---
title: "TransformMatrix"
docs: "Phaser v3.88.2"
url: https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix
site: Phaser - https://phaser.io
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# TransformMatrix

A Matrix used for display transformations for rendering.



It is represented like so:



```

| a | c | tx |

| b | d | ty |

| 0 | 0 | 1  |

```

**Constructor**

`new TransformMatrix([a], [b], [c], [d], [tx], [ty])`

**Parameters**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| a | number | Yes | 1 | The Scale X value. |
| b | number | Yes | 0 | The Skew Y value. |
| c | number | Yes | 0 | The Skew X value. |
| d | number | Yes | 1 | The Scale Y value. |
| tx | number | Yes | 0 | The Translate X value. |
| ty | number | Yes | 0 | The Translate Y value. |

---


**Scope**: static

> Source: [src/gameobjects/components/TransformMatrix.js#L11](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L11)  
Since: 3.0.0

## Public Members

### a

#### a: number


**Description:**

The Scale X value.


> Source: [src/gameobjects/components/TransformMatrix.js#L82](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L82)  
Since: 3.4.0


---

### b

#### b: number


**Description:**

The Skew Y value.


> Source: [src/gameobjects/components/TransformMatrix.js#L103](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L103)  
Since: 3.4.0


---

### c

#### c: number


**Description:**

The Skew X value.


> Source: [src/gameobjects/components/TransformMatrix.js#L124](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L124)  
Since: 3.4.0


---

### d

#### d: number


**Description:**

The Scale Y value.


> Source: [src/gameobjects/components/TransformMatrix.js#L145](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L145)  
Since: 3.4.0


---

### decomposedMatrix

#### decomposedMatrix: object


**Description:**

The decomposed matrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L57](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L57)  
Since: 3.0.0


---

### e

#### e: number


**Description:**

The Translate X value.


> Source: [src/gameobjects/components/TransformMatrix.js#L166](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L166)  
Since: 3.11.0


---

### f

#### f: number


**Description:**

The Translate Y value.


> Source: [src/gameobjects/components/TransformMatrix.js#L187](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L187)  
Since: 3.11.0


---

### matrix

#### matrix: Float32Array


**Description:**

The matrix values.


> Source: [src/gameobjects/components/TransformMatrix.js#L48](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L48)  
Since: 3.0.0


---

### quad

#### quad: Float32Array


**Description:**

The temporary quad value cache.


> Source: [src/gameobjects/components/TransformMatrix.js#L72](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L72)  
Since: 3.60.0


---

### rotation

#### rotation: number


**Description:**

The rotation of the Matrix. Value is in radians.


> Source: [src/gameobjects/components/TransformMatrix.js#L250](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L250)  
Since: 3.4.0


---

### rotationNormalized

#### rotationNormalized: number


**Description:**

The rotation of the Matrix, normalized to be within the Phaser right-handed

clockwise rotation space. Value is in radians.


> Source: [src/gameobjects/components/TransformMatrix.js#L267](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L267)  
Since: 3.19.0


---

### scaleX

#### scaleX: number


**Description:**

The decomposed horizontal scale of the Matrix. This value is always positive.


> Source: [src/gameobjects/components/TransformMatrix.js#L307](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L307)  
Since: 3.4.0


---

### scaleY

#### scaleY: number


**Description:**

The decomposed vertical scale of the Matrix. This value is always positive.


> Source: [src/gameobjects/components/TransformMatrix.js#L324](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L324)  
Since: 3.4.0


---

### tx

#### tx: number


**Description:**

The Translate X value.


> Source: [src/gameobjects/components/TransformMatrix.js#L208](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L208)  
Since: 3.4.0


---

### ty

#### ty: number


**Description:**

The Translate Y value.


> Source: [src/gameobjects/components/TransformMatrix.js#L229](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L229)  
Since: 3.4.0


---

## Public Methods

### applyInverse

#### \<instance> applyInverse(x, y, [output])


**Description:**

Takes the `x` and `y` values and returns a new position in the `output` vector that is the inverse of

the current matrix with its transformation applied.



