---
title: "Phaser.Utils.Objects"
docs: "Phaser v3.88.2"
url: https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/utils-objects
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Utils.Objects

Scope: 
static
> Source: [src/utils/object/index.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/index.js#L7)  


## Static functions

### Clone

#### \<static> Clone(obj)


**Description:**

Shallow Object Clone. Will not clone nested objects.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| obj | object | No | The object to clone. |


**Returns:** object - A new object with the same properties as the input object.


> Source: [src/utils/object/Clone.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/Clone.js#L7)  
Since: 3.0.0


---

### DeepCopy

#### \<static> DeepCopy(obj)


**Description:**

Deep Copy the given object or array.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| obj | object | No | The object to deep copy. |


**Returns:** object - A deep copy of the original object.


> Source: [src/utils/object/DeepCopy.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/DeepCopy.js#L7)  
Since: 3.50.0


---

### Extend

#### \<static> Extend([args])


**Description:**

This is a slightly modified version of [http://api.jquery.com/jQuery.extend/](http://api.jquery.com/jQuery.extend/)

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| args | * | Yes | The objects that will be mixed. |


**Returns:** object - The extended object.


> Source: [src/utils/object/Extend.js#L13](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/Extend.js#L13)  
Since: 3.0.0


---

### GetAdvancedValue

#### \<static> GetAdvancedValue(source, key, defaultValue)


**Description:**

Retrieves a value from an object. Allows for more advanced selection options, including:



Allowed types:



Explicit:

{

    x: 4

}



From function

{

    x: function ()

}



Randomly pick one element from the array

{

    x: [a, b, c, d, e, f]

}



Random integer between min and max:

{

    x: { randInt: [min, max] }

}



Random float between min and max:

{

    x: { randFloat: [min, max] }

}

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| source | object | No | The object to retrieve the value from. |
| key | string | No | The name of the property to retrieve from the object. If a property is nested, the names of its preceding properties should be separated by a dot (`.`) - `banner.hideBanner` would return the value of the `hideBanner` property from the object stored in the `banner` property of the `source` object. |
| defaultValue | * | No | The value to return if the `key` isn't found in the `source` object. |


**Returns:** * - The value of the requested key.


> Source: [src/utils/object/GetAdvancedValue.js#L10](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/GetAdvancedValue.js#L10)  
Since: 3.0.0


---

### GetFastValue

#### \<static> GetFastValue(source, key, [defaultValue])


**Description:**

Finds the key within the top level of the [source](https://phaser.io/oss/docs/api-documentation/3.88.2/class/source.md) object, or returns [defaultValue](https://phaser.io/oss/docs/api-documentation/3.88.2/class/defaultValue.md)

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| source | object | No | The object to search |
| key | string | No | The key for the property on source. Must exist at the top level of the source object (no periods) |
| defaultValue | * | Yes | The default value to use if the key does not exist. |


**Returns:** * - The value if found; otherwise, defaultValue (null if none provided)


> Source: [src/utils/object/GetFastValue.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/GetFastValue.js#L7)  
Since: 3.0.0


---

### GetMinMaxValue

#### \<static> GetMinMaxValue(source, key, min, max, defaultValue)


**Description:**

Retrieves and clamps a numerical value from an object.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| source | object | No | The object to retrieve the value from. |
| key | string | No | The name of the property to retrieve from the object. If a property is nested, the names of its preceding properties should be separated by a dot (`.`). |
| min | number | No | The minimum value which can be returned. |
| max | number | No | The maximum value which can be returned. |
| defaultValue | number | No | The value to return if the property doesn't exist. It's also constrained to the given bounds. |


**Returns:** number - The clamped value from the `source` object.


> Source: [src/utils/object/GetMinMaxValue.js#L10](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/GetMinMaxValue.js#L10)  
Since: 3.0.0


---

### GetValue

#### \<static> GetValue(source, key, defaultValue, [altSource])


**Description:**

Retrieves a value from an object, or an alternative object, falling to a back-up default value if not found.



The key is a string, which can be split based on the use of the period character.



For example:



```javascript

const source = {

  lives: 3,

  render: {

    screen: {

      width: 1024

    }

  }

}



const lives = GetValue(source, 'lives', 1);

const width = GetValue(source, 'render.screen.width', 800);

const height = GetValue(source, 'render.screen.height', 600);

```



In the code above, `lives` will be 3 because it's defined at the top level of `source`.

The `width` value will be 1024 because it can be found inside the `render.screen` object.

