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                        <id>https://phaser.io/news.rss</id>
                                <link href="https://phaser.io/news.rss" rel="self"></link>
                                <title><![CDATA[Phaser News]]></title>
                    
                                <subtitle>The latest news from the Phaser community</subtitle>
                                                    <updated>2026-04-02T14:49:15+00:00</updated>
                        <entry>
            <title><![CDATA[Gamedev.js Jam 2026: Build Your Next Phaser Game This April]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/04/gamedevjs-jam-2026" />
            <id>https://phaser.io/5564</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[13 days, one theme, and prizes worth playing for.]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/04/gamedevjs2026_header.png" />
                        <updated>2026-03-31T15:26:16+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[TwoPointFive: A 2.5D Phaser 3 Plugin]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/04/twopointfive-pseudo-3d-phaser-3-plugin" />
            <id>https://phaser.io/5558</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Bring Wolfenstein-style rendering and old-school dungeon crawler vibes to your Phaser 3 games]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/04/twopointfive-header.png" />
                        <updated>2026-04-02T14:49:15+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[The Spinning Comet Escape: Space Clicker Game]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/04/the-spinning-comet-escape-space-clicker-game" />
            <id>https://phaser.io/5557</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Mine resources, build your base, and escape a spinning comet]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/04/the-spinning-comet-scape-header.png" />
                        <updated>2026-04-01T15:38:09+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Gamedev.js Jam 2026: Build Your Next Phaser Game This April]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/04/gamedevjs-jam-2026-phaser-challenge" />
            <id>https://phaser.io/5565</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[10 Phaser Editor Pro annual subscriptions and 5 Vampire Survivors bundles waiting for you.]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/04/gamedevjs_2026_header.png" />
                        <updated>2026-04-01T14:00:46+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Phaser 4 Dev Log: Noise, Cellular Noise, and Hash Functions]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/phaser-4-noise-cellular-noise-devlog" />
            <id>https://phaser.io/5562</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Tales from the Pixel Mines by Ben Richards — Phaser World Issue 230]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/tftpm_3_header.png" />
                        <updated>2026-03-31T13:05:29+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Hex Sweeper: A Hexagonal Minesweeper Game]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/hex-sweeper-hexagonal-minesweeper-game-phaser" />
            <id>https://phaser.io/5543</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[A fresh take on a classic puzzle game, with hex tiles and multiple difficulty settings]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/hex-sweeper-header.png" />
                        <updated>2026-03-20T19:12:47+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Five Mysterious Murders: Horror Game + Creator Interview]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/five-mysterious-murders-phaser-open-world-horror-game" />
            <id>https://phaser.io/5547</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[How Nick Silencer built a solo open-world slasher game with Phaser, React and Electron]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/five-mysterious-murders-header.png" />
                        <updated>2026-03-24T11:57:36+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Phaser 4 Dev Log: Gradients, Color Ramps and GPU Dithering]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/phaser-4-gradients-color-ramps-dithering" />
            <id>https://phaser.io/5561</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Tales from the Pixel Mines by Ben Richards — Phaser World Issue 229]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/tftpm_2_header.png" />
                        <updated>2026-03-27T15:37:34+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Phaser v4 Release Candidate 7]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/phaser-v4-release-candidate-7" />
            <id>https://phaser.io/5560</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Light, Noise, and Color - Making 2D Look Impossibly Good]]>
            </summary>
                                                <link rel="enclosure" type="image/jpeg" href="https://cdn.phaser.io/news/2026/03/phaser-4-release-candidate-7.jpg" />
                        <updated>2026-03-25T22:30:36+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Amazing Word Fresh: Free Word Puzzle Game]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/amazing-word-fresh-free-word-puzzle-game" />
            <id>https://phaser.io/5537</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Scrabble meets Boggle in a clean, addictive word-finding experience]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/amazing-word-fresh-header.png" />
                        <updated>2026-03-10T17:54:50+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Phaser Beginner Tutorial: 2D Games in 5 Minutes]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/phaser-beginner-tutorial-2d-web-game-development" />
            <id>https://phaser.io/5541</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Core concepts for new Phaser developers]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/phaser-beginner-tutorial-header.png" />
                        <updated>2026-03-10T17:49:49+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Good Til Canceled: Where You Play as a Chip CEO]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/good-til-canceled-browser-game-chip-ceo" />
            <id>https://phaser.io/5555</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Grow your market cap and survive Wall Street]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/good-til-canceled-header.png" />
                        <updated>2026-03-20T19:08:56+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Phaser 4 Dev Log: Image Based Lighting & Environment Mapping]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/phaser-4-dev-log-image-based-lighting" />