Can be used to translate points from world to local space.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The x position to translate. |
| y | number | No | The y position to translate. |
| output | [Phaser.Math.Vector2](https://phaser.io/oss/docs/api-documentation/3.88.2/class/math-vector2.md) | Yes | A Vector2, or point-like object, to store the results in. |


**Returns:** [Phaser.Math.Vector2](https://phaser.io/oss/docs/api-documentation/3.88.2/class/math-vector2.md) - The coordinates, inverse-transformed through this matrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L871](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L871)  
Since: 3.12.0


---

### applyITRS

#### \<instance> applyITRS(x, y, rotation, scaleX, scaleY)


**Description:**

Apply the identity, translate, rotate and scale operations on the Matrix.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The horizontal translation. |
| y | number | No | The vertical translation. |
| rotation | number | No | The angle of rotation in radians. |
| scaleX | number | No | The horizontal scale. |
| scaleY | number | No | The vertical scale. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L837](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L837)  
Since: 3.0.0


---

### copyFrom

#### \<instance> copyFrom(src)


**Description:**

Set the values of this Matrix to copy those of the matrix given.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| src | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) | No | The source Matrix to copy from. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L628](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L628)  
Since: 3.11.0


---

### copyFromArray

#### \<instance> copyFromArray(src)


**Description:**

Set the values of this Matrix to copy those of the array given.

Where array indexes 0, 1, 2, 3, 4 and 5 are mapped to a, b, c, d, e and f.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| src | array | No | The array of values to set into this matrix. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L652](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L652)  
Since: 3.11.0


---

### copyToArray

#### \<instance> copyToArray([out])


**Description:**

Copy the values in this Matrix to the array given.



Where array indexes 0, 1, 2, 3, 4 and 5 are mapped to a, b, c, d, e and f.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| out | array | Yes | The array to copy the matrix values in to. |


**Returns:** array - An array where elements 0 to 5 contain the values from this matrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L716](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L716)  
Since: 3.12.0


---

### copyToContext

#### \<instance> copyToContext(ctx)


**Description:**

Copy the values from this Matrix to the given Canvas Rendering Context.

This will use the Context.transform method.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| ctx | CanvasRenderingContext2D | No | The Canvas Rendering Context to copy the matrix values to. |


**Returns:** CanvasRenderingContext2D - The Canvas Rendering Context.


> Source: [src/gameobjects/components/TransformMatrix.js#L677](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L677)  
Since: 3.12.0


---

### decomposeMatrix

#### \<instance> decomposeMatrix()


**Description:**

Decompose this Matrix into its translation, scale and rotation values using QR decomposition.



The result must be applied in the following order to reproduce the current matrix:



translate -> rotate -> scale


**Returns:** [Phaser.Types.GameObjects.DecomposeMatrixResults](https://phaser.io/oss/docs/api-documentation/3.88.2/typedef/types-gameobjects.md#DecomposeMatrixResults) - The decomposed Matrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L778](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L778)  
Since: 3.0.0


---

### destroy

#### \<instance> destroy()


**Description:**

Destroys this Transform Matrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L1095](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L1095)  
Since: 3.4.0


---

### getCSSMatrix

#### \<instance> getCSSMatrix()


**Description:**

Returns a string that can be used in a CSS Transform call as a `matrix` property.


**Returns:** string - A string containing the CSS Transform matrix values.


> Source: [src/gameobjects/components/TransformMatrix.js#L1080](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L1080)  
Since: 3.12.0


---

### getX

#### \<instance> getX(x, y)


**Description:**

Returns the X component of this matrix multiplied by the given values.

