tinted.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/Tint.js#L205](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L205)  
Since: 3.11.0


---

### tint

#### tint: number


**Description:**

The tint value being applied to the whole of the Game Object.

Return `tintTopLeft` when read this tint property.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/Tint.js#L183](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L183)  
Since: 3.0.0


---

### tintBottomLeft

#### tintBottomLeft: number


**Description:**

The tint value being applied to the bottom-left vertice of the Game Object.

This value is interpolated from the corner to the center of the Game Object.

The value should be set as a hex number, i.e. 0xff0000 for red, or 0xff00ff for purple.


> Source: [src/gameobjects/components/Tint.js#L42](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L42)  
Since: 3.0.0


---

### tintBottomRight

#### tintBottomRight: number


**Description:**

The tint value being applied to the bottom-right vertice of the Game Object.

This value is interpolated from the corner to the center of the Game Object.

The value should be set as a hex number, i.e. 0xff0000 for red, or 0xff00ff for purple.


> Source: [src/gameobjects/components/Tint.js#L54](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L54)  
Since: 3.0.0


---

### tintFill

#### tintFill: boolean


**Description:**

The tint fill mode.



`false` = An additive tint (the default), where vertices colors are blended with the texture.

`true` = A fill tint, where the vertices colors replace the texture, but respects texture alpha.


> Source: [src/gameobjects/components/Tint.js#L66](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L66)  
Since: 3.11.0


---

### tintTopLeft

#### tintTopLeft: number


**Description:**

The tint value being applied to the top-left vertice of the Game Object.

This value is interpolated from the corner to the center of the Game Object.

The value should be set as a hex number, i.e. 0xff0000 for red, or 0xff00ff for purple.


> Source: [src/gameobjects/components/Tint.js#L18](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L18)  
Since: 3.0.0


---

### tintTopRight

#### tintTopRight: number


**Description:**

The tint value being applied to the top-right vertice of the Game Object.

This value is interpolated from the corner to the center of the Game Object.

The value should be set as a hex number, i.e. 0xff0000 for red, or 0xff00ff for purple.


> Source: [src/gameobjects/components/Tint.js#L30](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L30)  
Since: 3.0.0


---

## Static functions

### clearTint

#### \<instance> clearTint()


**Description:**

Clears all tint values associated with this Game Object.



Immediately sets the color values back to 0xffffff and the tint type to 'additive',

which results in no visible change to the texture.

**Tags:**

 - webglOnly


**Returns:** [Phaser.GameObjects.Components.Tint](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/gameobjects-components-tint.md) - This Game Object instance.


> Source: [src/gameobjects/components/Tint.js#L79](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L79)  
Since: 3.0.0


---

### setTint

#### \<instance> setTint([topLeft], [topRight], [bottomLeft], [bottomRight])


**Description:**

Sets an additive tint on this Game Object.



The tint works by taking the pixel color values from the Game Objects texture, and then

multiplying it by the color value of the tint. You can provide either one color value,

in which case the whole Game Object will be tinted in that color. Or you can provide a color

per corner. The colors are blended together across the extent of the Game Object.



To modify the tint color once set, either call this method again with new values or use the

`tint` property to set all colors at once. Or, use the properties `tintTopLeft`, `tintTopRight,

`tintBottomLeft` and `tintBottomRight` to set the corner color values independently.



To remove a tint call `clearTint`.



To swap this from being an additive tint to a fill based tint set the property `tintFill` to `true`.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| topLeft | number | Yes | "0xffffff" | The tint being applied to the top-left of the Game Object. If no other values are given this value is applied evenly, tinting the whole Game Object. |
| topRight | number | Yes |  | The tint being applied to the top-right of the Game Object. |
| bottomLeft | number | Yes |  | The tint being applied to the bottom-left of the Game Object. |
| bottomRight | number | Yes |  | The tint being applied to the bottom-right of the Game Object. |


**Returns:** [Phaser.GameObjects.Components.Tint](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/gameobjects-components-tint.md) - This Game Object instance.


> Source: [src/gameobjects/components/Tint.js#L98](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L98)  
Since: 3.0.0


---

### setTintFill

#### \<instance> setTintFill([topLeft], [topRight], [bottomLeft], [bottomRight])


**Description:**

Sets a fill-based tint on this Game Object.



Unlike an additive tint, a fill-tint literally replaces the pixel colors from the texture

with those in the tint. You can use this for effects such as making a player flash 'white'

if hit by something. You can provide either one color value, in which case the whole

Game Object will be rendered in that color. Or you can provide a color per corner. The colors

are blended together across the extent of the Game Object.



To modify the tint color once set, either call this method again with new values or use the

`tint` property to set all colors at once. Or, use the properties `tintTopLeft`, `tintTopRight,

`tintBottomLeft` and `tintBottomRight` to set the corner color values independently.



To remove a tint call `clearTint`.



To swap this from being a fill-tint to an additive tint set the property `tintFill` to `false`.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| topLeft | number | Yes | "0xffffff" | The tint being applied to the top-left of the Game Object. If not other values are given this value is applied evenly, tinting the whole Game Object. |
| topRight | number | Yes |  | The tint being applied to the top-right of the Game Object. |
| bottomLeft | number | Yes |  | The tint being applied to the bottom-left of the Game Object. |
| bottomRight | number | Yes |  | The tint being applied to the bottom-right of the Game Object. |


**Returns:** [Phaser.GameObjects.Components.Tint](https://phaser.io/oss/docs/api-documentation/3.90.0/namespace/gameobjects-components-tint.md) - This Game Object instance.


> Source: [src/gameobjects/components/Tint.js#L146](https://github.com/phaserjs/phaser/blob/v3.90.0/src/gameobjects/components/Tint.js#L146)  
Since: 3.11.0


---

---

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