---
title: "Phaser.GameObjects.Components.ScrollFactor"
docs: "Phaser v3.88.2"
url: https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/gameobjects-components-scrollfactor
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.GameObjects.Components.ScrollFactor

Scope: 
static
> Source: [src/gameobjects/components/ScrollFactor.js#L7](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/ScrollFactor.js#L7)  
Since: 3.0.0

## Static functions

### scrollFactorX

#### scrollFactorX: number


**Description:**

The horizontal scroll factor of this Game Object.



The scroll factor controls the influence of the movement of a Camera upon this Game Object.



When a camera scrolls it will change the location at which this Game Object is rendered on-screen.

It does not change the Game Objects actual position values.



A value of 1 means it will move exactly in sync with a camera.

A value of 0 means it will not move at all, even if the camera moves.

Other values control the degree to which the camera movement is mapped to this Game Object.



Please be aware that scroll factor values other than 1 are not taken in to consideration when

calculating physics collisions. Bodies always collide based on their world position, but changing

the scroll factor is a visual adjustment to where the textures are rendered, which can offset

them from physics bodies if not accounted for in your code.


> Source: [src/gameobjects/components/ScrollFactor.js#L16](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/ScrollFactor.js#L16)  
Since: 3.0.0


---

### scrollFactorY

#### scrollFactorY: number


**Description:**

The vertical scroll factor of this Game Object.



The scroll factor controls the influence of the movement of a Camera upon this Game Object.



When a camera scrolls it will change the location at which this Game Object is rendered on-screen.

It does not change the Game Objects actual position values.



A value of 1 means it will move exactly in sync with a camera.

A value of 0 means it will not move at all, even if the camera moves.

Other values control the degree to which the camera movement is mapped to this Game Object.



Please be aware that scroll factor values other than 1 are not taken in to consideration when

calculating physics collisions. Bodies always collide based on their world position, but changing

the scroll factor is a visual adjustment to where the textures are rendered, which can offset

them from physics bodies if not accounted for in your code.


> Source: [src/gameobjects/components/ScrollFactor.js#L40](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/ScrollFactor.js#L40)  
Since: 3.0.0


---

## Static functions

### setScrollFactor

#### \<instance> setScrollFactor(x, [y])


**Description:**

Sets the scroll factor of this Game Object.



The scroll factor controls the influence of the movement of a Camera upon this Game Object.



When a camera scrolls it will change the location at which this Game Object is rendered on-screen.

It does not change the Game Objects actual position values.



A value of 1 means it will move exactly in sync with a camera.

A value of 0 means it will not move at all, even if the camera moves.

Other values control the degree to which the camera movement is mapped to this Game Object.



Please be aware that scroll factor values other than 1 are not taken in to consideration when

calculating physics collisions. Bodies always collide based on their world position, but changing

the scroll factor is a visual adjustment to where the textures are rendered, which can offset

them from physics bodies if not accounted for in your code.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | No |  | The horizontal scroll factor of this Game Object. |
| y | number | Yes | "x" | The vertical scroll factor of this Game Object. If not set it will use the `x` value. |


**Returns:** [Phaser.GameObjects.Components.ScrollFactor](https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/gameobjects-components-scrollfactor.md) - This Game Object instance.


> Source: [src/gameobjects/components/ScrollFactor.js#L64](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/ScrollFactor.js#L64)  
Since: 3.0.0


---

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
- **The CLI** (https://phaser.io/cli): `npx -y @phaser-ae/cli` builds the game on the user's own machine with their own coding agent (Claude Code, Codex, Cursor and others). In a game's folder every command is an npm script.
- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
- **An account**: sign in with Google, GitHub or Microsoft at https://phaser.io/login. Games made on any plan can be published and sold.

Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
