---
title: "Mike Dangers Tutorial Part 3"
subtitle: "The tutorial continues, adding spikes, death and more features to the game."
date: 2017-06-12T00:00:00.000Z
category: tutorial
url: https://phaser.io/news/2017/06/mike-dangers-tutorial-part-3
site: Phaser - https://phaser.io
copyright: © 2026 Phaser Studio Inc. All rights reserved.
---

# Mike Dangers Tutorial Part 3

*The tutorial continues, adding spikes, death and more features to the game.*

![image](mike-dangers-tutorial-part-3.png)

Emanuele Feronato continues his tutorial series on re-creating the game Mike Dangers. In this part he adds spikes, death and more features:

"Since previous step, several features have been added, and a bug was fixed. Let’s see what changed:

* Each floor now contains one or two deadly spikes, which use object pooling to be placed on the screen
* Some code has been changed to have more than a diamond on each floor, exactly as for the spikes
* Ladders now are randomly placed on the floors
* The entire routine which handles a floor when it “falls down” has been rewritten
* Spikes are deadly and if the player touches a spike, it’s game over with a “fall down the tower” animation
* The bug having sometimes a floor with two stairs and another floor with no stairs has been fixed
* The game now covers the entire screen area if played on portrait devices or windows"

[Read More](http://www.emanueleferonato.com/2017/05/31/mike-dangers-html5-game-engine-made-with-phaser-and-arcade-physics-adding-spikes-death-and-more-features/)

---

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