---
title: "Dynamic Pathfinding"
subtitle: "Demonstration from Kings and Kastles"
date: 2015-03-23T00:00:00.000Z
category: news
url: https://phaser.io/news/2015/03/dynamic-pathfinding
site: Phaser - https://phaser.io
copyright: © 2026 Phaser Studio Inc. All rights reserved.
---

# Dynamic Pathfinding

*Demonstration from Kings and Kastles*

![image](dynamic-pathfinding.gif)

From the Phaser forum:

"Dynamic pathfinding demonstration for a browser-based RTS game I'm working on called "Kings & Kastles:"

"A separate grid / matrix is re-created each time a unit tries to find a new path. However, to save memory, the grid size is only as big as the distance between the units origin and destination. So two things are dynamic: the grid size and the possible walkable / unwalkable nodes which are different each time the grid is recreated."

[Read the full post](http://www.html5gamedevs.com/topic/13317-phaser-dynamic-pathfinding-demonstration/)

---

## For AI agents: Phaser AE

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