            <id>https://phaser.io/5554</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Tales from the Pixel Mines by Ben Richards — Phaser World Issue 228]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/phaser-4-dev-log-1-header-final.png" />
                        <updated>2026-03-27T15:38:10+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Pixel Tools: Pixel Art Tools for Phaser + Creator Interview]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/pixel-tools-phaser-asset-pipeline" />
            <id>https://phaser.io/5545</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Open source CLI tools for texture atlases, bitmap fonts, and optimized tilemaps]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/pixel-tools-header-final.png" />
                        <updated>2026-03-10T17:56:27+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Siege Breaker: A Free Brick Breaker Game Built with Phaser]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/siege-breaker-free-brick-breaker-game-phaser" />
            <id>https://phaser.io/5542</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[A fantasy pixel art twist on the classic brick breaker genre, with powerups and arcade action]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/siege-breaker-header.png" />
                        <updated>2026-03-10T17:55:53+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Grapplenauts: Multiplayer Brawler + Creator Interview]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/grapplenauts-phaser-multiplayer-browser-game" />
            <id>https://phaser.io/5546</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[How one dev built a real-time zero-gravity arena brawler with Phaser, Colyseus & TypeScript]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/grapplenauts-header.png" />
                        <updated>2026-03-10T17:54:34+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Shinobi Match: A Japan-Themed Match 3 Puzzle Game]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/shinobi-match-japan-ninja-match-3-puzzle-game" />
            <id>https://phaser.io/5536</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[A fresh take on match 3 that rewards strategic thinking]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/shinobi-match-header-final.png" />
                        <updated>2026-02-26T12:56:59+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Rotating Gravity and Perimeter Movement in Phaser]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/rotating-gravity-perimeter-movement-phaser" />
            <id>https://phaser.io/5540</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[How to replicate the movement mechanics of "Be Brave, Barb" using pure geometry]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/rotating-gravity-%20and-perimeter-movement-header.png" />
                        <updated>2026-02-27T12:50:59+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Deadswitch Combat: Free-to-Play 2D Shooter on Steam]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/deadswitch-combat-free-to-play-2d-multiplayer-shooter" />
            <id>https://phaser.io/5535</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Ranked matches, co-op survival, and a community-driven editor in one free package]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/deadswitch-combat-header.png" />
                        <updated>2026-02-25T19:25:47+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[OpenAI built a Tactical RPG with Phaser]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/gpt-5-4-phaser-game-tactical-rpg" />
            <id>https://phaser.io/5544</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[OpenAI showcases their stunning new GPT 5.4 model by creating a turn-based tactical RPG with Phaser]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/gpt54-header-final.png" />
                        <updated>2026-03-06T14:24:20+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Mojicon Love Connect: Valentine's Day Tile Puzzle Game]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/mojicon-love-connect-valentine-puzzle-game" />
            <id>https://phaser.io/5534</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[400 levels, gravity mechanics, and a full animal album to collect]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/mojicon-love-connect-header.png" />
                        <updated>2026-02-26T17:27:45+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[RetroZone: CRT and Scanline Effects for HTML5 Games]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/03/retrozone-open-source-retro-display-engine-phaser" />
            <id>https://phaser.io/5538</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Free and open source WebGL shaders for authentic phosphor glow, scanlines, and vector display effects]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/03/retrozone-header.png" />
                        <updated>2026-02-26T17:26:04+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Witherheart: Deck-Builder with Battlefield Movement]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/02/witherheart-phaser-roguelite-deck-builder" />
            <id>https://phaser.io/5533</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[A dark fantasy roguelite inspired by Slay the Spire]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/02/witherheart-header.png" />
                        <updated>2026-02-26T17:27:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Mosaik: A Phaser Puzzle Game for Reddit]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/02/mosaik-phaser-puzzle-game-reddit" />
            <id>https://phaser.io/5532</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[A visual memory puzzle with daily drops, community scoreboards, and a creator mode]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/02/mosaik-header.png" />
                        <updated>2026-02-26T12:57:17+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Phaser PixUI: Open-Source UI Library for Pixel Art Games]]></title>
            <link rel="alternate" href="https://phaser.io/news/2026/02/phaser-pixel-art-ui-library" />
            <id>https://phaser.io/5531</id>
            <author>
                <name><![CDATA[phaser.io]]></name>
            </author>
            <summary type="html">
                <![CDATA[Responsive, crisp, and customizable UI components built for Phaser 4]]>
            </summary>
                                                <link rel="enclosure" type="image/png" href="https://cdn.phaser.io/news/2026/02/phaser-pixui-header.png" />
                        <updated>2026-02-26T17:32:43+00:00</updated>
        </entry>
    </feed>