This is the same as `x * a + y * c + e`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The x value. |
| y | number | No | The y value. |


**Returns:** number - The calculated x value.


> Source: [src/gameobjects/components/TransformMatrix.js#L994](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L994)  
Since: 3.12.0


---

### getXRound

#### \<instance> getXRound(x, y, [round])


**Description:**

Returns the X component of this matrix multiplied by the given values.



This is the same as `x * a + y * c + e`, optionally passing via `Math.round`.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | No |  | The x value. |
| y | number | No |  | The y value. |
| round | boolean | Yes | false | Math.round the resulting value? |


**Returns:** number - The calculated x value.


> Source: [src/gameobjects/components/TransformMatrix.js#L1028](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L1028)  
Since: 3.50.0


---

### getY

#### \<instance> getY(x, y)


**Description:**

Returns the Y component of this matrix multiplied by the given values.

This is the same as `x * b + y * d + f`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The x value. |
| y | number | No | The y value. |


**Returns:** number - The calculated y value.


> Source: [src/gameobjects/components/TransformMatrix.js#L1011](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L1011)  
Since: 3.12.0


---

### getYRound

#### \<instance> getYRound(x, y, [round])


**Description:**

Returns the Y component of this matrix multiplied by the given values.



This is the same as `x * b + y * d + f`, optionally passing via `Math.round`.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | No |  | The x value. |
| y | number | No |  | The y value. |
| round | boolean | Yes | false | Math.round the resulting value? |


**Returns:** number - The calculated y value.


> Source: [src/gameobjects/components/TransformMatrix.js#L1054](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L1054)  
Since: 3.50.0


---

### invert

#### \<instance> invert()


**Description:**

Invert the Matrix.


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L597](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L597)  
Since: 3.0.0


---

### loadIdentity

#### \<instance> loadIdentity()


**Description:**

Reset the Matrix to an identity matrix.


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L341](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L341)  
Since: 3.0.0


---

### multiply

#### \<instance> multiply(rhs, [out])


**Description:**

Multiply this Matrix by the given Matrix.



If an `out` Matrix is given then the results will be stored in it.

If it is not given, this matrix will be updated in place instead.

Use an `out` Matrix if you do not wish to mutate this matrix.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| rhs | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) | No | The Matrix to multiply by. |
| out | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) | Yes | An optional Matrix to store the results in. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md), [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - Either this TransformMatrix, or the `out` Matrix, if given in the arguments.


> Source: [src/gameobjects/components/TransformMatrix.js#L437](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L437)  
Since: 3.0.0


---

### multiplyWithOffset

#### \<instance> multiplyWithOffset(src, offsetX, offsetY)


**Description:**

Multiply this Matrix by the matrix given, including the offset.



The offsetX is added to the tx value: `offsetX * a + offsetY * c + tx`.

The offsetY is added to the ty value: `offsetY * b + offsetY * d + ty`.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| src | [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) | No | The source Matrix to copy from. |
| offsetX | number | No | Horizontal offset to factor in to the multiplication. |
| offsetY | number | No | Vertical offset to factor in to the multiplication. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L483](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L483)  
Since: 3.11.0


---

### rotate

#### \<instance> rotate(angle)


**Description:**

Rotate the Matrix.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| angle | number | No | The angle of rotation in radians. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L407](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L407)  
Since: 3.0.0


---

### scale

#### \<instance> scale(x, y)


**Description:**

Scale the Matrix.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The horizontal scale value. |
| y | number | No | The vertical scale value. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L384](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L384)  
Since: 3.0.0


---

### setQuad

#### \<instance> setQuad(x, y, xw, yh, [roundPixels], [quad])


**Description:**

Performs the 8 calculations required to create the vertices of

a quad based on this matrix and the given x/y/xw/yh values.



The result is stored in `TransformMatrix.quad`, which is returned

from this method.

