---
title: "Face"
docs: "Phaser v3.88.2"
url: https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-face
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Face

A Face Geometry Object.



A Face is used by the Mesh Game Object. A Mesh consists of one, or more, faces that are

used to render the Mesh Game Objects in WebGL.



A Face consists of 3 Vertex instances, for the 3 corners of the face and methods to help

you modify and test them.

**Constructor**

`new Face(vertex1, vertex2, vertex3)`

**Parameters**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| vertex1 | [Phaser.Geom.Mesh.Vertex](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-vertex.md) | No | The first vertex of the Face. |
| vertex2 | [Phaser.Geom.Mesh.Vertex](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-vertex.md) | No | The second vertex of the Face. |
| vertex3 | [Phaser.Geom.Mesh.Vertex](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-vertex.md) | No | The third vertex of the Face. |

---


**Scope**: static

> Source: [src/geom/mesh/Face.js#L33](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L33)  
Since: 3.50.0

## Public Members

### alpha

#### alpha: number


**Description:**

Set the alpha value of this Face.



Each vertex is given the same value. If you need to adjust the alpha on a per-vertex basis

then use the `Vertex.alpha` property instead.



When getting the alpha of this Face, it will return an average of the alpha

component of all three vertices.


> Source: [src/geom/mesh/Face.js#L585](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L585)  
Since: 3.50.0


---

### bounds

#### bounds: [Phaser.Geom.Rectangle](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-rectangle.md)


**Description:**

The bounds of this Face.



Be sure to call the `Face.updateBounds` method _before_ using this property.


> Source: [src/geom/mesh/Face.js#L85](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L85)  
Since: 3.50.0


---

### depth

#### depth: number


**Description:**

The depth of this Face, which is an average of the z component of all three vertices.



The depth is calculated based on the transformed z value, not the local one.


> Source: [src/geom/mesh/Face.js#L618](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L618)  
Since: 3.50.0


---

### vertex1

#### vertex1: [Phaser.Geom.Mesh.Vertex](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-vertex.md)


**Description:**

The first vertex in this Face.


> Source: [src/geom/mesh/Face.js#L58](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L58)  
Since: 3.50.0


---

### vertex2

#### vertex2: [Phaser.Geom.Mesh.Vertex](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-vertex.md)


**Description:**

The second vertex in this Face.


> Source: [src/geom/mesh/Face.js#L67](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L67)  
Since: 3.50.0


---

### vertex3

#### vertex3: [Phaser.Geom.Mesh.Vertex](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-vertex.md)


**Description:**

The third vertex in this Face.


> Source: [src/geom/mesh/Face.js#L76](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L76)  
Since: 3.50.0


---

### x

#### x: number


**Description:**

The x coordinate of this Face, based on the in center position of the Face.


> Source: [src/geom/mesh/Face.js#L539](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L539)  
Since: 3.50.0


---

### y

#### y: number


**Description:**

The y coordinate of this Face, based on the in center position of the Face.


> Source: [src/geom/mesh/Face.js#L562](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L562)  
Since: 3.50.0


---

## Public Methods

### contains

#### \<instance> contains(x, y, [calcMatrix])


**Description:**

Checks if the given coordinates are within this Face.



You can optionally provide a transform matrix. If given, the Face vertices

will be transformed first, before being checked against the coordinates.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The horizontal position to check. |
| y | number | No | The vertical position to check. |
| calcMatrix | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) | Yes | Optional transform matrix to apply to the vertices before comparison. |


**Returns:** boolean - `true` if the coordinates lay within this Face, otherwise `false`.


> Source: [src/geom/mesh/Face.js#L169](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L169)  
Since: 3.50.0


---

### destroy

#### \<instance> destroy()


**Description:**

Destroys this Face and nulls the references to the vertices.


> Source: [src/geom/mesh/Face.js#L641](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L641)  
Since: 3.50.0


---

### getInCenter

#### \<instance> getInCenter([local])


**Description:**

Calculates and returns the in-center position of this Face.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| local | boolean | Yes | true | Return the in center from the un-transformed vertex positions (`true`), or transformed? (`false`) |


**Returns:** [Phaser.Math.Vector2](https://phaser.io/oss/docs/api-documentation/3.88.2/class/math-vector2.md) - A Vector2 containing the in center position of this Face.


> Source: [src/geom/mesh/Face.js#L107](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L107)  
Since: 3.50.0


---

### isCounterClockwise

#### \<instance> isCounterClockwise(z)


**Description:**

Checks if the vertices in this Face are orientated counter-clockwise, or not.



It checks the transformed position of the vertices, not the local one.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| z | number | No | The z-axis value to test against. Typically the `Mesh.modelPosition.z`. |


**Returns:** boolean - `true` if the vertices in this Face run counter-clockwise, otherwise `false`.


> Source: [src/geom/mesh/Face.js#L242](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L242)  
Since: 3.50.0


---

### isInView

#### \<instance> isInView(camera, hideCCW, z, alpha, a, b, c, d, e, f, roundPixels)


**Description:**

Checks if this Face is within the view of the given Camera.



This method is called in the `MeshWebGLRenderer` function. It performs the following tasks:



First, the `Vertex.update` method is called on each of the vertices. This populates them

with the new translated values, updating their `tx`, `ty` and `ta` properties.



Then it tests to see if this face is visible due to the alpha values, if not, it returns.



After this, if `hideCCW` is set, it calls `isCounterClockwise` and returns if not.



