---
title: "Phaser.Physics.Matter.Components.SetBody"
docs: "Phaser v3.88.2"
url: https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/physics-matter-components-setbody
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.Physics.Matter.Components.SetBody

Scope: 
static
> Source: [src/physics/matter-js/components/SetBody.js#L15](https://github.com/phaserjs/phaser/blob/v3.88.2/src/physics/matter-js/components/SetBody.js#L15)  
Since: 3.0.0

## Static functions

### setBody

#### \<instance> setBody(config, [options])


**Description:**

Set this Game Object to create and use a new Body based on the configuration object given.



Calling this methods resets all previous properties you may have set on the body, including

plugins, mass, friction, collision categories, etc. So be sure to re-apply these as needed.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| config | string \| [Phaser.Types.Physics.Matter.MatterSetBodyConfig](https://phaser.io/oss/docs/api-documentation/3.88.2/typedef/types-physics-matter.md#MatterSetBodyConfig) | No | Either a string, such as `circle`, or a Matter Set Body Configuration object. |
| options | [Phaser.Types.Physics.Matter.MatterBodyConfig](https://phaser.io/oss/docs/api-documentation/3.88.2/typedef/types-physics-matter.md#MatterBodyConfig) | Yes | An optional Body configuration object that is used to set initial Body properties on creation. |


**Returns:** [Phaser.Physics.Matter.Components.SetBody](https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/physics-matter-components-setbody.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/SetBody.js#L175](https://github.com/phaserjs/phaser/blob/v3.88.2/src/physics/matter-js/components/SetBody.js#L175)  
Since: 3.0.0


---

### setCircle

#### \<instance> setCircle(radius, [options])


**Description:**

Set this Game Objects Matter physics body to be a circle shape.



Calling this methods resets all previous properties you may have set on the body, including

plugins, mass, friction, collision categories, etc. So be sure to re-apply these as needed.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| radius | number | No | The radius of the circle. |
| options | [Phaser.Types.Physics.Matter.MatterBodyConfig](https://phaser.io/oss/docs/api-documentation/3.88.2/typedef/types-physics-matter.md#MatterBodyConfig) | Yes | An optional Body configuration object that is used to set initial Body properties on creation. |


**Returns:** [Phaser.Physics.Matter.Components.SetBody](https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/physics-matter-components-setbody.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/SetBody.js#L43](https://github.com/phaserjs/phaser/blob/v3.88.2/src/physics/matter-js/components/SetBody.js#L43)  
Since: 3.0.0


---

### setExistingBody

#### \<instance> setExistingBody(body, [addToWorld])


**Description:**

Set this Game Object to use the given existing Matter Body.



The body is first removed from the world before being added to this Game Object.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| body | MatterJS.BodyType | No |  | The Body this Game Object should use. |
| addToWorld | boolean | Yes | true | Should the body be immediately added to the World? |


**Returns:** [Phaser.Physics.Matter.Components.SetBody](https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/physics-matter-components-setbody.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/SetBody.js#L103](https://github.com/phaserjs/phaser/blob/v3.88.2/src/physics/matter-js/components/SetBody.js#L103)  
Since: 3.0.0


---

### setPolygon

#### \<instance> setPolygon(radius, sides, [options])


**Description:**

Set this Game Objects Matter physics body to be a polygon shape.



Calling this methods resets all previous properties you may have set on the body, including

plugins, mass, friction, collision categories, etc. So be sure to re-apply these as needed.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| radius | number | No | The "radius" of the polygon, i.e. the distance from its center to any vertex. This is also the radius of its circumcircle. |
| sides | number | No | The number of sides the polygon will have. |
| options | [Phaser.Types.Physics.Matter.MatterBodyConfig](https://phaser.io/oss/docs/api-documentation/3.88.2/typedef/types-physics-matter.md#MatterBodyConfig) | Yes | An optional Body configuration object that is used to set initial Body properties on creation. |


**Returns:** [Phaser.Physics.Matter.Components.SetBody](https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/physics-matter-components-setbody.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/SetBody.js#L62](https://github.com/phaserjs/phaser/blob/v3.88.2/src/physics/matter-js/components/SetBody.js#L62)  
Since: 3.0.0


---

### setRectangle

#### \<instance> setRectangle(width, height, [options])


**Description:**

Set this Game Objects Matter physics body to be a rectangle shape.



Calling this methods resets all previous properties you may have set on the body, including

plugins, mass, friction, collision categories, etc. So be sure to re-apply these as needed.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| width | number | No | Width of the rectangle. |
| height | number | No | Height of the rectangle. |
| options | [Phaser.Types.Physics.Matter.MatterBodyConfig](https://phaser.io/oss/docs/api-documentation/3.88.2/typedef/types-physics-matter.md#MatterBodyConfig) | Yes | An optional Body configuration object that is used to set initial Body properties on creation. |


**Returns:** [Phaser.Physics.Matter.Components.SetBody](https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/physics-matter-components-setbody.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/SetBody.js#L23](https://github.com/phaserjs/phaser/blob/v3.88.2/src/physics/matter-js/components/SetBody.js#L23)  
Since: 3.0.0


---

### setTrapezoid

#### \<instance> setTrapezoid(width, height, slope, [options])


**Description:**

Set this Game Objects Matter physics body to be a trapezoid shape.



Calling this methods resets all previous properties you may have set on the body, including

plugins, mass, friction, collision categories, etc. So be sure to re-apply these as needed.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| width | number | No | The width of the trapezoid Body. |
| height | number | No | The height of the trapezoid Body. |
| slope | number | No | The slope of the trapezoid. 0 creates a rectangle, while 1 creates a triangle. Positive values make the top side shorter, while negative values make the bottom side shorter. |
| options | [Phaser.Types.Physics.Matter.MatterBodyConfig](https://phaser.io/oss/docs/api-documentation/3.88.2/typedef/types-physics-matter.md#MatterBodyConfig) | Yes | An optional Body configuration object that is used to set initial Body properties on creation. |


**Returns:** [Phaser.Physics.Matter.Components.SetBody](https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/physics-matter-components-setbody.md) - This Game Object instance.


> Source: [src/physics/matter-js/components/SetBody.js#L82](https://github.com/phaserjs/phaser/blob/v3.88.2/src/physics/matter-js/components/SetBody.js#L82)  
Since: 3.0.0


---

---

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