The `height` value will be 600, the default value, because it is missing from the `render.screen` object.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| source | object | No | The primary object to try to retrieve the value from. If not found in here, `altSource` is checked. |
| key | string | No | The name of the property to retrieve from the object. If a property is nested, the names of its preceding properties should be separated by a dot (`.`) - `banner.hideBanner` would return the value of the `hideBanner` property from the object stored in the `banner` property of the `source` object. |
| defaultValue | * | No | The value to return if the `key` isn't found in the `source` object. |
| altSource | object | Yes | An alternative object to retrieve the value from. If the property exists in `source` then `altSource` will not be used. |


**Returns:** * - The value of the requested key.


> Source: [src/utils/object/GetValue.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/GetValue.js#L7)  
Since: 3.0.0


---

### HasAll

#### \<static> HasAll(source, keys)


**Description:**

Verifies that an object contains all requested keys

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| source | object | No | an object on which to check for key existence |
| keys | Array.\<string> | No | an array of keys to ensure the source object contains |


**Returns:** boolean - true if the source object contains all keys, false otherwise.


> Source: [src/utils/object/HasAll.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/HasAll.js#L7)  
Since: 3.0.0


---

### HasAny

#### \<static> HasAny(source, keys)


**Description:**

Verifies that an object contains at least one of the requested keys

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| source | object | No | an object on which to check for key existence |
| keys | Array.\<string> | No | an array of keys to search the object for |


**Returns:** boolean - true if the source object contains at least one of the keys, false otherwise


> Source: [src/utils/object/HasAny.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/HasAny.js#L7)  
Since: 3.0.0


---

### HasValue

#### \<static> HasValue(source, key)


**Description:**

Determine whether the source object has a property with the specified key.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| source | object | No | The source object to be checked. |
| key | string | No | The property to check for within the object |


**Returns:** boolean - `true` if the provided `key` exists on the `source` object, otherwise `false`.


> Source: [src/utils/object/HasValue.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/HasValue.js#L7)  
Since: 3.0.0


---

### IsPlainObject

#### \<static> IsPlainObject(obj)


**Description:**

This is a slightly modified version of jQuery.isPlainObject.

A plain object is an object whose internal class property is [object Object].

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| obj | object | No | The object to inspect. |


**Returns:** boolean - `true` if the object is plain, otherwise `false`.


> Source: [src/utils/object/IsPlainObject.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/IsPlainObject.js#L7)  
Since: 3.0.0


---

### Merge

#### \<static> Merge(obj1, obj2)


**Description:**

Creates a new Object using all values from obj1 and obj2.

If a value exists in both obj1 and obj2, the value in obj1 is used.



This is only a shallow copy. Deeply nested objects are not cloned, so be sure to only use this

function on shallow objects.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| obj1 | object | No | The first object. |
| obj2 | object | No | The second object. |


**Returns:** object - A new object containing the union of obj1's and obj2's properties.


> Source: [src/utils/object/Merge.js#L9](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/Merge.js#L9)  
Since: 3.0.0


---

### MergeRight

#### \<static> MergeRight(obj1, obj2)


**Description:**

Creates a new Object using all values from obj1.



Then scans obj2. If a property is found in obj2 that *also* exists in obj1, the value from obj2 is used, otherwise the property is skipped.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| obj1 | object | No | The first object to merge. |
| obj2 | object | No | The second object to merge. Keys from this object which also exist in `obj1` will be copied to `obj1`. |


**Returns:** object - The merged object. `obj1` and `obj2` are not modified.


> Source: [src/utils/object/MergeRight.js#L9](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/MergeRight.js#L9)  
Since: 3.0.0


---

### Pick

#### \<static> Pick(object, keys)


**Description:**

Returns a new object that only contains the `keys` that were found on the object provided.

If no `keys` are found, an empty object is returned.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| object | object | No | The object to pick the provided keys from. |
| keys | array | No | An array of properties to retrieve from the provided object. |


**Returns:** object - A new object that only contains the `keys` that were found on the provided object. If no `keys` were found, an empty object will be returned.


> Source: [src/utils/object/Pick.js#L9](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/Pick.js#L9)  
Since: 3.18.0


---

### SetValue

#### \<static> SetValue(source, key, value)


**Description:**

Sets a value in an object, allowing for dot notation to control the depth of the property.



For example:



```javascript

var data = {

  world: {

    position: {

      x: 200,

      y: 100

    }

  }

};



SetValue(data, 'world.position.y', 300);



console.log(data.world.position.y); // 300

```

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| source | object | No | The object to set the value in. |
| key | string | No | The name of the property in the object. If a property is nested, the names of its preceding properties should be separated by a dot (`.`) |
| value | any | No | The value to set into the property, if found in the source object. |


**Returns:** boolean - `true` if the property key was valid and the value was set, otherwise `false`.


> Source: [src/utils/object/SetValue.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/utils/object/SetValue.js#L7)  
Since: 3.17.0


---

---

## For AI agents: Phaser AE

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- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