Finally, it will update the `Face.bounds` based on the newly translated vertex values

and return the results of an intersection test between the bounds and the camera world view

rectangle.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| camera | [Phaser.Cameras.Scene2D.Camera](https://phaser.io/oss/docs/api-documentation/3.88.2/class/cameras-scene2d-camera.md) | No | The Camera to check against. |
| hideCCW | boolean | No | Test the counter-clockwise orientation of the verts? |
| z | number | No | The Cameras z position, used in the CCW test. |
| alpha | number | No | The alpha of the parent object. |
| a | number | No | The parent transform matrix data a component. |
| b | number | No | The parent transform matrix data b component. |
| c | number | No | The parent transform matrix data c component. |
| d | number | No | The parent transform matrix data d component. |
| e | number | No | The parent transform matrix data e component. |
| f | number | No | The parent transform matrix data f component. |
| roundPixels | boolean | No | Round the vertex position or not? |


**Returns:** boolean - `true` if this Face can be seen by the Camera.


> Source: [src/geom/mesh/Face.js#L336](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L336)  
Since: 3.50.0


---

### load

#### \<instance> load(F32, U32, offset, textureUnit, tintEffect)


**Description:**

Loads the data from this Vertex into the given Typed Arrays.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| F32 | Float32Array | No | A Float32 Array to insert the position, UV and unit data in to. |
| U32 | Uint32Array | No | A Uint32 Array to insert the color and alpha data in to. |
| offset | number | No | The index of the array to insert this Vertex to. |
| textureUnit | number | No | The texture unit currently in use. |
| tintEffect | number | No | The tint effect to use. |


**Returns:** number - The new vertex index array offset.


> Source: [src/geom/mesh/Face.js#L265](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L265)  
Since: 3.50.0


---

### scaleUV

#### \<instance> scaleUV(x, y)


**Description:**

Scales the original UV values of each vertex by the given amounts.



The original properties `Vertex.u` and `Vertex.v`

remain unchanged, only the translated properties

`Vertex.tu` and `Vertex.tv`, as used in rendering,

are updated.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The amount to scale the UV u coordinate by. |
| y | number | No | The amount to scale the UV v coordinate by. |


**Returns:** [Phaser.Geom.Mesh.Face](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-face.md) - This Face instance.


> Source: [src/geom/mesh/Face.js#L433](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L433)  
Since: 3.60.0


---

### scrollUV

#### \<instance> scrollUV(x, y)


**Description:**

Translates the original UV positions of each vertex by the given amounts.



The original properties `Vertex.u` and `Vertex.v`

remain unchanged, only the translated properties

`Vertex.tu` and `Vertex.tv`, as used in rendering,

are updated.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The amount to scroll the UV u coordinate by. |
| y | number | No | The amount to scroll the UV v coordinate by. |


**Returns:** [Phaser.Geom.Mesh.Face](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-face.md) - This Face instance.


> Source: [src/geom/mesh/Face.js#L408](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L408)  
Since: 3.60.0


---

### setColor

#### \<instance> setColor(color)


**Description:**

Sets the color value for each Vertex in this Face.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| color | number | No | The color value for each vertex. |


**Returns:** [Phaser.Geom.Mesh.Face](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-face.md) - This Face instance.


> Source: [src/geom/mesh/Face.js#L458](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L458)  
Since: 3.60.0


---

### transformCoordinatesLocal

#### \<instance> transformCoordinatesLocal(transformMatrix, width, height, cameraZ)


**Description:**

Transforms all Face vertices by the given matrix, storing the results in their `vx`, `vy` and `vz` properties.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| transformMatrix | [Phaser.Math.Matrix4](https://phaser.io/oss/docs/api-documentation/3.88.2/class/math-matrix4.md) | No | The transform matrix to apply to this vertex. |
| width | number | No | The width of the parent Mesh. |
| height | number | No | The height of the parent Mesh. |
| cameraZ | number | No | The z position of the MeshCamera. |


**Returns:** [Phaser.Geom.Mesh.Face](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-face.md) - This Face instance.


> Source: [src/geom/mesh/Face.js#L288](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L288)  
Since: 3.50.0


---

### translate

#### \<instance> translate(x, [y])


**Description:**

Translates the vertices of this Face by the given amounts.



The actual vertex positions are adjusted, not their transformed position.



Therefore, this updates the vertex data directly.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | No |  | The amount to horizontally translate by. |
| y | number | Yes | 0 | The amount to vertically translate by. |


**Returns:** [Phaser.Geom.Mesh.Face](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-face.md) - This Face instance.


> Source: [src/geom/mesh/Face.js#L504](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L504)  
Since: 3.50.0


---

### update

#### \<instance> update(alpha, a, b, c, d, e, f, roundPixels)


**Description:**

Calls the `Vertex.update` method on each of the vertices. This populates them

with the new translated values, updating their `tx`, `ty` and `ta` properties.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| alpha | number | No | The alpha of the parent object. |
| a | number | No | The parent transform matrix data a component. |
| b | number | No | The parent transform matrix data b component. |
| c | number | No | The parent transform matrix data c component. |
| d | number | No | The parent transform matrix data d component. |
| e | number | No | The parent transform matrix data e component. |
| f | number | No | The parent transform matrix data f component. |
| roundPixels | boolean | No | Round the vertex position or not? |


**Returns:** [Phaser.Geom.Mesh.Face](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-face.md) - This Face instance.


> Source: [src/geom/mesh/Face.js#L477](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L477)  
Since: 3.60.0


---

### updateBounds

#### \<instance> updateBounds()


**Description:**

Updates the bounds of this Face, based on the translated values of the vertices.



Call this method prior to accessing the `Face.bounds` property.


**Returns:** [Phaser.Geom.Mesh.Face](https://phaser.io/oss/docs/api-documentation/3.88.2/class/geom-mesh-face.md) - This Face instance.


> Source: [src/geom/mesh/Face.js#L310](https://github.com/phaserjs/phaser/blob/v3.88.2/src/geom/mesh/Face.js#L310)  
Since: 3.50.0


---

---

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
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- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