**Parameters:**
| name | type | optional | default | description |
| ---- | ---- | -------- | ------- | ----------- |
| x | number | No |  | The x value. |
| y | number | No |  | The y value. |
| xw | number | No |  | The xw value. |
| yh | number | No |  | The yh value. |
| roundPixels | boolean | Yes | false | Pass the results via Math.round? |
| quad | Float32Array | Yes |  | Optional Float32Array to store the results in. Otherwises uses the local quad array. |


**Returns:** Float32Array - The quad Float32Array.


> Source: [src/gameobjects/components/TransformMatrix.js#L907](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L907)  
Since: 3.60.0


---

### setToContext

#### \<instance> setToContext(ctx)


**Description:**

Copy the values from this Matrix to the given Canvas Rendering Context.

This will use the Context.setTransform method.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| ctx | CanvasRenderingContext2D | No | The Canvas Rendering Context to copy the matrix values to. |


**Returns:** CanvasRenderingContext2D - The Canvas Rendering Context.


> Source: [src/gameobjects/components/TransformMatrix.js#L697](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L697)  
Since: 3.12.0


---

### setTransform

#### \<instance> setTransform(a, b, c, d, tx, ty)


**Description:**

Set the values of this Matrix.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| a | number | No | The Scale X value. |
| b | number | No | The Shear Y value. |
| c | number | No | The Shear X value. |
| d | number | No | The Scale Y value. |
| tx | number | No | The Translate X value. |
| ty | number | No | The Translate Y value. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L749](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L749)  
Since: 3.0.0


---

### transform

#### \<instance> transform(a, b, c, d, tx, ty)


**Description:**

Transform the Matrix.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| a | number | No | The Scale X value. |
| b | number | No | The Shear Y value. |
| c | number | No | The Shear X value. |
| d | number | No | The Scale Y value. |
| tx | number | No | The Translate X value. |
| ty | number | No | The Translate Y value. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L530](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L530)  
Since: 3.0.0


---

### transformPoint

#### \<instance> transformPoint(x, y, [point])


**Description:**

Transform a point in to the local space of this Matrix.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The x coordinate of the point to transform. |
| y | number | No | The y coordinate of the point to transform. |
| point | [Phaser.Types.Math.Vector2Like](https://phaser.io/oss/docs/api-documentation/3.88.2/typedef/types-math.md#Vector2Like) | Yes | Optional Point object to store the transformed coordinates in. |


**Returns:** [Phaser.Types.Math.Vector2Like](https://phaser.io/oss/docs/api-documentation/3.88.2/typedef/types-math.md#Vector2Like) - The Point containing the transformed coordinates.


> Source: [src/gameobjects/components/TransformMatrix.js#L566](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L566)  
Since: 3.0.0


---

### translate

#### \<instance> translate(x, y)


**Description:**

Translate the Matrix.

**Parameters:**
| name | type | optional | description |
| ---- | ---- | -------- | ----------- |
| x | number | No | The horizontal translation value. |
| y | number | No | The vertical translation value. |


**Returns:** [Phaser.GameObjects.Components.TransformMatrix](https://phaser.io/oss/docs/api-documentation/3.88.2/class/gameobjects-components-transformmatrix.md) - This TransformMatrix.


> Source: [src/gameobjects/components/TransformMatrix.js#L363](https://github.com/phaserjs/phaser/blob/v3.88.2/src/gameobjects/components/TransformMatrix.js#L363)  
Since: 3.0.0


---

---

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- **Expansion packs** (https://phaser.io/packs): 358 packs in 20 families (163 free, 195 Pro) that every game is built from, on the Phaser AE kernel (https://phaser.io/kernel).
- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
- **Pro** (https://phaser.io/pricing): $20 a month for every pack, 8,000 credits a month, new packs early, and bonus credits every time the user tops up (only Pro subscribers get them). Nobody needs a plan to start: credits can be bought as they're needed. Or Pro for 30 days for 8,000 credits, without subscribing. Teams, for studios, is on its way: https://phaser.io/contact?about=teams.
- **An account**: sign in with Google, GitHub or Microsoft at https://phaser.io/login. Games made on any plan can be published and sold.

Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
