---
title: "Matter Physics Object Pools"
subtitle: "Learn how to use Object Pools with Matter.js Physics bodies in Phaser 3."
date: 2021-04-30T00:00:00.000Z
category: tutorial
url: https://phaser.io/news/2021/04/matter-physics-object-pools
site: Phaser - https://phaser.io
copyright: © 2026 Phaser Studio Inc. All rights reserved.
---

# Matter Physics Object Pools

*Learn how to use Object Pools with Matter.js Physics bodies in Phaser 3.*

![image](matter-physics-object-pools.png)

Tommy Leung from Ourcade concludes his pools tutorial series by covering how to pool Matter physics bodies: "Maintaining a good framerate is important for games where players are expected to react in realtime.

Creating new objects and allocating memory inside update loops is a common cause of framerate drops.

The severity depends on how complex the object is to create and how many times it is created in a single frame.

In this article, we will look at using Object Pools for Phaser 3 GameObjects with Matterjs physics enabled because your complex objects are likely also using physics.

We will be building on the example from Game Optimization with Object Pools in Phaser 3."

[Read More](https://blog.ourcade.co/posts/2020/phaser-3-optimization-object-pool-matter-js-physics/)

---

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