---
title: "Down the Mountain Tutorial"
subtitle: "Explore the hexagonal concept behind the iOS game"
date: 2015-07-21T00:00:00.000Z
category: tutorial
url: https://phaser.io/news/2015/07/down-the-mountain-tutorial
site: Phaser - https://phaser.io
copyright: © 2026 Phaser Studio Inc. All rights reserved.
---

# Down the Mountain Tutorial

*Explore the hexagonal concept behind the iOS game*

![image](down-the-mountain-tutorial.jpg)

"Down The Mountain is a unique and fast-paced arcade game that will keep you hooked for hours. The goal of the game is to descend from an infinite mountain, while avoiding many obstacles and enemies, and grabbing stars and power-ups.

The game is an endless runner where isometric cubes simulate a 3D mountain. Probably the very first game to introduce thus feature was Q*bert back in 1982.

Let’s have a look at the isometric cubes, and you will notice they are just 2D hexagons painted to look like 3D cubes.

Let’s have a look at the hexagon image used in he post how to find adjacent tiles in hexagonal maps – ALL and EVERY case explained, and let’s draw a couple of lines and paint a couple of shades:"

[Read the full Tutorial](http://www.emanueleferonato.com/2015/07/17/the-hexagonal-concept-behind-ios-blockbuster-down-the-mountain/)

---

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