---
title: "Phaser.GameObjects.Components.Pipeline"
docs: "Phaser v3.88.2"
url: https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/gameobjects-components-pipeline
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Phaser.GameObjects.Components.Pipeline

Scope: 
static
> Source: [src/gameobjects/components/Pipeline.js#L9](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/Pipeline.js#L9)  
Since: 3.0.0

## Static functions

### defaultPipeline

#### defaultPipeline: [Phaser.Renderer.WebGL.WebGLPipeline](https://phaser.io/oss/docs/api-documentation/3.88.2/class/renderer-webgl-webglpipeline.md)


**Description:**

The initial WebGL pipeline of this Game Object.



If you call `resetPipeline` on this Game Object, the pipeline is reset to this default.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/Pipeline.js#L19](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/Pipeline.js#L19)  
Since: 3.0.0


---

### pipeline

#### pipeline: [Phaser.Renderer.WebGL.WebGLPipeline](https://phaser.io/oss/docs/api-documentation/3.88.2/class/renderer-webgl-webglpipeline.md)


**Description:**

The current WebGL pipeline of this Game Object.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/Pipeline.js#L32](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/Pipeline.js#L32)  
Since: 3.0.0


---

### pipelineData

#### pipelineData: object


**Description:**

An object to store pipeline specific data in, to be read by the pipelines this Game Object uses.

**Tags:**

 - webglOnly


> Source: [src/gameobjects/components/Pipeline.js#L43](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/Pipeline.js#L43)  
Since: 3.50.0


---

## Static functions

### getPipelineName

#### \<instance> getPipelineName()


**Description:**

Gets the name of the WebGL Pipeline this Game Object is currently using.

**Tags:**

 - webglOnly


**Returns:** string - The string-based name of the pipeline being used by this Game Object, or null.


> Source: [src/gameobjects/components/Pipeline.js#L201](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/Pipeline.js#L201)  
Since: 3.0.0


---

### initPipeline

#### \<instance> initPipeline([pipeline])


**Description:**

Sets the initial WebGL Pipeline of this Game Object.



This should only be called during the instantiation of the Game Object. After that, use `setPipeline`.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| pipeline | string \| [Phaser.Renderer.WebGL.WebGLPipeline](https://phaser.io/oss/docs/api-documentation/3.88.2/class/renderer-webgl-webglpipeline.md) | Yes | Either the string-based name of the pipeline, or a pipeline instance to set. |


**Returns:** boolean - `true` if the pipeline was set successfully, otherwise `false`.


> Source: [src/gameobjects/components/Pipeline.js#L53](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/Pipeline.js#L53)  
Since: 3.0.0


---

### resetPipeline

#### \<instance> resetPipeline([resetData])


**Description:**

Resets the WebGL Pipeline of this Game Object back to the default it was created with.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| resetData | boolean | Yes | false | Reset the `pipelineData` object to being an empty object? |


**Returns:** boolean - `true` if the pipeline was reset successfully, otherwise `false`.


> Source: [src/gameobjects/components/Pipeline.js#L176](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/Pipeline.js#L176)  
Since: 3.0.0


---

### setPipeline

#### \<instance> setPipeline(pipeline, [pipelineData], [copyData])


**Description:**

Sets the main WebGL Pipeline of this Game Object.



Also sets the `pipelineData` property, if the parameter is given.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| pipeline | string \| [Phaser.Renderer.WebGL.WebGLPipeline](https://phaser.io/oss/docs/api-documentation/3.88.2/class/renderer-webgl-webglpipeline.md) | No |  | Either the string-based name of the pipeline, or a pipeline instance to set. |
| pipelineData | object | Yes |  | Optional pipeline data object that is set in to the `pipelineData` property of this Game Object. |
| copyData | boolean | Yes | true | Should the pipeline data object be _deep copied_ into the `pipelineData` property of this Game Object? If `false` it will be set by reference instead. |


**Returns:** [Phaser.GameObjects.Components.Pipeline](https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/gameobjects-components-pipeline.md) - This Game Object instance.


> Source: [src/gameobjects/components/Pipeline.js#L100](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/Pipeline.js#L100)  
Since: 3.0.0


---

### setPipelineData

#### \<instance> setPipelineData(key, [value])


**Description:**

Adds an entry to the `pipelineData` object belonging to this Game Object.



If the 'key' already exists, its value is updated. If it doesn't exist, it is created.



If `value` is undefined, and `key` exists, `key` is removed from the data object.

**Tags:**

 - webglOnly

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| key | string | No | The key of the pipeline data to set, update, or delete. |
| value | any | Yes | The value to be set with the key. If `undefined` then `key` will be deleted from the object. |


**Returns:** [Phaser.GameObjects.Components.Pipeline](https://phaser.io/oss/docs/api-documentation/3.88.2/namespace/gameobjects-components-pipeline.md) - This Game Object instance.


> Source: [src/gameobjects/components/Pipeline.js#L144](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/Pipeline.js#L144)  
Since: 3.50.0


---

---

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