---
title: "How to Create Pokémon Battle Transitions with One Shader"
subtitle: "Recreate Iconic Effects Using Gradient Textures"
date: 2025-08-22T00:00:00.000Z
category: tutorial
url: https://phaser.io/news/2025/08/how-to-create-pokemon-battle-transitions-with-one-shader
site: Phaser - https://phaser.io
copyright: © 2026 Phaser Studio Inc. All rights reserved.
---

# How to Create Pokémon Battle Transitions with One Shader

*Recreate Iconic Effects Using Gradient Textures*

Recreating the classic Pokémon battle-style wipe effects—horizontal, vertical, diagonal, and more. The twist? Instead of writing separate code for each effect, you’ll learn how to apply them all with a single shader powered by textures.

## The Idea Behind the Effect
- Use a single shader that takes a grayscale texture as a control mask.
- Each pixel’s brightness value determines whether it shows the original color or gets painted black.
- Adjusting a cutoff value between 0 and 1 creates smooth animated transitions.

## Types of Transitions You’ll Create
- Horizontal wipe
- Vertical wipe
- Diagonal wipe
- Closing bars
- Trapped effect

With just one shader and a set of gradient textures, create dramatic scene transitions, UI effects and storytelling sequences to your own games.

[Watch Tutorial](https://www.youtube.com/watch?v=qwtvU0bm7S0)

---

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